Okay, it is not “evokers” and none of the three specs can charge deep breath. Devastation deep breath does the same damage to every target hit, and augmentation does additional damage that pierces & cleaves (but also reduces damage when pets are present) on the breath itself under specific conditions. Preservation just does damage and stuns if talented.
What do you mean by “high ranks”?
Starting mmr is ~1830 atm, so if someone is 16-1800 it’s very likely that they’re in fresh greens or is losing significantly more than they are winning. If the average is 1830 now, 16-1800 is well below average as you need to lose games to reach that mmr.
That is not happening. If there is 1 dps paladin and 1 healing paladin, then there will be three games with double paladin. If there are two dps paladins, there will be 4 games with paladin+ dps and 2 games with double paladin. If there are two holy paladins and 1 paladin dps, every single game will have double paladin on one team or another.
Those are not examples, and your points gained/loss are directly in relation to your mmr. If you go 0-6, then go 4-2, you are expected to lose something like 72 pts and gain ~24 at best. In this situation, you are still a net -4 games, and losing twice as much as you win (4-8 overall). Further, the 4-2 occurred at a lower mmr than the 0-6 (because you lost more games than you won), so it will award less points.
Come on bro there is learning. Dont blame your losses on the system. Yes its random yes sometines you will get the worst matchup but you take those and go again.
This is a perfect example of the negative side effects of inflation.
I cannot stress enough how much I don’t want to gatekeep pvp. If 100 people or 10,000 people get a glad mount and they earn it, then that’s totally fine.
However, research continues to show that giving all the rewards for participation as opposed to merit-based shows an overall decrease in performance and long-term engagement.
Inflating to appease complaints makes things worse, not better, and to everyone who says, “just add more inflation and people will play!!!” No. It won’t. People will just stop playing sooner and new players will continhe to get frustrated that they’re fighting “elite” or “glad” players at and around starting MMRs. Blizzard has continually made rewards easier to get, from glad in bfa to elite set going from 2200 to 2100 to 2k to 1800, the mastery tier token going from 1800 to 1600, elite weapons going from 2400 to 2100, and the weapon enchant going from 2400 to 2200 to 2100 to 1950.
Rewards are getting easier and easier and inflation has been going up, and it is NOT bringing in or retaining players; it’s making them quit sooner. It’s also setting a precedent that people can wait and whine until they get their rewards as opposed to learning and playing to get them, which has done FAR more harm to the communiity than any system change ever could.
That’s been my biggest complaint. Why get better when you can at this point just play the waiting game with blizzard. Eventually they’ll make rewards easier to get, eventually mmr will be juiced. You do not need to get better at the game to gain these rewards, you simply just wait.
Yep. People who want these things to be easier only want to really 1 and done them. They aren’t playing for 3-5-10 seasons. Yet we adjusted the entire system for these types of players, and irreparably damaged the long term ones.
AND Made pvp even nore frustrating and confusing for new players and gave bad players a false sense of success that leaves them frustrated and reeling season-to-season.
To be clear, I’m not disparaging bad players whatsoever. It’s perfectly okay to be at whatever rating you are at, whether thats 1k, 1800, 3650, whatever. If you’re playing the game, working to improve, and having fun, then that’s awesome!
However, creating an echo chamber of whining about problems that are literally ALL SOLVED by just playing the game has made things worse, and not better.
THAT BEING SAID, Blizzard is also responsible for a LOT of questionable decisions and a frankly unacceptable lack of transparent and consistent communication regarding actual issues. IMO we absolutely need:
Updated lfg: this is paramount for pvp AND pve for a million reasons I can go on and on about.
Frequent and transparent communication: Just do what the riot or gw2 devs do when they male balance patches every 2 weeks and say what they are buffing/nerfing and why and also when they are NOT buffing/nerfing something that’s a popular opinion, explain why they’re not adjusting it.
An updated arena UI including cd, dr, and kick trackers as well as a better debuff display for frames.
At this point just stop inflation. If you want it, you gotta queue up.
i see this thrown around a lot. how could LFG possibly be different from what it is? enlighten me, I’m not familiar with other LFG options. I guess LinkedIn is the closest alternative
I think there are a lot of possibilities! The simplest would be the current system where you see the same sign ups, but you could also click on that character and it would show additional information, like current season xp and overall highest account xp (or if that’s not tracked blizzard-side, then their pvp achievements).
I’d also like a dynamic queue option that could have a series of filters. I would list a reason for playing (ideally a drop down menu of: gearing, learning, playing for fun, or pushing rating).
I would list, like 2-3 preferred specs to play with, a preferred cr and xp (which I could not filter to be higher than my own, and an option for, “I don’t care”) and then it would put me in a group with those players.
here’s where I’d want player feedback
I’m not sure if the shuffle system would be better here where you don’t see your team until you’re put in the game, or the current group system where you just join the party and decide to queue.
I’m worried that if it was the latter, you’d have the same problems now, but with extra steps.
However, the former also gives you less control and no time to set up things like voice chat or discuss strategies.
I also feel like both could be options, but I’m worried that may be too many “options”.
I flip back and forth. I think the immediately in a match would be popular because it’s closer to the shuffle and skirmish portion, and I think there’s a very real possibility that the lfg puts someone in a group and then that person gets lobbed or people disband without even getting in a game because someone gets upset about their class/talents/gear etc.
I also think that people should have the choice in who they do and DON’T play with.
I also feel that most people are WAY too selective in pvp and pve and tend to ONLY take highly overqualified players to make things easier on themselves, when they’d likely be just as successful if not more so by just grabbing someone and playing.
The power level difference in some classes, mainly healers, should be obvious proof they are out of touch. I just started playing enhance and ele and I finally feel like I can play the game as a shaman.
Im not a druid player but ive seen resto druids play insane and get beat out effortlessly by meta healers.
Its not rocket science here how to instantly increase participation. Not everyone wants to play a holy paladin or priest to feel beneficial.
This is a fact. If you don’t believe me, Q up for a shuffle on a fresh 80. You can do it in full crafted honor gear greens if you want and your mmr will be ~1830.
in fact, it is common to see completely clueless players in the 2k-2.1k range which got there because they 6-0d their first lobby and got a massive mmr boost. They then go 0-6 and healers get the good ol 3-3
whether most players are actually 1800 CR is a different matter but the starting MMR is indeed 1800
Brother, I already know you’re full of cow pies, please don’t keep pressing your nonsense.
To maintain 1800+ from start requires a win percentage of above 80% in solo shuffle. i.e. 5-6 rounds of each 6 round meet. He’s either lying or doesn’t know what he’s talking about.