Solo Shuffle: Rating & Reward System

Solo shuffle can and should be a great Arena experience, it is a lot of fun. There are, however, some very bad issues with it currently and that’s the reward system mostly but also people that leave after a few rounds.

There have been times where I’ve won 5-6 of the games and gain 0 rating. I’ve even had games where I won 4-5 of the 6 matches and somehow gained 0 rating or even sometimes lost rating.

The rating gains should be static and based on wins and losses, not based on the MMR of the teams you won or lost against. That should only effect the hidden MMR and not the actual rating. For an example of a static rating system, 1 round win would equal something like 21 points, 1 round loss would lose 21 points. In this example if someone wins 6-0 they would gain 126 rating. if they lose all 6 they lose 126 rating.

Conquest gains should always be rewarded statically based on wins. If a player wins 1-2 of the 6 rounds, they should be rewarded with 1-2 games worth of conquest. There have also been times that I didn’t get any conquest even though I won 4-5 of the rounds, this just doesn’t make any sense at all.

People that leave are a cancer to the entire Solo Shuffle. DPS players wait up to 30 minutes to get into a game. If someone leaves they waste all that time for 5 other players. For example, I played a Solo Shuffle on my Windwalker Monk, it took 27 minutes to find a game. There was a Demon Hunter that lost the first 4 rounds and then left the game because he knew he would lose rating anyways and get no conquest. No one got any rating or conquest for the games that WERE played.

The main two reasons why leavers really hurts the game mode is everyone gets punished instead of just the player that left. Everyone else had to sit long queues and get nothing for it in the end. The easy solution here is to only penalize the person that left while still rewarding the other 5 players with the honor conquest and rating that they have earned in those first 4 rounds. It doesn’t need to be anything more complicated than that. Reward the players that completed the rounds and didn’t leave. One of the main reasons people leave games after 3-4 rounds anyways is due to the flawed rating & conquest gain system for people that only win 1 or 2 of the rounds that I mentioned before. If everyone got rewarded per round, even after losing the first 4 games, at least they may stay for a chance at winning the next 2 rounds and not making their rating loss go down even more, while still being able to get some kind of reward for wins they do eventually get.

Also, there should be better rewards for the healers queueing the games, since they are in demand and DPS players have to wait so long. Extra honor and conquest just means the healers will stop queueing earlier than they should. They need a different incentive, maybe through a seasonal achievement for healing XXX amount of Ranked Solo Shuffle matches. Something good enough that people will want to grind for it and get it completed, even people that are just achievement seekers or want to ‘do all the things’ should want to join in just to get the reward from this achievement. Maybe a unique Dragonriding mount along with a title or something like this. If not a mount, maybe a unique Transmog set for completing the achievement. This would bring a lot more participation to the healing role more so than the buff towards honor and conquest that is currently in the game.

Thoughts? Would love to hear what people think because this is a hot topic and frustrating for a lot of people out there right now that want to enjoy Solo Shuffle.

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didn’t read, grats or sorry for loss

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There’s a good reason no rated system works this way. The purpose of ranked ladders is to accurately assess the participants, not so that any given individual can climb. Climbing is a byproduct of improvement. Aesthetic rating only exists to reduce the potential for whiplash, but CR is ultimately supposed to mirror your hidden MMR as closely as possible.

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I can understand that, even so it doesn’t make sense that someone can win 5 of the 6 rounds and finish the match with a rating loss. This just shouldn’t happen, maybe each round should have a ‘round won’ bonus added to not run into this problem.

How many players will leave if it gives them -1000 rating? :slight_smile:

It makes perfect sense if their MMR relative to the lobby dictates they should have won 6 of those rounds. Now, matchmaking should be tightened up enough so that people aren’t getting put into lobbies where they have no winning outcome, but it’s not a flaw of how rating fluctuates that that is technically possible.

would you also be fine with -1000 rating if your internet explodes mid solo shuffle?

The problem with something like this is for people that actually lose power, or disconnect by accident and can’t get back in. The punishment cannot be that harsh for instances like that. If you DC on a match because your ISP went out, and lost 1000 rating for it, you’d be pretty pissed I bet.

0 reward for your time is exactly why i dont even bother with solo shuffle or Rated anything, the fact you can sit in ques for 30min + , it takes forever to even get groups and when you finally do you either get people that leave or waste 30-45 min just to lose and walk away with nothing, but that is blizzard for you, they love to punish you for a loss and only reward you for a win, i never understood why Losing in BGs, Areans, Solo Shuffle, rated BGs dont offer a little bit of conquest is beyond me, if you put in the effort and attempt to win then you should get something out of it.

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without mmr hit, everyone

skill issue

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I agree with everything OP said lol

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The system rating in solo is so bad. Blizz need fix this

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If it was for a third penalty, yes. Most systems offer little or no penalty the first couple of times because things do happen. Internet outage, power goes out, kids start screaming, etc.

But by the third time then you have to admit your internet is not up to snuff and you supposed stop queueing for shuffle as you’re ruining the game fornother people.

I’ve accepted that I don’t run M+ dungeons or rated things until everyone’s in bed for the night. It wouldn’t be fair to everyone else for me to quit every other gsme cause the wife needs something.

Feels lame. Just won 5/6 rounds at 1531 personal rating. Three other players in the queue were 1550, no one else at 5/6 wins. I got less rating than they did.

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Not that it’s your point but wondering did you get any honor/conquest?

The issue is their system looks at everyone and i think its doing an average of the team raing then basing you as an individual off of that if you are going to get raitng or not. example being if you are 1400, and there is 1 other 1400 rated player but everyone else is like 1000, those 2 1400 players will get nothing if they win, but loose big if they lose. IN normal 3v3 thats fine, thats how it should work. BUT not in solo shuffle.

What they need to do is look at it like this, If there are 2 1400 players, and 4 1000 players, then that hsould count as an “even match” for everyone.

Right now solo shuffle kinda sucks because anything above like 1200, its a loosing battle, because you loose so much if you do loose, but win nothing if you win. The other day i went 50/50 between 6 matches, lost 3 games and won 3 games. 50/50 tradtionally should climb, but i ended up loosing 200 rating because each loss took about 70 rating away, but each win gave me nothing.

Yeah, I got like 1.3k honor. And some conquest, but I didn’t pay attention to it b/c already capped.

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No, MMR attempts to get you to a place where you win 50% of your games and leave you there. So going 50/50 means you stay exactly where you are, you don’t climb.

You would need 51% or more consistent win rate to continue climbing over a long period of time.

Only reason I can think that this is happening is the previous few rounds prior to matches like this people are on a big losing streak going into it.

I went 2/6 yesterday and still got +40, but that was because I had won 15/18 of my previous matches and was 300mmr over my CR.

No, it can either move you up or down depending on mmr.