Solo Shuffle Needs To Be Addressed

Anytime people from other regions are put in, half the people in the game experience insane world MS to the point the match is essentially unplayable. I’ve been spending a lot of time in solo shuffle on alts and such after they get a specific rating because it’s better honor farming (by a long shot) than doing random battlegrounds provided you win at least 3 rounds.

But when someone’s from another region, the MS just becomes horrific. And it’s world MS. Other people are also lagging and bouncing around all over the place with 1-2 people actually being able to function depending on where they’re also from.

And it’s not the people in the game’s fault either. I’m not saying separate people based on region or increase queue times or anything like that. But the reality is that there’s something which should be done.

There are two solutions I can think of, one requiring some contextual information, the other doesn’t.

We’ll start easy. The first solution is to open up solo shuffle to cross-faction, thereby doubling the pool of available players. This issue mainly happens in the mornings, and we see the same things with random battlegrounds. People like me who are up at 5 in the morning or so continue to run into these problematic situations where we’re suddenly at 200-500 MS because someone from another region has lead. Again, no one’s fault. But considering solo shuffle is meant to mimic the idea of solo queue for rated arena, rated arena is cross-faction, therefore opening it up to cross-faction as an exception to the queue content rule makes sense.

Now for the other solution. Back during Legion, we had a similar problem but with arena. Take my home server of Gorefiend, for example. If I queued for an arena, and someone had been from Ragnaros, or Azralon, or even Frostmourne (all realms in different regions), we’d suddenly run into massive issues where people wouldn’t be able to hit their target despite being on top of them and in their hitbox. This was addressed with a formal response basically saying they had figured out some kind of solution, and it should be better.

Obviously, solution two should be to apply this technology to solo shuffle. If solo shuffle is intended to be a game mode which will receive its own competitive bracket, it’s paramount the experience people have now with the ‘testing version of it’ is actually something they can interact with and not have world MS combat them and make the experience frustrating.

Because it is. It’s extremely frustrating randomly having a 3 second delay on everything you do because the instance leader is from another region.

Edit: Actually, as a side note, it appears the solution I mention involving Legion has also been undone somewhat. If you queue with someone from another region now, your world MS also goes up, thereby making morning arena queue sessions more difficult if one’s pugging.

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I don’t know why OCE realms aren’t tied into the much-closer Asian realms instead of the 16-hour-flight-away US realms.

It absolutely sucks getting dumped into any group (both PvE and PvP) where someone from Barthilag drags down everyone with super high pings. To be clear I’m not blaming the player, I’m blaming Blizzard for this half-baked scheme.

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I think the reason might be language and client oriented. It’s like EU in that regard. OCE realms are technically part of the Americas, which means that they can’t participate in content with people who are in EU or Asia.

However, I agree with the point you’re making. I’m just providing why I think that’s the case.

Inb4 that one hidden alt poster with “diD u TrY pLaYiNg aT NoRmaL PeoPlE tImEs”

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Totally agree. They shouldn’t allow people from Latin America and Oceania to play with people from North America. Especially Oceanians. Latin Americans are at least playable, even though the MS goes up to 100. But Oceanians are the worst. When you end up in a group with an Oceanian lead your MS goes up to 300-400. Because they’re on the other side of the planet. And it’s not just the latency, there’s horrible jerky lag as well. And the worst thing is that even when the match or group is over you are somehow stuck in their realm so the lag remains until you go back to Oribos or a capital city and reload.

I do think they need to be separated. At least with LFG there are addons that allow you to identify and exclude Oceanians from your list when doing M+ or raid. But with Solo Shuffle and BGs or other queued content there’s no way to exclude them. Latin Americans should be put in their area where they can only play with themselves, and Oceanians the same. Or if anything they should play with China and Korea ahead of North America as Oceania is closer to Asia. Those places have huge populations and are in the same timezone so there should be no issue with not having a big enough pool of players. North America has a big enough pool that we can play amongst ourselves. This is where cross faction can help, to make the pool even bigger so there’s no need to play with people outside your own region. Then everyone will have good latency and be happy.

They don’t teach Taiwanese/Chinese in Most schools in this part of the world. Not even japan. Who can teach English and Korean is kind of thing sometimes. So there is one reason.

Make an Asian realm account. If you can read the names of the 3 servers….please tell me what what they are. Its not Japanese and It ain’t korean. So I’d like to know.

I made an account like that once on accident honestly. It is like 3 servers and it’s clearly Chinese base kanji. Japanese I know Korean I can spot. They like circles. Lots of circles.

Off topic, but you’re a nightmare to fight in solo shuffle.