Solo Shuffle MMR logic is discouraging

At least you’re not a healer where it’s an instant queue for 3-3 and sometimes you lose the coinflip and your boy gets blown up and you lose 50 points for the 2-4 :dracthyr_love_animated:

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Classic has the opposite problem, or at least it did. Everyone’s MMR is so deflated. Retail seems much more forgiving starting everyone at 1800. I can see the other side of it though, usually you start out then fall down some, get some gear and fight your way back to 1800. Then when you get there some guy who just hit 70 queues into your game and screws you over. Granted, he’s both teams so it hurts you and helps you in theory.

Not it isn’t. It’s a fine argument when you’re talking about issues that are inherent to the most functional system.

There is no fix without creating a holistically worse system.

WoW players also play against bots while leveling, and then in unrated games for honor before stepping into an arena match. Otherwise, you’re speaking as if you intimately understand Fortnite’s matchmaking system when it is (like many shooters) completely obfuscated. The only thing anyone seems to agree on is that you get a couple bot games before facing real players.

If they’re using MMR I would bet big money they’re using a loose heuristic to seed players based on their bot performances. Such a thing wouldn’t be nearly as accurate or helpful for arena, as it’s going to be much more difficult to mine useful data based on any heuristic set derived from bot games. Shuffle already gives you one “beginner” match where as many characters as possible are entirely fresh, and uses that to sequester the most volatile match away from characters who are not.

You’re talking about a one in a billion circumstance where you’re getting multiple new healer lobbies, as a median MMR DPS, and where one of those healers is so woefully outmatched that there’s no reasonable way for you to influence those matches. Such circumstances are irrelevant. If you are struggling to escape the median MMR you are a median MMR player.

They belong at the 50th percentile for their first game, which right now appears to be ~1850 given where my warrior started off a couple days ago. “The 1800s bracket” today is literally “the 1500s bracket” from the beginning of the season.

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You generally HAVE to win 4 or better every single match. Rating is HEAVILY slanted in favor of losing rating rather than winning rating so you need to be aiming to win more than you lose whenever it is possible.

3-0 in most cases will give you little or no rating at all.

Rated PvP is competitive PvP, so crushing your opponents and going for the biggest upsets you can is how you’ll advance.

4-2 won’t even guarentee rating gains lol

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Carry over MMR from the previous season or perhaps even previous expansion. Previous season MMR was much higher. 1400 players were getting 1800. Their first placement game back putting them in that 1600-1800 range or higher.

Because blizzard is asleep at the wheel.

Yes and no. The issue is the cap at the top end is forcing TONS of players into the 1600-2k range. It’s also why from game to game there is such a massive disparity in ability.

Are we sure? Not disagreeing completely, but has anyone made a 100% fresh character and started at 1800? Most of my toons have started at 2k or higher. Just saying. =/

This is my alt. First game back. Was 2400 last season.

Imgur

So your previous or maybe even carryover MMR is definitely weighted pretty heavily with w/e your starting MMR is.

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You must be joking. It happens. Healers with almost no CR are in these lobbies, because the game seeds these newbies at the median MMR. It’s not one in a billion. I played an extra long 5 hours yesterday and 3 lobbies were like this.

I’m not struggling in this bracket. My problem is my time not being respected. 30 minutes in the queue for one healer to have next to no CR, perform like they belong at almost no MMR, and I end up with a 3-0. It feels bad when this happens more than once in one play session, because then it’s time to log off. No amount of Intervenes and Rallying Cries and CC can save a healer like that that insta dies. I would have substantially less of a problem with all of this if the queue times weren’t so long, because then I could just play more matches and actually make gains. I feel good about my progress. Outside this bad healer matches, I usually gain-gain-lose-gain-gain. Again, my problem is about time, not “I can’t win.”

“It is what is” and “git gud” are meme responses and ignore the actual issues with the MMR system.

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Welcome in the boat. I just log in season 2 and im queuing in 2.2k MMR with bg gear and some piece from s1. so great.

mmr has rolled over for basically ever and exists to minimize the amount of games proven high rated players spend crushing low rated players early into the season while reprogressing

i’m not sure if that’s what you’re confused about but that’s not what anyone is talking about

the season starts with 1500 being the “default” mmr for fresh characters
every week the season adds roughly 22 mmr to the ladder

this means 1522 becomes the “default” after a week
then 1588 after a month

at this point in the season we’re up about 350 or so mmr (inflation)
so “default” mmr is now something like 1850

it’s the anti “rating-decay” meant to solve issues both at the bottom of the ladder
(bad players stuck and cannot progress naturally making rewards meant to be participation trophies unobtainable)

and at the top of the ladder
(teams with really high mmr/cr have no incentive to queue leading them to hold their mmr hostage removed from the economy making it more difficult for the teams below them to progress aka “rating sitting” so fake rating dislodges the clots)

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Man you really don’t like reading, do you? I’m not confused about anything. Maybe you are? Look who I’m responding to. The main point I was bringing up is that many people think 1800 is the starting MMR for fresh characters. I don’t think it is.

If you create a new char today, level it up, and queue a shuffle you’ll be, like, 1850 mmr.

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Sounds like a challenge!

clearly you are because you don’t understand how the artificial inflation functions

it’s not new, you are lmao

https://media.discordapp.net/attachments/955017982684327980/1165309844937523230/image.png?ex=6546625d&is=6533ed5d&hm=692e3af28713e1f781d081e67df9f1c4a3b912a41f0abc8764529665e6c4c2da&=

everyone is literally given mmr for not playing the game

this is roughly 100 mmr for not playing for a full month

There is no argument about how inflation works. 100 MMR wouldn’t entirely account for people starting at 1800.

Pull the stick out of your butt.

Where are you getting this number? We got 100 mmr first (sixth, I guess) week.

Just quoting this guy.

It should be about 80 but yeah, that tracks.

Everybody gets pushed up by 20 per week since week 5-6 just for existing, and there was a bonus 80 for a total of 100 during that first week.

That’s why everybody starts at rival mmr in shuffle.

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there’s no shot you’re fr rn

go get some coffee and come back in 30 minutes or something you are either asleep or trolling

are you the turtle travel time guy? i don’t remember but if you are it’s my bad for even engaging

https://media.discordapp.net/attachments/955017982684327980/1165310557818204160/image.png?ex=65466307&is=6533ee07&hm=029b0096952fa33743937d5974a89cfa5bb8e7b7fc436c214fc5d71fa817f429&=

i’ve played this resto druid a total of 2 or 3 total times in 2v2 completely new to this season

https://media.discordapp.net/attachments/955017982684327980/1165313957830070302/image.png?ex=65466632&is=6533f132&hm=0932274fc3fee91ae9f4ecc77a8e45f4fb85e1d5dd4f9f87dc4ca1acc2fa329d&=

to clarify

they start inflating week 10 i blieve (july 18th 2023)
they inflate 2.9 mmr per day or roughly 21 per week

1500 + 363 is 1863
363 divided by 93 (days since july 18th) is 3.9
the week that they just dumped mmr into the ladder i blieve was around 100
so 263 divided by 93 is 2.9

you can assume it’s 2.9 per week off by a fraction of a point depending on how much over or under 100 it was that they added independently

No, that’s Bert. :dracthyr_comfy_sip: As I recall Adr understands how turtle works but just wants it to be changed to work like Survival Instincts or Bubble and be effective into stuff that has already been cast.

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The only thing we will agree on. I don’t troll here, but I do like having some discussion. You’re just spouting angry nerd noises for whatever reason.