myth
10char
myth
10char
Highly disagree. Iâve afkâd probably a dozen or more RSS and Iâm currently duelist rank in RSS. About my ceiling. Anytime I see two DHs at the same time I immediately leave.
so every other game?
never balance the game around solo shuffle
Letâs change it then. How about for every 6 rounds won as a healer you get 1 queue priority. This incentivizes the healers to actually play and play more as you donât get a participation trophy you actually have to play and win rounds and eliminates all the cons of the system he proposed.
I think the only thing I mentioned with regards to balance was throughput and mana which I feel like needs adjusted even outside of shuffle. It shouldnât be even for all healers as some are more damage oriented or have other perks, but it should be looked at hard by the devs imo.
Yeah thatâs definitely a better implementation, but still seems like an odd solution to me as the issue is long queues for DPS and to solve that you are going to give some priority queue which pushes others down. I get that it should incentivize people to play healers which would help with queue times, but I still feel like it would just make players feel âforcedâ to play a healer much like players have felt forced to raid or do other things they donât actually want to do in PvP. Maybe thatâs a good thing and everyone should have to heal idk.
I really like this idea. Thanks for suggesting it. Added to the list.
Pretty much yeah.
Why should some one get special treatment like this ? Any dps that que as a dps should have what ever the que system is. Something like this would be unfair to all involved
How would this be any different then giving gold, material, etc. as an incentive to players that queue as a healer? The goal is to incentivize both the existing healers as well as DPS to play as Healers. By doing so, you get rewarded with faster queues when you play DPS spec or DPS alt. It would be a win-win.
nah should never do this
they should really forego faster qs for better matchmaking tho
this idea just reeks of that dude that got glad in mop without ever playing a game over 2k mmr bc he farmed 5 points a win beating up noobs
Honestly, Iâm surprised by how little this gets brought up. When you play DPS, you hardly look at your spells or frames. When you play healer, thatâs basically all you look at. It really reduces immersion and adds to the stress of the game in both PvP AND PvE.
I put my unit frames basically in the center of the screen almost on top of my character so I can at least kind of look at my character while playing, but so much of the game is spent looking at a colored bar emptying and refilling in response to my spells rather than actually looking at the open world in front of me.
Ive been saying forever to give both teams atleast two maps they veto and the game is randomly picked from the remaining pool
Itâs also an issue in PvE with Dungeon or Raid healing. There is too much emphasis on âplaying the Unit Frameâ because there is literally no other viable way of healing a grp let alone a raid. I really hope they try some form of Smart Heal implementation with a few spells first and then build from there.
Yeah idk how often it happens or what, but i see these complaints fro mhealers all the time where they go 4+ and gain nothing or lose 1 and lose cr. Seems like its turning a lot of ppl away. Hope they figure something out.
Awesome, added it to the list.
Yes, when your rank gets higher, youâre generally playing better players, so games are harder.
This is not a fundamental problem. Itâs simply the point at which you donât want to put in additional effort.
No solution needed.
The playerbase has asked for this forever. Blizzard typically implement it later in the season.
No, there shouldnât.
That isnât a good player experience. Your idea is for me to slog through multiple games as a spec I donât want to play so the queue time on the spec I want to play is shorter?
Alternatively I could simply skip the queue as a healer and queue as dps. Even a 40 minute queue would be preferable to 35 minutes queueing multiple games to win as a spec I donât want to play.
This is an entirely separate topic and is not strictly related to solo shuffle.
For healers, this is probably okay, since the lack of healers can sometimes cause them to get thrown into lobbies with MMRâs much lower than their CR.
If people want to try healing, they want to try healing. They shouldnât be motivated by shorter queue times as a dps. This would also exacerbate the issue for other dps.
Iâm not a healer main, but this seems like a terrible mechanic.
While Blizz is implementing Vetos⊠we shodul also get to Veto ONE class.
How about this?
If the other healer leaves, the healer who doesnât leave gets 6 wins.
Unlike DPS, the healer is in a 1v1 with the other healer. If the opposing healer is leaving, that means that you won and you should get credit for all the rounds the opposing healer forfeit.
I really donât think you understand the benefits of this suggestions.
For people who are healer mains or play healer mostly and stopped queuing rss because either they got burnt out, or donât want to only heal, this would give them an incentive to still queue. It is really no different then offering them gold, materials, etc. Itâs an incentive to make them queue as healer
For people who play mainly as DPS and are ok with trying out healer, this would give them incentive with faster queues on their DPS char
For people like you, who donât want to contribute to the solution, that only want to play DPS spec, and simply donât understand that the only way to make queues shorter for DPS is to have more healers queue, there isnât really any viable option. You will just sit in the queue for 40 mins because A) you donât care to contribute to the solution, B) offer no ideas.