Solo Shuffle idea - 7 rounds, up from 6

Hey guys,

Quick thought experiment, I always see a bunch of players complaining about going 3-3, getting zero rating in solo shuffle. I think we can all agree this feeling sucks, especially after sitting a 20 or 30 minute queue.

Naturally this only occurs when your MMR is in line with your CR.

Why not just increase the rounds to 7?

Potential benefits:

  1. You can never go 3-3. You will always either lose or gain rating.
  2. Players get the chance to go 7-0, this helps getting smurfs to a more appropriate MMR.

Potential downsides:

  1. The final round either has to be fully random or determined from the performance of the previous 6 rounds. Frustrating if you get the weakest DPS on your team, however you could pair the weakest DPS with the strongest?

Curious to hear your opinions.

Cheers.

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If we’re going to introduce an “unfair”/uneven number of rounds, we might as well do with fewer rather than more rounds.

I think 3 round or 1 round (with an algorithm that prevents the same team with same players from being matched multiple times in a row) would work best if the goal is to remove draws and shorten queue times

2 Likes

Interesting thought.

Half the challenge of solo shuffle is trying to figure out how to play with X Spec relative to your Spec, i.e. adapting as the rounds progress.

I think reducing the rounds to less than 6 would create more problems.

Why stop at 7?

43 rounds , now that’s a nice number.

Of course if you accidentally dc your cr resets to 0.

Though that might be true, it doesn’t have to be in the same lobby. Faster queues lead to more reps which should allow you to learn things over a longer period of time rather than over the course of a few rounds, which order are RNG anyway.

3 rounds would also give you more feedback per rep because instead of being 3-3 and think the issue was maybe elsewhere, you will instantly get feedback that you could have done better and because you didn’t your CR is now lower.

I could get behind 3 rounds.

If you’re DPS, you play with each other DPS once. The only caveat is you’re assigned a “random” healer.

69 rounds. Winner gets Efx’s mom.

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The potential downsides significantly outweight any potential “upside”, of which I really don’t think there are any. At the end of the day, if you go 3-3 that’s no different from getting a 7-0 in one lobbyt and going 0-7 in the next.

This doesn’t fix anything, but can absolutely grief people.

2 Likes

Please no more “thought experiments” from male orc warriors :blue_heart:

That works.

DPS don’t see healers as people anyways, and to us healers DPS are just different colored nameplates. It would work perfectly for both sides.

:^)

hey, lobotomies were a good idea!

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lmao

thanks for adding the love heart…

next time I’ll be sure to post on my 1600cr female human beast mastery hunter!

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You joke but with ques bring 20-30 minutes they might as well bump it to 12 and let us gain more rating per Que

Shouldn’t even be 6 rounds to begin with.

This would double the queue time.

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Just imagine you are a healer and so far one of the DPS is 0:6, the other 3 DPS are 4:2, and you and the other healer are 3:3. Pretty common scenario.

And in the 7th round, you get the 0:6 dude :smiley:

If people were pissed before, wait to see what happens after this…

The lack of healers is te problem, fix this and you fix q times. Maybe preventing healers from losing points, idk

Definitely should just be a pure random single match, not more rounds. You’re less likely to get 6 straight awful lobbies than you are 1 awful lobby. And getting 2 or 3 potential bad lobbies in a queue session can still totally destroy your CR/MMR, whereas even getting 5 bad single lobbies would still not be as detrimental to your ratings.

I feel like this would just cause an exponential increase in the number of times someone just /afks out leaving everyone else pissed.

Healers should just stay in games back-to-back-to-back until they decide they have enough and press “leave queue”. Single games only, and would probably help queue times somewhat overall as there would be next to no delay, just as soon as the game ends, healers are immediately queued up with another 2 DPS who have probably been waiting 20+ minutes