Solo queue m+ now

I start hating this game. I am not exaggerating but i am trying to get into keys since over two hours and i simply dont get invited because im a MW. No one wants to have MW in +25 keys and no one wants to have MW be part of a M+ team.

I am starting to think about cancelling my subscription. I do not want to play queue simulator, i want to play the game. Blizzard needs to find a solution for this problem…

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Did you list your own key?

Also are you suggesting +25s should he queueable?

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I listed my own key yes, was depleted two times (as it happens often in 24/25 range), so key was dead for the week after this. And yes, 25 should also be queueable if you have the rating for it.

25 should be queueable only after you have obtained max item level.

Item level =/= you can do 25s.

There’s a level of knowledge to the dungeons that is required. If you were going to pick a number to the gate keeper it should be blizzards m+ score

I don’t ever trust the scores because people still buy runs and have no skill.

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Ilvl is literally the same thing but easier to obtain, much easier actually lol.

People aren’t buying 25s carry’s btw not as much as the lower keys.

So m+ score is a better tool than ilvl

While true, gear helps keep people not only alive, but higher output… The mythic plus score just means you complete that difficulty.

Which at the 25 level…requires the appropriate ilvl

you are confusing, are proving my original point you should be at max item level for 25s?

It probably should be a combination of both. LFR has also a minimum item level attached, as should the different key levels in solo queue M+.

Problem with the keys is also that depending on which dungeon you get in which week the key is dead before even trying it because the dungeon difficulty is very different.

I gor example got an Uldaman key this week. I did not expect it to be successful from the beginning and it wasn’t. So the key depletes and you are stuck with the same dungeon as no one bothers to complete a not timetable key anymore. It gets very frustrating and its not fun to run the same dungeon three times in a row and never complete it but see your key depleted each time.

No that’s the only information you’re trying to extrapolate to fit your narrative instead of taking them both combined. My point was if it’s between the two then m+ score is infinitely better than ilvl because I can buy mythic raid carry’s and be max ilvl without once stepping foot into m+

Sigh, based your point people can also buy their score one time and get instant ques. This is bonkers. I am over this have a good day sir.

You honestly believe that if solo queue was implemented, it would go up to +25? Considering every failure would be a loss of MMR… You think that people have a high enough success rate that 25s would commonly occur more than once every 2hrs…

I’ll have what you’re imbibing.

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so your solution is to force yourself into other people’s groups?

you don’t think this will have negative consequences?

I 100% believe a solo queue M+ would be really fun honestly. Meta slaving gone, avenues to punish leavers, and it would be more of a “climb” instead of the solo pugging hell that’s in the game now compared to people with more social resources where they can just start a toon and do half their guildie’s damage and get carried to KSM in a day

You see this disparity in difficulty a lot. Think like shadowmoon being comparatively pretty free and easy, at least when put side by side with the other instances in the lineup. Success rate compared to that and say, kharazan from shadowlands would be a lot different. Kharazan was a pug destroyer. I literally just gave up trying to get a 20 done because group after group failed it.

While solo queue M+ would not specifically solve this problem, I think it would, in a roundabout way, socially force people to either learn it or continue actively trying to win because there would presumably be actual penalties if you don’t. Fail and lose score, leave preemptively and get a timeout etc.

As for what “level” you queue for, I would think it would just work like rated pvp and you’re matched into a party of people at or at least close to your rating, and have rating brackets for key level. This would work as a supplement to being able to just make a designated party to do keys because sometimes people wanna just do dungeons with the boys

Well there’s your problem. Depletes aren’t that common below title keys, especially 3-5 key levels below the max. If it is common then it seems like you’ve hit your limit and all you are doing now is trying to brute force RNG get carried through. 25s are pretty far from title still and very far from the top keys so they shouldn’t be depleting that often and 24s in my experience basically never deplete if you’re running with appropriately high scored people.

Asking Blizzard for them to basically force yourself into groups is a pretty sad state to be in, sounds like you need a break.

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They just shouldn’t have a queue system for m+ because it makes no sense. Having multiple systems that do the same job (DF and LFG) would be terrible. And LFG is superior to DF.

There are some glaring issues with both systems.

Under the current system:
Off meta specs are dead with a capital D. I would argue on an aggregate scale DPS have to wait longer. Having a queue system will alleviate this a little but make it more apparent how long DPS have to wait for groups on average.

LFG is a one-sized fits all system that needs an update, imo. Perhaps it would be nice to be able to filter specs by party buffs/bloodlust/bres/support etc to reduce the need to spam declines.

Unpopular dungeons are dead. Perhaps this is a positive or negative on individual perspective.

RDF:
Undesirable party configurations will be much more common.

Reduces player agency in group making.

Players will have to run many dungeons that are not beneficial to them.

I am in favor of keeping the current system but making QoL upgrades. The problems RDF will cause outweigh its benefits.

At this level already small mistakes will lead to a death. If its the healer or tank that dies it’s mostly a wipe or you waste one BR.

I will not say that I don’t make mistakes. I definitely do. But others do as well. Sometime its me, ore often it’s someone else. But key point is: someone in most of the runs i am in does do a mistake. Often those are so fatal that they kill the key.

And about that forcing into groups: If you have to wait over one hour to get invited you at maximum do two keys a day.