Solo queue for battle grounds

One of the most fun things i did in p1 sod was joining random premade discords on my warrior (a class i dont normally play) and leading premades myself (granted I had a high rated arena friend healing me for mental clarity). The guys I was with learned alot about ways to win tough bg games, and I would actively remove them from my team if they gave up or threw. I remember running into Beans/Flops premade on his druid, which we lost, but managed to score twice with people who - at the beginning of the game - assumed we would get rolled.

In a way I am glad that SOD pvp is in complete shambles - and I am glad that this AB loser meta is being brought to light. The sod content creators are throwing flak at blizzard to fix the “give up” meta - and it will get to a point sooner or later where blizzard will be forced to make some real changes to pvp, and promoting playing and winning (just like every other game that has pvp in existence). We’ll see what comes of it

That would work if only AB/WSG was an actual thing, and if there was some sort of incentive - right now the people queuing those BGs are either doing it for fun, or alliance players attempting to queue weave that don’t really want to play it anyway.

Honor for the amount of effort is far superior in AV than it is in any other BG, even on their respective weekends, and you barely have to do anything. Unless we’re talking about MMR for AV, competitive AV sounds a little psychotic haha

The only true incentive that will work long-term is good gameplay.

And wsg provides that if all the players are similar skill level.


I don’t think there should be overlap between gearing up a toon and ranking up in MMR. Increasing MMR is what one can do after they get all the gear / gold / items and consumes they need.

I did the exact same! People were saying that Warrior was bad. It was great if you lead a team. Actually I loved SoD warrior in phase 1 and phase 2 - playing Warrior in the STV Bloodmoon event was hands down some of the most fun I had in SoD!

I’m not. I legitimately wanted to have fun. I even have snipy@crusaderstrike.com as an email address, and was building out a really great guild with a group of great people.

I have seen zero acknowledgement from any of the devs that BG throwing is problematic, and all they have done is double down on catering to the people who are actively ruining the community, in my opinion.

And that’s just something I couldn’t continue to support.

that’s something that can be done with a bit of coordination between the two factions though, given that there’s pretty much 1-2 games max on any given day, like 60s twink bracket lol

People already do that.

The goal would be to allow a greater pool of people to have access to good games.

It would let solo queue players be able to join games without having to worry about grifers in every match.

Groups could simply queue together as a group and it would sum their MMR and compared that to the sum of the solo-queue player MMR when matchmaking. That means even premades will have far more access to good games, as opposed to having to manually organize over discord.

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Yep I loved warrior. I might play one for whatever they announce in November idk yet.

Same. I honestly gave sod a fair shot, but I knew the time was ticking as soon as I saw the premade changes. If it wasn’t for community wargames, I would have never made it to p3.

Yep - and now they are getting mounting pressure from their favorite content creators on it. Even tho SOD was a huge dissapointment, I can just hope it was a “necessary evil” for the future. If it doesnt work out that way, then idk. But the entire pvp structure made the game completely unplayable

Very good point.

We no longer need to do so. We can Q with a full group again, because the tilting AF nerf to group Q has finally been eliminated.

This, just gotta make the MMR invisible otherwise the ratings bashers will come out to ratings bash, and then it will become “oh Cezar we cant inv him because his rating is low and if we don’t win then the ratings loss will be massive”

That became a real problem in early WoD, and I would rather no go back to hearing those complaints. I do like MMR, I just dislike that players can see their rating value because of the BS toxic AF behavior they tend to exhibit.

Having hard long fought tough battles should be both fun and amazing to play, and rewarding too! Honor gains should be increased in some way as your MMR goes up so that long hard games can be valuable still for the rankers.

This way its not “move on to next game”

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what if the pugs got in voice chat too? that’d equal the odds.

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That’s essentially how AV premades work.

Yeah the actual details are not trivial to design.

I am not sure if invisible is the solution there because a growing MMR-number is the greatest reward that can be given ingame, and people will still learn kinda how the algo works.

But i think make sure that things like don’t happen:

  • Make sure solo queue is avail so if players aren’t in a group they can play
  • Make it so outside extreme examples groups aren’t punished for inviting players too far outside their MMR (it sucks to be high mmr and not play with friends or vice versa - but even in like dota it will eventually prevent ranked queue if the gap is too large).

The gains / loss should promote people to want to win, play more games, and continue to improve. What it should never do is create an environment in which people feel their rating will do better if they aren’t playing.

Good pugs will be good whether they have voice or not.
A bad pug will still be useless regardless of comms.

There are very few times that comms will make a massive difference in WSG if everyone knows what they are doing.

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If they cant see their MMR at all at any point they are way less likely to care.

You could at the end of every 3 to 4 months Award the top players say … Top 5 or 10% of PVP’rs with HWL / GM Rank regardless of their standard grind?? Maybe make a new Rank 15 title only gained by this means?

No power increases, unless it’s of universal agreement that this could take place? Perhaps some sort of increased Naxx level increase to existing PVP items? Example make the GM weapons increase in item level to MoM?

Add a Spell damage Mace that’s comparable to the dagger; and some more healer oriented set bonuses / gear sets??

not sure what to do there, just thinking outloud here really.

With how easy it is for any casual to reach rank 14 now, it would be criminal for pvp weapons to be anywhere close to the ilvl of Naxx weapons.

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Getting gear outa Naxx is no harder than R14 because of GDKP. Genuinely do not see an issue here at all.

Well I think MMR number is the biggest incentive that can be given to players to get them to continously improve.

Having the highest MMR would mean you are the best player at that mode, no words needed.

However - most players will always be somewhat similar skill. So the system need to be designed that people are comfortable inviting basically any of their friends. The only time it should be a consideration should be at the highest levels, and that makes sense since every game should be the best available players.

Just to show some real impact of the current matchmaking on today’s AB bonus weekend. Horde had premades all morning vs Alliance pugs. I played like 8 games and won 1 on Alliance.
Now, because of this premades , Alliance almost stop to queue and Horde has 25 min AB queue now on AB weekend.

I agree with you, I just fear the BS ratings bashing for a couple reasons… First that when you have ratings (visible MMR) the coiners will 100% buy a carry for ratings they factually do not deserve, this spawns a lot of RMT and some really nasty behavior we don’t have in Era because we don’t have any kind of “ratings” in PVP.

Having my team come down on me because I want to inv someone who I know is a great player (arena R1 player) and because his RBG rating was literally Zero, they freaked out, and were fully not gonna “risk it” because of that.

And while I also understand that Arena and RBG’s are different with very different skill sets, just as BG’s are very very different style of play from World PVP requiring a different way to play, talent, even consumes in some cases… The Visible MMR contributed a lot to some really crappy behavior in Retail that I would rather not have take place here.

This community is 100X better than anything in retail since around WoD, Retail Rated PVP had some elitism from around OG Wrath and was still tolerable until very early WoD but something happened in WoD that people just got really elitist and even more disgusting is that it killed the PVP community…

Worse Blizzard does so little to combat cheating post WoD, and when you add visible MMR it does increase the incentive for cheating.

So I find myself both wanting MMR and not wanting MMR… If the MMR is fully invisible so that players can never see / detect it; I am 100% onboard for that because it will greatly improve the quality of games we get to play while preventing a lot of the crappy behavior that is displayed in a system with visible MMR.

Perhaps Titles awarded per Rating at the end of the season? BUT keep the MMR invisible no matter what so that players cannot game the system and become vile turds.

I think this is especially true if there is a reward - title + mount or something.

If the MMR is only used for matchmaking but visible, the only ‘reward’ those players will get by buying a carry is being hated by every good player in the battlegroup - because they will be a drain on every game they queue into.

I’m not a fan of the idea of giving long-term rewards for short-term pvp for the reason I stated above. I think if anything it should be like dota in which top players form teams and those teams compete in tournaments for real money.

The average player (even really good ones), that don’t plan to play professionally, should only play for the love of it imo (or very negligible rewards).

I still think visible MMR is the best reward we can give because it has a ton of meaning for pvp players.