Solo queue 3s

Hello everyone!

I don’t personally play 3s outside of with friends, largely because I don’t like the process of applying to groups in lfg. This is why I play solo shuffle! To be clear, I really like PvP in this game, and if I was stuck at 1800 in shuffle, I’d still play. I don’t really care about the rewards (besides the elite title cause that’s an awesome one).

That said, if they added a solo (and duo) queue option to 3s, I would play 3s as well! I would request the starting area have a two minute timer so you have time to talk to the other people you get in with.

I DON’T want a separate bracket, just the option to queue as a solo with the knowledge you will face normal 3s teams. It would be a bad way to climb, but it would get people in games instead of being afk in lfg, and I for one would play it!

Side question, if this was an option, would any of you highish rated people queue solo?

Edit: also maybe make separate mmr for each 3s player when queuing solo, so that you don’t brick your normal 3s team mmr (with the same ladder though, like trying a different spec of your main character in shuffle).

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Imo the best way to do it is to have a completely separate rating from normal 3’s. Same bracket, but different rating. So you could have a main team 3’s team but when they aren’t on you can still solo q 3’s and not tank that rating.

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Be also kind of cool to be able to queue with lower or higher friends without using alts. :dracthyr_a1:

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I’d Q solo Q and/or shuffle if Q times weren’t bad for DPS, but I also am okay with Queue times being long if healers aren’t incentivized properly.

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Honestly, feel like this is a super bad opinion. If you have to give healers a billion things to q healer. There’s just a problem with healers in general then.

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I don’t think it has anything to do with healers, I think it’s entirely the current state of gamers and not wanting to take responsibility.

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I have been doing LFG 3s just healing it like I would queue for solo shuffles. A lot of good players just missing 1 person for 3s. Imo, this is the optimal way to play, with 2 coordinated dps and 1 healer(for LFG type groups).

Good players have patience as well and understand the matchups/win conditions alot better and are rewarded for it. Games are a lot less tilting and less stressful as a solo healer when you lose in normal 3s compared to SS. It would round off the modes nicely as well.

Have SS be the intro mode to pvp, with duo queue and solo queue in 3s combined with the 3s ladder. If you could choose the comp you wanted to play and sit in queue for another 1 or 2 players that fill those specs that you wanted to play it would be the best invention for pvp in a decade. I don’t have a decent rogue or mage on my btag any more that want to do 3s, but would love to queue RMP on my new holy priest/paladin healer for the hell of it. Or try out resto shaman with melee cleave etc… etc…

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Idk if that’s a current thing. Everyone wants an excuse for why they lose. That’s always been the case in everything for the most part. But that’s not the reason for lack of healers in shuffles. The biggest reason being that especially at lower ratings healers feel like there isn’t anything they can do to win the game. They just have to hope their dps can do it. I think rather then making every healer gods till 99% dampening they need to give them a win condition in their kit. Something similar to old rsham stormkeeper. A longish cd ability that can actually win games during a go.

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I think it’s more that healing just isn’t fun for most people

Its just not fun for healers in SS. Zero coordination dps kills the fun for me as a healer.

Respectfully, I think that’s exactly the reason. We see the same thing in PVE as well with regards to both tanks and healers. DPS are always significantly more popular and it’s because the burden of responsibility is so much lower.

I think that’s also just a misconception, though. EVERY healer has strong setup for cc and/or meaningful damage contributions (with Rsham probably being the lowest, but also having huge utility).

Ya, agreed, Terrible idea.

Dragons have damage and spammable flying sleep. MW have incap+sweep/song as well as big damage. Pally has hoj + spammable rep on top of solid damage. Hpriest has chastize+fear and burst on goes, disc has constant damage and fear and rsham has a TON of utility to make people miserable (albeit with less damage).

I also think that if we give healers even more, then we just have DF fistweaver again which not only DIDN’T help with Q times or player agency, it made everyone else INCLUDING healers upset and not enjoy the playstyle; I feel like DF kinda discredits this PoV.

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I think it’s just a lot more fun for most people to do damage rather than keep their team alive. That’s the main reason. It’s like that in nearly every game. Even when healer is the easiest role.

Kinda, like 100% top tier healers can be the single reason that your team wins a game from some sick offensive plays. But I feel like a lot of those offensive plays just don’t feel like they get anything because of how strong every healer is/ how good defensively every dps is now.

So honestly the specs every healer should work more like are dragon, mw and hpriest. Quick burst damage they can throw into goes. Also I kinda don’t like nearly every single healer having spammable cc now.

So the problem with this and melee wings hpally aren’t the offensive parts of it. It’s that they are able to heal infinitely while doing it. Doing damage should never give you healing.

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IMO, does not need to be yet another bracket.

Being a team on comms at 1800 (with a comp of their choosing) is not going to be as big of an advantage against say a solo-queued 2100 squad playing a b-tier comp. Would be an expectation that if you wanted to push glad/R1 you’ll need a consistent squad. But honestly that’s not always true either.

People are saying, they’d rather play something sub-optimal and without comms than not play at all. Hence why solo-shuffle became so popular. 2s and 3s only stand to benefit from a unified ladder.

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People aren’t healing because CC is annoying, its harder to climb as a healer, and you get blamed for losses 90% of the time whether it was your fault or not.

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Correct, it is also sort of a community problem. If the players constantly hear about healer MMR being broken / bad, and they have to take more responsibility, they’re less likely to want to play it.

I think the larger problem is that in order to utilize a lot of this, it requires good partners. Similar to low vs high keys, you can’t participate in damage / other stuff as much as a healer when people are eating damage for free, or not using defensives.

That (good partners) doesn’t exist in 90% of shuffle games, so while healers DO have that kit and ability, it’s locked more behind their partners playing well than it maybe should be.

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I was actually stoked about making a healer for solo queue at one point then realized I’d literally get nothing for it unless I was good enough for a title which is…quite a reach. :dracthyr_nervous_animated:

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Not what I said. I said you should have separate rating, so you could still q normal 3’s with a team and not have to tank yourself whenever you wanted to flex q.

So different ratings for solo players… AKA another bracket

Sure, but your interpretation of another bracket is another ladder… Same ladder, different rating.

I see what you’re saying - I’ll go back to my original argument of not need to differentiate the two.

I really don’t believe an 1800, on voice RMP can contend with a 2100 solo-queued team on a random comp… Similar to most competitive games out there. Now to push 2400+, sure - find a consistent group. But I feel like this would also be a quick gateway to finding a team versus lfg! This is what most groups are between 0-2400 rating anyways, just random people pugging on LFG, often times not even hopping onto voice (yolo groups anyone).

Could always hardcode in solo-players to have a higher chance to fighting other solo-players. Or give a rating advantage to those queued solo versus a team (+/- 50 rating for example).