The instant thing that comes to mind is healers queueing together and using abilities like cyclone to prevent their teams from getting kills in order to ensure both healers go 6-0.
Too easily exploitable
The instant thing that comes to mind is healers queueing together and using abilities like cyclone to prevent their teams from getting kills in order to ensure both healers go 6-0.
Too easily exploitable
It could be helped if people didn’t actively discourage people from healing. If I play dps where I have no idea what I’m doing and we loose no one says anything, but as soon as I try healing if I make a mistake I start getting cussed out by a keyboard turner. Be less toxic, 90% of you make dozens of mistakes per game its just more obvious when the healer does.
I think the requirement for DPS to get wins should be enough incentive to push a match to a kill conclusion. Or result in quickly reported attempts to cheat.
Those healers would have to collude every match too.
Are you thinking there might be some grand cabal, or just RMT? I think the evidence would be so large as to make that bannable almost instantly without even needing a person to review. Get to 1800 with more than X number of 6-6 draws, against the same players!?! Ya, that’s gonna be a ban. Easy as setting an alert on a server for disk space.
Neither, I think it is incredibly easy for two healers to queue at the same time and requeue if their queues dont pop instantly.
I mean RMT absolutely exists, but its not why people are stuck under 1500.
Yeah, this is a lie.