Solo Progression Makes Sense

At least in this thread, I can’t think of a person asking for high-end loot for solo content. If anything, I think the 197 might be a little high, actually. Most of us seem to agree the BfA loot piñata was a little much.

I feel playing in a group should get me good rewards fast, but playing solo should get me decent rewards slower.

Well, differing opinions in that regard then. Just look at the post above mine. Narunith thinks the 197 is too high, for a solo player. Yet, the majority want far above that, to remain “Competitive”. Yet, since they don’t group, there’s no competition.

There was another game that catered primarily to endgame group players at the expense of casual content.

It died. I hope WoW doesn’t end up going down that path.

(RIP Wildstar.)

No offense but I am asking for that.

That is actually the core point of the thread. :wink:

I would like them to add a progression path very similar to every other path - dungeons, pvp, raids - but for solo players that awards gear similar(possibly slightly lower) after a person does difficult content.

That’s not the ONLY discussion this thread has contained, but it is definitely one of the big discussion points here.

Are you saying speedrunning, archery, and the like aren’t competitive?

Competition doesn’t have to require a team, man. Competition can be about improving oneself by overcoming your own limitations to become better.

But of course there are differing opinions. Every person has a different opinion from every other person. And thank goodness that’s the case.

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Sorry, we are on the same page. I interpreted “high-end loot” meant, “Mythic CN loot”

Ah fair enough. I’d be fine if you could progress through solo content to gradually earn - let’s just say off-hand - 197, then 205, then 212, then 218 and it stopped there. Or something like that. As long as it was loot that would be considered decent and it was a gradual progression path that involved increasingly challenging content.

mythic dungeon week requires manually forming or getting into groups for the 4 runs. even if they are just m0’s.At least time walking a solo player merely has to queue and just tag along till its done and not deal with the endless waits for tank/heals if they form a group, or the endless declines while trying to get into a group. Provided they arent in a big guild happy to take them to these things already and not dominated by cliquey nonsense

Also people do mention the covenant gear alot but aside from the campaign complete lfr weapon token - which requires extensive research to know ifyou are even picking the right choice (yeah i got burned on my mage got stuck with an offhand i didnt need because i didnt wowhead the difference lol) you dont get a similar weapon, no neck, no trinkets and no rings. Just getting those armour slots with anima doesnt plug the remaining gaps that are effectively empty forever. Even if they further the covenant set upgrades people will end up in 2xx armour with a 184 weapon untill the game ends

Speedrunning, is a group effort and has been for quite some time. Experimenting to make routes, testing routes, testing combos and glitches and bug hunting etc. I would know, since a speed runner. But it’s not competitive, no. There are leader boards, yes. But it’s not as if you’re rewarded for it.

You have a ridiculously narrow definition of competition.

Let me take a different take for this: I want solo progression that is rewarding. I am also a m+ player. I have a 212 ilvl. I don’t want my mythic+ progression to allow me to so thoroughly outlevel the solo content that it becomes pointless, or to make any rewards I might get from that solo content meaningless.

I want something I can do when I’m not in the mood for M+ that is still challenging and rewarding, that I can do alone(or possibly in a small group of 2-3 players). I want that content to be interesting, challenging, and rewarding.

I also want it to be something that a person could just join the game specifically for and have it be their primary focus, gearing up to get to a reasonably geared level without needing to group with strangers. This would allow me to get some of my friends and my wife into the game by telling them they can play this game alone.

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No, no… I know what competition is. It’s a contest to see who is superior in a role. But what you’re not getting, and woefully listing two things in support of your argument, that do not reward you with anything other then self accomplishment.

I mean, if you just want a challenge, there’s tons of things to do in game. But don’t think you’re rewarded for being a speed runner or archery expert.

“Prize money totals over $65,000, increased by manufacturer’s contingencies, and each category will pay out to all eight places according to the following amounts for each final placement”

Archery pays decently well if you’re the best of the best :wink:

Why not just remove gear from PVP, M+, and raids if there’s no need for it in order for it to be competitive?

Your argument doesn’t travel very well.

In the end, the point of MMOs really comes down to ‘I want challenges that award better gear so I can pursue greater challenges.’ - that’s it. That’s the MMO core right there.

I just want that core extended to solo players. I don’t see how this is hard to understand unless you’re just intentionally misconstruing it.

You do realize, those prizes, are for the like, 1%? Less then 1%? Totally destroying your argument in total. And That’s the prize pool, not what you get.

People act like there aren’t “speedrunners” in single player games. Many twitch streams on that sort of stuff from old games.

Fact is last patch at least we could do visions on alts and stuff and progress if we wanted to for a nice legendary cloak and some competitive raid ilvl loot, that we could use to help us pvp/ solo stuff - old raids/ and farm world content with rares.

Group content in itself may be stressful and not an environment players want to participate in. Getting groups together is stressful. I have seen guild leaders stop playing the game because getting a group together and recruiting consistant players is taxing. Not to mention being pressured to meta playstyles and classes. You are less likely to be accepted into groups if you aren’t a meta pick or haven’t grinded the io in pugs. Now if you are in a good guild that’s nice. Not everyone is, and is actually a common complaint for alliance players for example.

A lot of the game already consists of solo activity. To not offer competitive challenging solo modes like the Visions feels bad. And having group content be the only content that gives any good gear feels bad. With the legion modes being actually harder to solo then they were at the end of BFA, getting gear is really appealing. It seems if you want to play this game solo your best bet is to play in a patch that caters to it, or at least has the max ilvl you can get at the time which is the last patch of the expansion.

9.1 seems to be the next time when solo players may get their ilvl rewards. That may be months ahead.

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I’m just going to quote myself again here because I think this is the part that most accurately addresses your point.

It might be nice if they rework Torghast into the solo progression content it appeared to be when it was first presented, instead of the tedious currency grind it actually is.

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Torghast would be a pretty great place to do this for the expansion. It’s true.

All my speedrunning is from single player games. The group effort, is the person who does the routing, posting it in forums or a short video clip of their idea, normally involving many many others testing it, seeing if able to replicate it on a consistent basis etc…

And Saliashra seems to have no issue doing group content, since they have Mythic+ Gear.

What? Wildstar died due to mismanagement and lack of content (two raids in its entire existence.)

https://www.youtube.com/watch?v=ru0dXDz9qoY

WOW has been the dominant MMO and lasted for as long as it has because of its focus on raids and dungeons. Most others failed (SWTOR,AOC, etc.) because they focused too much on the single player experience.

I upgraded all my covenant gear on time, covered my neck with a Torghast legendary, the rest I covered by RBGing my tail off for the honor to purchase and upgrade those items. Every once in a while I get lucky and a 207 piece gets thrown in my bag from a world boss. Other than that it’s like…what now? And I’m not about to spend my time in the game applying to, and trying to politic my way into a group doing normal or mythic content. I think I’m saying this is because it chaps my rear end when I see “solo players are lazy and want handouts blah blah” We are willing to put in good effort, but because of the chat roulette style sea of d**ks we gotta wade through before finding cool people is just not worth it. At least that’s what I’ve been screaming.

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WoW has lasted as long as it has because it is easy to get into, easy to play and caters to ALL play styles.

Wildstar died in great part because it focused too much on endgame playstyle and hard content.

SWToR hasn’t failed yet. They also have a progression path that allows solo players to eventually have the highest level gear, it just takes them a lot longer.

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