All good, we all have things to do from time to time.
I mean, let’s discuss it honestly. People wanted M0, the weekly locked out, champ giving M0 in the queue. The “squished heroic” is not at all what the people were asking for.
For the record I’ve never been for the idea. I’m not exactly against it though but if pushed I’d say I’m more against it than for it.
I’ve played mostly solo since TBC. I rarely did more than queued content. I’d drift out for a few weeks or months when I ran out of things I wanted to do but would always drift back.
I did a little m+ in SL but quickly lost interest. I decided in DF S1 to give it a more serious try and hated it, aggressively. I tried it again in S2 (because one must always authenticate one’s results) and hated it again. There wasn’t enough else to keep me amused so I quit for the rest of DF.
I only came back because delves looked appealing and they very much delivered. They are an altoholic transmog collectors dream.
Interestingly, the addition of rewarding solo content dramatically increased the amount of group content that I do. I’ve raided more this expansion than all other expansions combined. Being able to gear up alts, without the time-suck of m+, so they can get invites and meaningfully contribute made a world of difference.
It doesn’t bother me that raids don’t drop much because delves provide all the gear I need. I raid because I enjoy it and it allows me to transmog shop in my vaults every week. Doing solo content for player power and raiding for cosmetics isn’t the usual dynamic but it’s working for me.
Agreed, I don’t want to spend 10 minutes forming a group, 5 minutes getting everyone to accept a summons, and then 15 minutes in the key only for the Mage to fail once at the second boss and the healer to rage quit calling us all noobs.
It’s pretty easy when the hvac company cleaning their coils turned the disconnect
Off lol.
They asked for a Que. I don’t think a Blizz is ever going to give zeros a Que because zeros is supposed to be where people are supposed to be learning how to use the lfg tool and setting up groups.
I think there is definitely room to make delves harder without making them ridiculous for sure. They could go the infiinite scaling route like M+ has or they could add a new mechanic to the bosses after a certain tier. For example tiers 1-8 are just harder and harder… but then at tier 9 the boss gets another interesting ability.
I’ve been playing this way since vanilla, but TWW and delves has finally made me feel like I’ve moved up to a second class citizen from the old fourth class casuals were before. Never was able to do the scheduled guild activity thing, and with a couple exceptions Never did any pug raiding or M+. Delves seem to be in a pretty good state to me in S2, and as long as they keep them this level I’ll be willing to forgive things like Blundermine.
Indeed, the same for me. M+ went from something nice to do with a guild group to an E-Sport event all in one step.
Delves are the answer for a lot of group content too. We can do lvl11s with folks from the guild, and if someone has RL and can’t make it, the delve can still be done.
IDK why explorer gear even exists. Not even normal dungeons award it. Nobody uses it. It doesn’t actually drop much or is rewarded from much content (maybe the occasional WQ that nobody does?). Seems like the baseline a new character starts getting is adventurer.