Solo (mostly) wow is for me now and that’s okay

All good, we all have things to do from time to time.

I mean, let’s discuss it honestly. People wanted M0, the weekly locked out, champ giving M0 in the queue. The “squished heroic” is not at all what the people were asking for.

For the record I’ve never been for the idea. I’m not exactly against it though but if pushed I’d say I’m more against it than for it.

World content existed in the past. Delves are akin to tossing world content into an instance.

It’s not praiseworthy.

Delves saved PvE for me

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Yeah, you couldn’t pay me to group up with anyone in retail. Delves are alright though.

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Delves are the only reason I kept playing after DF.

If Delves are discontinued and not replaced with something similar in the next expansion, I won’t be buying it.

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M0 didn’t give champ gear, why would it if it was suddenly queuable? The old m0 pre-squish.

I enjoy Delves.

Sure there are a few I won’t touch again and that’s okay.

I tend to run them by myself and on the occasional weekend with one of my guild mates.

I love not having to worry if I need to take the dogs out, if I need to run and get a drink from the fridge ectera.

But best part of all with Delves is I can take my time and not worry about aggrivating anyone other than myself.

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It does now. My point was and still is, people want the M0 and it’s current rewards, whatever they may be, to be in the queue.

But the demand was for old M0 which was granted in a sense.

Blizz wants queued content to have high success rate so m0 cannot be there.

I’ve played mostly solo since TBC. I rarely did more than queued content. I’d drift out for a few weeks or months when I ran out of things I wanted to do but would always drift back.

I did a little m+ in SL but quickly lost interest. I decided in DF S1 to give it a more serious try and hated it, aggressively. I tried it again in S2 (because one must always authenticate one’s results) and hated it again. There wasn’t enough else to keep me amused so I quit for the rest of DF.

I only came back because delves looked appealing and they very much delivered. They are an altoholic transmog collectors dream.

Interestingly, the addition of rewarding solo content dramatically increased the amount of group content that I do. I’ve raided more this expansion than all other expansions combined. Being able to gear up alts, without the time-suck of m+, so they can get invites and meaningfully contribute made a world of difference.

It doesn’t bother me that raids don’t drop much because delves provide all the gear I need. I raid because I enjoy it and it allows me to transmog shop in my vaults every week. Doing solo content for player power and raiding for cosmetics isn’t the usual dynamic but it’s working for me.

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Is it still not an ask from time to time?

For one single time in forum history, I actually agree with this.

I’d rather do 10 delves than one mythic plus

:crab: :ocean: :crab: :ocean:

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Hello fellow Delver!

Delves are the reason I returned to WoW after retiring from M+/Raiding.

They were the reason I cam back AGAIN last week, when I learned I was allowed to be a healer in them and it actually works!

I wish they were a tiny bit more engaging with a few more mechanics for it’s bosses, but, Other than that they are wonderful.

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Agreed, I don’t want to spend 10 minutes forming a group, 5 minutes getting everyone to accept a summons, and then 15 minutes in the key only for the Mage to fail once at the second boss and the healer to rage quit calling us all noobs.

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It’s pretty easy when the hvac company cleaning their coils turned the disconnect
Off lol.

They asked for a Que. I don’t think a Blizz is ever going to give zeros a Que because zeros is supposed to be where people are supposed to be learning how to use the lfg tool and setting up groups.

I will agree their implementation was terrible.

I think there is definitely room to make delves harder without making them ridiculous for sure. They could go the infiinite scaling route like M+ has or they could add a new mechanic to the bosses after a certain tier. For example tiers 1-8 are just harder and harder… but then at tier 9 the boss gets another interesting ability.

But, delves are fun as a healer?

I guess it’s a YMMV situation.

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I’ve been playing this way since vanilla, but TWW and delves has finally made me feel like I’ve moved up to a second class citizen from the old fourth class casuals were before. Never was able to do the scheduled guild activity thing, and with a couple exceptions Never did any pug raiding or M+. Delves seem to be in a pretty good state to me in S2, and as long as they keep them this level I’ll be willing to forgive things like Blundermine. :speak_no_evil::see_no_evil::hear_no_evil:

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Indeed, the same for me. M+ went from something nice to do with a guild group to an E-Sport event all in one step.
Delves are the answer for a lot of group content too. We can do lvl11s with folks from the guild, and if someone has RL and can’t make it, the delve can still be done.

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IDK why explorer gear even exists. Not even normal dungeons award it. Nobody uses it. It doesn’t actually drop much or is rewarded from much content (maybe the occasional WQ that nobody does?). Seems like the baseline a new character starts getting is adventurer.

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