I really think there should be a solo mode for dungeons and raids for two reasons - basic story progression and, more importantly, giving players a sandbox to play in to learn mechanics before joining the real raids.
The caveat? They should absolutely not drop any gear; that needs to be left to real dungeons and raids.
Even as someone who doesnât raid Iâm not sure this is a great idea. Add to that a lot of those mechanics are designed for multiple players, and many arenât fixed to be soloable until years later. cough mythic HFC cough
And it would just give more ammo to the âsolo/lfg/lfr content has destroyed the communityâ people that hang around here.
Personally I donât mind waiting a couple of expansions to see raid environments. Itâs even become something I even look forward to with anticipation (finally finished Hellfire Citadel to see the WoD conclusion with my own eyes just a few weeks ago and it was a neat hit of nostalgia).
Dungeons ⌠well, Iâm pretty sure I can solo normal now on some characters, but just havenât gotten around to it except to unlock dark iron dwarves.
Iâm in favor of this, for the following reasons:
As the OP stated, it gives players a chance to learn the mechanics of a dungeon before they get in there with other players.
It gives players like me, who like to watch cutscenes and read quest text, the chance to do so. Along with this, I like to explore dungeons slowly the first couple of times, look at the architecture, check out the mobs inside, admire the layout, etc. Try doing that in a group sometime.
Some people just play this game solo, and thatâs ok. If they want to finish the story of a zone, they should be able to, whether they group up or not.
Of course, as good as this idea is, itâs not very likely the devs will ever even consider it, so itâs really a moot point.
hmm I can see how it would appeal to some but I donât see many people doing them if thereâs no rewards. Although some people might like them just to finish off story lines that end in instances without having to do group. What youâre suggesting is like a proving grounds but in an instance environment.
Iâd say doing a run with AI npcs would be better if you want to have some kind of solo mode and just keep the loot in it because you do want to simulate the actual experience in a ârealâ instance and that means working with other people. Might be doable for dungeons but raids probably would not work.
The lower difficulties are for learning. You canât usually mess up in LFR or a Normal/Heroic dungeon in a way that causes the group to wipe unless you do it on purpose.
Iâd be happy if the raid quests were optional steps in big expansion wide quest lines that have other stuff locked behind them. Fine, keep the fight Jaina quest, but if I donât raid let me just continue on with the rest of the war campaign (AND my GD Heritage armor quest)
Needing to read up on the fights or go to external sources for info, even though I do it, is still bad game design. The dungeons/raids should teach you how to do the boss mechanics simply by virtue of playing the game, but they dont. Plus, reading up/watching vids is not the same as real experience, so giving some players the ability to practice these mechanics in a sandbox environment would be great imo.
to finish storylines: in all pro this idea
to learn the fights, not so much⌠but maybe itâs nice
at the end xpac see people wiping on raids is kinda⌠amusing
I appreciate the thought behind your statement. However, none of my friends still play this game (well, one does, but she defected to the Horde a few months back). Theyâve all dropped like flies.
Guilds are another story altogether. Mostly, I find them to be just a place for the GMâs pals to hang out and share a chat channel and a guild bank. The last several guilds I was in, everyone just ran PUGâs and no one ever grouped up for anything.
Iâm sorry but I must have been very unclear when I specifically mentioned the in game guide, simply press shift+J and you can see any raid, any boss, any role.
Worst case scenario the run goes kinda slow. Dungeons donât really have mechanics that tanks can screw up and wipe everyone other than pulling too many groups at once because they got greedy.
Raids rarely do, but tanks swaps can be messed up and such.