Hot take:
Solo delves should have a “soloist” mode you can enable (not unlike warmode), that turns the difficulty up a little bit (in different ways depending on class/spec) and also grants access to something like PVP talents; we will call them Soloist talents, which are specifically geared toward delve solo play and they affect the player (not Brain).
Pretty sure that is exactly what the various trinkets for Brann are supposed to be.
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I think they fall short of what I’d be interested in seeing. Shoot, if I could just access my PVP Talents even, that’d be scratching this itch as well.
They can’t even balance ‘Hero Talents’ and ‘Class Talents’ and you want these same people to create even more ‘Talents’.
Nah, I’ll pass.
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Need to flag abilities for in or out of group so we can get proper tuning for solo content and group content.
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Tuning for “fun.” I like the challenge of solo delve, it’s great game play for me, I don’t reply on anyone else or have to wait for them. In a lot of ways, it’s like PVP, I have to use more of the toolkit, not just a “rotation” for DPS. In that way PVP is fun, but also for me gets old pretty quick. But this solo delve thing is like a PVP-PVE hybrid, where I use all the cool tricks I would in a PVP match, but against “the game” instead of against another player. It’s a lot of fun and hits a place that was missing in WOW for a long time.
Having more cool fun abilities tied to it would be incredible. Balance the challenge around fun abilities/tools, etc. and simplify it by specifically locking it into solo delve play, where there is a high level of controllable content.