SOD's Ultimate Failure - Dev Time on Gameplay instead of Content

Vanilla WoW is not a balanced game. Yet many still play it. Why is that? Because it is still fun.

When people say they want Classic+, they really mean they want more Vanilla content.

A few buffs here or there for the obviously undertuned specs would be fine but the changes in SOD are way too extensive.

SOD became watered down Wrath gameplay set in Vanilla with band-aid content changes.

There are so many opportunities to “finish” vanilla content areas that were clearly left to rot after other priorities were taken on over the years. If those opportunities were focused on, SOD would have had more longevity than it is going to.

Balancing MMOs takes time and resources and they are almost never actually balanced. Stop reaching for an unobtainable goal. Take the low hanging fruit. Just make more vanilla content with the same look and feel. This is what most people want.

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I agree with this, one thing that bothers me (bothers me about retail wow also) is that once a new patch/phase is released old content is ignored… I thought in SoD it would be different but in the end its just like retail WoW

Blood moon - old content now and they have no excuse not to bring it into the current patch by adding level 60 rewards just as they did in P3, no one does blood moon now because there is no incentive to do so.

Old runes - dead content, want to level an alt? great but don’t expect to have an easy time getting old runes!

In the beginning i had really high hopes for SoD but towards the end the communication has got really bad and they have just resorted to minimal effort.

I had hoped in Sod that with the release of every new phase things such as events and runes would be brought into the current phase and when they did it with blood moon making it relevant in p3 from p2 i thought that’s what would happen, shame it didn’t.

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Not everyone wants to play warriors or rogues for dps. You have to attempt to balance classes in this day and age. It wasn’t as bad in vanilla because you didn’t have logs or everyone running dps meters. I find this hilarious coming from a warrior.

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Categorically false.

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Thanks for sharing.

Old Boomer here, been playing since 04’. Just wanted to send my thoughts for a classic + experience that IMO would be fun, engaging, and immersive without changing the classic experience " too much ".

  1. Do not change class talents except maybe add taunt for a couple of classes
  2. Add a dynamic crafting system where master crafters can make flawless quality weapons that are rare and hard to aquire. DOAC use to have this and it was a great feature that kept an engaged crafting scene active for the entirety of the game. A 100% quality item was extremely rare, where as 99% was very good and so on.
  3. Add more engaging class quests with better rewards every 10 levels with an epic ending quest at 60.
  4. More leveling zones with new quests and story lines.
  5. New music scores ( one of the greatest music scores ever is wow classic ).
  6. Meeting stones that can summon
  7. open world PvP and PvE events
  8. New 20 and 40 man raid.
  9. Add two races " possibly " Goblin and High Elves.

I think these changes would still keep classic, well… classic, whilst also creating new and engaging paths for our characters and still keep us imersed with that classic feeling we love.

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I dont think my ret is fun in classic era. Nor my druid. Nor my shaman. They feel much better in sod regardless of your poorly thought opinion.

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Putting 95% of the continuing focus and energy on balancing doesn’t make for an interesting or engaging game IMO. This is the most boring part of WoW to me, hands down.

The problem with Classic + is that different people have answers for what that is and for some, it is balance. I think SoD had missteps on top of this balance focus.

I agree though, a season where the focus was on finishing up unfinished content would have been way more fun to me.

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  1. Do not change class talents except maybe add taunt for a couple of classes

you do realize the only class in classic that didnt have a taunt and could tank was a paladin?
warriors had taunt and so did bear tanks

  1. Add a dynamic crafting system where master crafters can make flawless quality weapons that are rare and hard to aquire. DOAC use to have this and it was a great feature that kept an engaged crafting scene active for the entirety of the game. A 100% quality item was extremely rare, where as 99% was very good and so on.

this is the most far from wow mechanic i have ever seen, lets just lock power behind crafting rng, one of the lowest iq takes ive seen on the forums

My favorite posts are posts from Warriors and Rogues talking about how balance changes to Classic for SoD were unnecessary

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So insulting people who bring ideas is cool huh? You must feel really tough behind that keyboard :roll_eyes:

Looking back at your posts, you seem to get your jolly’s insulting people’s IQ.

The irony here is quite funny.

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I want more unfinished Vanilla content finished. This is what I was hoping from Season of Discovery. Not all these class changes, dungeon changes, random additions, etc etc. Vanilla is not meant to be balanced 100%, just like EverQuest. You choose a class that can fulfill a role and that’s your job. I do enjoy seeing other talents viable with specific classes, but it stinks to see Mages pigeon-holed and other classes experiencing the same “forced to play X-spec because Y-and-Z-spec are not nearly as good”. I hope in the near and distant future that Blizzard continues to finish content that was left unfinished. That is what I was hoping from Season of Discovery and why I’ve been playing every phase… In hopes that the Vanilla world I longed to see gets implemented into this version of the game.

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No offense but I think this was always sort of a pipe dream. They scope of what SoD would offer was always publicly available from the beginning, and that’s more or less what we’ve gotten.

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Shadow priest is awesome in SoD with homunculi, mind spike, etc. Had a lot of fun.

Hunter pets with a proper taunt plus trap launcher is what 2004-06 Hunters (and beyond) should have been. :ok_hand: :ok_hand: :ok_hand: :ok_hand: :ok_hand: :ok_hand: :ok_hand:

Trap Launcher would be so much better as 31-point Survival than Wyvern Sting.

You also had 3000 player servers, usually only one or two guilds clearing raids, and most people engaged with the game on a much smaller scale.

Balancing should have been done and thought out before SoD even launched. There’s really no excuse for them to not have that sorted out before day 1, much less now.

Sims do it. Private servers do it. People in Discord got it sorted out better than the people paid to develop the game. Somehow, we’re 8? or so months into SoD and class balance is still largely a mess.

All the dev time after launch should have been spent on new content and bug squashing.

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New content, truly new content is much more expensive to develop. Who knows if the classic team even really has dedicated people to dev new stuff or if they just have x hours carved out from the retail team each phase. Considering that some retail classes don’t even have a dedicated class developer, it’s hard to imagine the classic team has staff in the office every day working on new game assets.

I think it was towards the end of P2 when Aggrend tweeted about them just not turning the dials except for big outliers until 60, so I guess we’ll see. I think it’s fairly clear they’re looking for that seasonal gameplay hook for classic, so maybe this is a sign that there won’t be a reset, just more seasons with the “classic+” content coming in after Naxx.

Maybe once they’re happy with things they press reset and sell classic+ as an expac? Again for me it’s just hard to have much faith in a massive amount of new content without there being more $ than a shared sub for Blizzard.

yeah lets create an atmosphere where everyone can throw stuff at the wall and be rewarded for it regardless of how ugly it makes the wall look
“here’s a consolation prize for winning last place in the idea competition! great job brother, keep up the good work!”

Don’t worry about ol’ twitter fingers over there, it’s what they do… keep putting your ideas out there and ignore the rabble that go around projecting their own inadequacies.

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