Going to go ahead and bring my ideas for warrior rune/ability changes that will help with our infinite scaling, but still allow us to be enjoyable and worth bringing to raid.
% damage runes
Single minded fury- change the 10% damage increase while dual wielding to “while dual wielding Whirlwind hits with both weapons. On ability use have a 5-10% chance to attack with your offhand at 25-50% off the abilities damage” This will also allow more hit on gear to be worth it for warriors past the cap for main hand of 6%
Flagellation- instead of 25% increased physical damage after using berserker rage or blood rage have “rend now scales with attack power” using the WotLK version of rend
Consumed by Rage- should be removed. Replace it with “Rampage- after reaching 80 rage you become enraged allowing you to let out a flurry of blows. Costs 80 rage. Only usable while dual wielding”
Wrecking Crew- Replaces the talent “Enrage” which makes it from getting hit by a crit to proccing when you crit
Since fury does not have a helmet rune that is viable.
“Rage Control- you have mastered controlling your rage. Rend and Overpower are usable in Berserker Stance”
Cooldown fixes
With short fights in SoD when warriors at the top end of performers have Recklessness up they can have that AND Death Wish up the entire fight because of their kill times. Solution in reworking Recklessness
Recklessness- gain 100% increased critical strike chance on your next 5 rage spending abilities Lasts 20 seconds. 5 minute cooldown.
These are what I have come up with so far on how to change warriors and still make them viable and fun. Let me know what you guys think and if there is anything that can be tweaked.