[SOD] Shadowfiend and Homunculus break stealth when cast on a target near the stealthed rogue

Title.

I have tested this after I noticed it happening in WSG last phase. The problem still exists in phase 2 and is now more common because the same bug is happening with Shadowfiend. If a Homunculus or Shadowfiend is cast on a unit that is friendly to a near stealthed rogue, the stealth is broken with no damage or spell effect taken. There is no indication in the combat log as to why stealth breaks. I have noticed this even more often now that sitting on flags in AB is a common occurrence while stealthed.

The method i tested with:
I went into an AB with a guildie and we ran around looking for shadow priests. I would sit in stealth within melee range of my guildie. If the priest cast Shadowfiend or Homunculus on him, my stealth would de-activate. Every single time. I took no damage and no spell effects were in my combat log, which had every box checked in the settings. Stealth would simply de-activate.

The bug does not occur if the stealthed rogue is outside of melee range of the target that is being Shadowfiend/Homunculus.

My working theory is that these two priest runes have a hidden AOE component that does no damage or debuff, but somehow breaks stealth.

Thank you!

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I know enemy homunculi seem to break stealth all the time too. They go right at ya.

it’s the same bug from wrath. when priest uses shadowfiend, it does an AOE dmg, can break blind.

This bug existed since wrath day1 and got fixed in S7, so only 2 phase, please be patient and wait for it. kekw.

You say its AOE damage but in SoD there is no damage dealt and no spell effect in combat log. So was the wrath bug different?

I also have experienced this issue.

This is preposterous, gamebreaking. My class’s core mechanic invalidated, completely unintentionally, with no counter play.

It’s the same. When priest uses shadowfiend, on the spawn of shadowfiend, shadowfiend will do a one time AOE damage. The damage is invisible you won’t see it. You may see it in details not so sure.

It was a well-known bug in wrath and took blizzard more than half year to fix. So, good luck.

Also I don’t think it’s very game breaking, considering low skill pvp in vanilla, I don’t think blizzard would care, unless it’s a very easy fix for them.

Every rogue who played wrath arena knows about this bug, cause it happens a lot when you have to blind 1, kill 2 (priest uses fiend at the same time), then fiend breaks the blind, gg. Blizzard in 2024.

Thank you for the input! This indicates that the version of Shadowfiend (and Homunculus) that was imported into SoD was the pre-bugfix version from Wrath. That might allow Blizzard to determine why it’s happening here in SoD and make an appropriate fix.

Additionally, I can go test whether or not spawning Shadowfiend/Homunculus will break CC like Blind, gouge, poly, sap etc. If it does that will be further indication that it is the same bug from Wrath

EDIT:
After further testing this is what I’ve concluded:

A guildie priest and I went north of Ratchet in the Barrens and did the following tests:
Homunculus and Shadowfiend break stealth of any hostile unit within melee range of the unit that is targeted by Hom./S.F. We tested this once for each spell. We tested this by dueling and having me, the rogue, stand stealthed within melee range an Ornery Plainstrider. The priest cast on the Plainstrider and my stealth was broken. I took no damage and no spell effects were registered in my combat log.

We also tested whether Hom./S.F. breaks the gouge or blind or sap that a hostile unit cast on a nearby unit. We tested this by dueling next to Razormane Geomancer in the Barrens and using gouge, blind, sap in 3 different tests on the Geomancer, then having the priest cast either Hom. or S.F. on me. These CC’s on the Geomancer did NOT break.

One Geomancer test included using Shadow Word: Pain on a Sapped Geomancer and then casting Shadow Fiend on me while I was within melee range of the Geomancer but before the SW:P damage ticked. Sap did not break from Shadowfiend.

These tests indicate that the bug is related to stealth but do not do AOE damage to hostile units within range of the cast target

Homunculus and all pets will unstealth me. Hunter pets, warlock pets, shadowfiend. I think hunter pets were doing this in classic vanilla too I don’t recall for sure. Homunculus also seem aggro to healers if you heal their target like a dungeon mob does.

It’s gamebreaking for stealthies, and healers are so hard to come by in PVP for many reasons, and this just adds to it. Can this please be looked into.

As far as pets go a hunter or lock might send a pet to do other things but homunculus just stick to you for 2 minutes slowly shutting you down if you can’t cleave them. They also have way more hp than a totem, I can’t tab moonfire them to death without spending all of my mana and free wrath can’t kill them fast enough esp with all the pushback.

Please do something about them. I really don’t want to play fotm chicken despite how badly blizzard wants us all to do.

as is righteous and deserved