Hello. I’m Kenneth, mage healer for Btribe and Wowhead guide writer for the spec. Mage healer currently does very strong damage as Frost and very high raidwide HPS. Nerfing mage would be warranted in P8, but the levers chosen to accomplish this are very poor.
Regeneration has not seen substantial use in many phases because it is a clunky spell that competes with strong runes. On the latest PTR build, nerfs went live that will force us to use Regeneration if we want high MR uptime. This fixes none of the issues that Regeneration has always had, but strongarms us into using it anyway. Here are the issues, as I see them:
- Regeneration competes with Fingers of Frost and Enlightenment. This means we cannot justify taking it as frost and the cost for taking it as arcane is still very high
- Regeneration does very low healing and has the opportunity cost of a GCD that could be used to heal your current Temporal Beacon targets
- Regeneration is a channeled spell, meaning we cannot spellqueue it. The client does not support frequent casts of Regeneration without unavoidable downtime
- Frequent uses of Regeneration do not fit SoD encounter design. We cannot enter a phase of low healing and then ramp up to a burst of high healing because SoD encounters do not fit that damage pattern.
- Set bonuses that synergize with Regeneration have a strong opportunity cost compared to using set bonuses that give damage. I ignored T2.5, Healer T3, and would ignore healer T3.5 if these changes go through.
A quick response poll to these PTR changes showed 90% of players not wanting to cast Regeneration. Even though most players agree mage healer needs nerfs, leave regeneration in the basement.
The core gameplay loop of our spec is to maintain Mass Regeneration beacons on 1-4 groups and maximize uptime of offensive spells to increase both our damage and healing. We are seven phases deep into Season of Discovery. Mages still playing at this point enjoy that gameplay loop. Nerfs should come in the form of % damage or sqrt scaled healing nerfs, not nerfs that change our gameplay loop to something people do not find fun.