[SOD] Mage healing on crit

When mages have temporal beacon up, their crit damage does not count towards healing.

Actual:
If my spell hits for 100dmg, it heals for 80hp
If the same spell crits for 200dmg, it heals for 80hp

Expected:
If the spell crits for 200dmg, it should heal for 160hp

This makes frost mage healing unviable and does not match the description of Temporal Beacon. It instead seems to heal off of some independent base skill damage rather than actual damage done.

Bump

This is definitely still an issue and does not work as the tooltip leads one to believe.

When your heals crit it is independent of if your damage crits. Meaning when the damage from blast/missiles does NOT crit the heal from beacon CAN still crit.

A side effect of this interaction is that the spell power rune (50% crit damage) does not apply any increase to healing done as it only applies to the damage and not healing since the heal does not care about the amount of damage dealt from a damage spell crit.

Yeah. Right now Chronomantic Healing goes off of pre-mitigation, pre-augmented damage converted into healing. And then rolls its own critical strike.

This is both good and bad.
This is bad for all of the reasons you listed like critical strike damage rune, or using Spellfrost Bolt on a rooted target with Shatter won’t give the Chronomantic Healing the same crit % as the Spellfrost Bolt.

Them being uncoupled is good though for consistent healing.
It means that Partial resists don’t matter for your healing output.
Damage reductions don’t affect your healing output.
Ghamoorah for example takes massively reduced damage while the shell is up, but Mage healers heal as if they are doing full damage to the Turtle.

So it makes your healing more consistent and doesn’t completely shaft you vs. targets that partial resist often or have damage reduction. But it means that you can’t use a few different damage/crit increases to increase your healing output.

Yea for sure I understand why it is done this way, but it is misleading on the tooltip and everywhere temporal beacon is explained in game. This is exacerbated by the fact vampiric embrace exists and works as one would expect it to work.

I don’t know if there is a clean solution to the problem that can be changed, but it feels bad when you get a 1300 arcane blast and the heal is 400 or you hit for a 300 arcane blast and heal for a 700 crit

I have no issues with the healing in general I actually love healing on my mage and think they are incredibly strong and arguably a lot stronger than priests (at least in pve). I just wish there was a solution to connect damage/heal properly while also allowing it to not be overly neutered when facing situations like the turtle or a target with high arcane/magic resists. I also wouldn’t be upset if mages were not as effective in fights like that as its ok to not be good for every situation.

With mages having several crit-bonus-damage-oriented effects, it’d really be nice if it could just benefit from damage from those crit multipliers without benefiting/being negated by % damage effects. I think even that’s a tall order though as crit damage is handled pretty late in the damage calculation pipeline.

I assumed it would work like atonement and disc priest in legion. I’d personally rather it work like the tooltip states and use our direct healing if the mobs are magic resistant.

If it must work the current and boring way atleast have the tooltip be accurate so we can plan our specs accordingly.