Edit: Looks like they finally ditched the beacon split mechanic
tldr: change Temporal Beacon to act more like modern Disc Priests’ Atonement, and rethink Rewind Time and Arcane Blast sharing a rune slot.
Regeneration / Mass Regeneration
Applies Temporal Beacon to friendly target(s) for 30/15 seconds. 100% of all Arcane damage done by the caster will be divided among the caster’s current Temporal Beacon targets.
Problem: Because of the healing split, healing a low number of beacons is very strong and healing a high number of beacons is very weak. For example with beacon active on two tanks, they will each be healed for 50% of your arcane damage. However with a properly performed raid ramp on 20 players, they will each be healed for just 5% of your arcane damage.
This needs to be changed for the following reasons, because currently:
- Encourages 1-2 target healing only, which is one dimensional and largely a waste of the mechanic (buff tank every 30 seconds and otherwise normal DPS gameplay)
- Discourages raid healing and ramping, which is skillful and satisfying gameplay
- Requires party and raid members to make use of
/cancelaura Temporal Beacon
macros to properly mitigate lingering healing splits
What are ramps (high level)?
Alternate between two phases:
- Applying large numbers of Temporal Beacons to your raid (low healing phase)
- Using damage cooldowns and rotation to heal the raid (high healing phase)
Example healing chart using retail Disc Priest Atonement ramps:
imgur. com/a/kFZWKQO
Possible Solutions:
-
Change Temporal Beacon to heal for a flat percentage of arcane damage dealt to all affected allies (similarly to Legion-Dragonflight Disc Priest Atonement). For example,
All allies with Temporal Beacon are healed for 40% of your arcane damage dealt.
-
Change Temporal Beacon to only split on effective healing done and add a percentage floor. For example,
1 target = 100%, 2 targets = 50%, 3 targets = 40%, 4 targets = 30%, 5 targets = 30%, 6 targets = 30%, ...20 targets = 30%, etc
.
Bonus problem:
Rewind Time
Your current target with your Temporal beacon instantly heals all damage taken over the last 5 seconds. Ineffective on targets that did not have a Temporal beacon 5 seconds ago.
Arcane Blast
Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage and healing of all other Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any other Arcane damage or healing spell is cast.
There is no universe where Rewind Time is ever taken over Arcane Blast (they share the glove slot rune).