SoD likely has anti-boosting measures like SoM did

FYI,

In case you don’t know, SoD is built on SoM’s code and likely has the anti-boosting measures that were added in SoM.

What this means:

Mage Boosting Nerfed

Many changes to dungeons are taking place, limiting the viability and efficiency of a Mage “boosting” other players by means of kiting and mob pathing control. For instance, in Maraudon, enemies have a new spell called “Blessing of Theradras” which gives enemies immunity to roots for a brief period, making it much more difficult to execute Maraudon boosting.

Most changes to Dungeons are aimed at reducing the ability to boost or powerlevel lower level characters in SoM.

Mauradon
Crowd control of any type (except snares or roots) will reset the snare immunity, root immunity, and speed buffs.

Stratholme
All Undead creatures in Stratholme will now gain an immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat.

Crowd control of any type (except snares or roots) will reset the snare immunity, root immunity, and speed buffs.

Zul’Farrak
Zombie Trolls in Zul’Farrak now drop fewer lucrative treasures. Most of the loot previously dropped by Zombie Trolls has been redistributed to other enemies in the dungeon.

Blackrock Depths
Pickpocketing in Blackrock Depths can be extremely lucrative – so much so that the residents have become wise to the depredations of thieves. If Rogues use Pick Pocket too often, a new debuff called Thief! will be applied; for 30 minutes afterward, all Pickpocketing will produce is Pocket Lint. The number of Pick Pocket attempts to trigger the debuff varies, but seems to average around 10.

I hope this is the case. I also hope that the raw damage we gain isn’t enough to invalidate these.

Yep most of these changes are probably in SoD.

We just haven’t seen them yet because we can’t do those dungeons.

Yea since they are dungeon specific they may even add some more with time. Personally can’t wait to see what happens on the 8th.

I highly doubt, if they going hard on GDKPS. They will let something they already have addressed in SoM be an issue.

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Mage boosting needs to go, GDKPs and that inject too much gold into the game

Yeah we know this is likely because the mining and herbing changes from SoM are in SoD.

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Do mages even kite anymore? See them face tanking everything. Unless they add something new mages can find away around this.

They can’t face tank in P2 because Blizzard is nerfing their healing from AOE damage.

well its not working so far bud because theres WC and RFC along with stock boosts all day.

Those dungeons don’t have anything added to them.

And mages are face tanking which wouldn’t trigger the things from SoM.

In P2 mages can’t face tank mobs. Blizzard is nerfing their healing from the fire spell.

It’s in the PTR already.

Oh that’s nice to know.