#NoChanges
- No Hunter Tank (Pet off tanking a mob is fine)
- Keep Mana
- Keep Ammo
- Keep Feeding Pet
- Keep Pet Skills (or Wrath Pet Talent Tree)
I don’t want to see Hunter completely stripped of what the classic Hunter is supposed to be. Tanking Hunters ruins class fantasy. If hunters could tank, rune slots would be eaten up by tanking runes decreasing options for the other 3 specs. You can already see this happening with the other classes they have added tank to; there is little to no choice depending on what spec you want to play. At the moment, Hunter is one of the few classes that have great rune options to play in multiple specs.
#SomeChanges (QoL)
- Don’t make Quiver use a bag slot
- Add using traps in combat
- No Dead Zone / Reduced Dead Zone
- Pets take 90% or X% reduced AoE damage (at least in instanced content)
Micro managing your pet is fine, but when you are Beast Mastery or need your pet for Flanking Strike as a melee Hunter and they constantly die from AoE and cleave damage it makes the game less fun. This change allows all Hunter specs to be more viable.
Melee Hunters
- Dual Wield Melee Hunter is the fantasy not 2 Handed
- Melee Hunter uses a Pet
- Melee Hunters being able to scale with agility
Talents
- Hunter’s Mark - Melee Rework (Melee need a reason to use this iconic ability)
ex 1: Moving toward your marked target increases movement speed by 5-20%. 5 talent points in Improved Hunter’s Mark increases speed 1% per point up to 5% (doesn’t stack with Aspect of the Cheetah)
ex 2: Also increases melee AP of the Hunter
- Disengage - makes you leap backwards in addition
- Volley - Shorter/No CD
- Rapid Fire - Grants Melee attack speed as well
- Aspect of the Beast - Gives Melee AP or % Melee Damage
- Trap Launcher (New) - Toggles ranged traps on and off
If throwing traps is implemented, I want the option to toggle it on or off so we can drop traps at our feet as melee Hunters.
I don’t want to see an iconic ability such as Hunter’s Mark go to waste and be unused by melee Hunters. I think a rework should be added to allow all specs to continue to use it. I would prefer to see option 1 added (the movement speed) . This only works while the Hunter is chasing a marked target. If the Hunter decides to turn and run the movement speed will be lost. This gives melee Hunters a gap closer and just feels “right”. When you are Hunter’s Marked: You are being hunted, you are marked for death, and the Hunter will track you, catch you, and kill you! Of course the speed% numbers can be adjusted from baseline 5% to 20% then allow the Improved Hunter’s Mark talent to add an additional 5% on top for 5 talent points. Doing this will allow Melee Hunters to get much more use of the movement speed than a BM or Marks Hunter due to the amount of talent points that must be invested.
Altering the Talent Tree for melee is a MUST!
Talent tree
-Marksmanship tree
- Efficiency - applying to traps and melee attacks as well
- Lethal Shots - applying to all attacks
- Mortal Shots - applying to all attacks
- Improved Hunter’s Mark - works with melee rework
- Improved Arcane Shot - also works with Explosive shot (they are a shared CD)
-Beast Mastery tree
- Improved Aspect of the Hawk (Improved Aspects) - Works with new Aspect of the Beast/Aspect of the Lion and causes all attacks to increase ranged/melee attack speed depending on the aspect being used.
When looking at the Talent Tree these changes seem necessary in order to give melee Hunters a proper build. If changes are not made then every melee Hunter will be a Beast Mastery or Marksman Hunter pretending to be a melee Hunter. These changes allow you to go deeper into the Survival Tree while picking up a few needed options in the others.
Rune Wishlist
- Camouflage (Retail)
- Kill Shot (Wrath)
- Wildfire Bomb (Retail)
- Lock and Load (Wrath) - (Wildfire Bomb for melee, Explosive Shot/Arcane Shot for Ranged) -Procs with Serpent Sting instead of Black Arrow
Ex: You have a 100% chance when you trap a target with Freezing Trap or Frost Trap and a 6% chance when you deal periodic damage with your Immolation Trap, Explosive Trap, or Serpent Sting to cause your next 2 Wildfire Bomb or Explosive Shot/Arcane Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.
I would be very excited to see Wildfire Bomb and Lock and Load runes added into the game. I absolutely love the Lock and Load playstyle and to be able to integrate it to work with range and melee is awesome.
Feedback on all Runes
Chest
- Master Marksman - Change (Should apply to traps and melee attacks as well)
- Cobra Strikes - Change (Should work with melee attacks as well)
- Lone Wolf - Love
- Aspect of the Lion - Love
Please don’t force Hunters into cookie cutter builds by making only one rune viable per spec. These simple changes give variety for every Hunter spec to choose any rune with the exception of Lone Wolf BM.
Hands
- Beast Mastery - Love
- Carve - Love
- Chimera Shot - Love
- Explosive Shot - Love
Legs
- Flanking Strike - Love
- Kill Command - Remove
- Sniper Training - Love/Change (Could make it also last for 3 seconds after moving once you have gotten the buff)
- Serpent Spread - Ok
Kill Command doesn’t feel good to use. When you press this button the damage is delayed and most of the time not noticeable.
Most of the Runes are great adding amazing combos for all specs. They just need to be melee Hunter friendly. By far, the most important thing to me are the talent tree changes. BM and MM need to be changed in the starting rows of the trees to include melee. I think with all the runes added it will make most Hunters excited to play all 3 specs, I know I am. I’m curious to know what other Hunter mains think of these changes. What are some of the things you like, don’t like, or would like to see changed?