I mentioned it, and we are aware of the drawback of the weapon for feral. The point is that it has LESS drawbacks than intended - not that it doesn’t have ANY for Druid.
ICD on proc rate wouldn’t solve all of the issues with how good an invisible passive makes this weapon.
It would prevent the nova spam, but not the reflect damage - which is where the scaling is with the 1.0 sp ratio on it.
You can also proc the weapon and swap it off so that also would need protections on it.
There are wacky things in SoD, and there are currently things like you mentioned that are strong. Just because strong things exist now doesn’t mean they won’t be reeled in just like this item.
Appreciate the examples, everything you mentioned is on our radar and not immune to being considered out of line. So it lines up with changing this item’s behavior.
The ethos of SoD from a design perspective is trying stuff, NOT letting everything that misses the mark always stay that way (sometimes it does due to other reasons).
This was tried.
This did not land where we wanted it to, and we do not feel comfortable with making an on the fly adjustment to this item today that fits it without potentially causing multiple revisits.
So the Feral Druid passive has been removed for now and may come back with restrictions that match the item budget and calculation for intended damage from situational vs. constant/reliable procs - because this was not situational, but constant.
Also, if Druids are indeed the worst dps like you mentioned - I don’t think making a blue item from BRD part of that solution is a good move.
I get losing something that can be built around and enhanced is jarring. Making a set for this item could be cool, but this behavior was never intended in this manner, sorry.
Hope I addressed all of your points.
Going to move on to other issues and revisit this if time allows.