SoD feedback

PVE turned out good.
Phase 1 rune quests (not the runes) was cool.
Multimode difficulty PVE is bad.
Class designs / changes are all really bad.
PVP Grind changes did not work out well.

I know this is short, but its simple and helps with the take away on what to do if you do another season and what to fully avoid.

To restate.

Do nothing with class mechanics and balance.
Do not use multi difficulty PVE.
YES make new PVE content that’s got some cool mechanics.
Do not make PVE too hard otherwise casuals cant do it.
PVP grind system changes arent working.

2 Likes

-PVE has been good / multi-mode difficulties is good
-Some of the new abilities have been really good / needed, others not so much. Rotations and pressing more than 1-2 buttons feels good.
-Some specs have been completely ignored in SOD and I think this has been a big mistake(looking at you ARMS warriors). This shouldn’t be a design philosophy in the future.
-Incursions were the worst idea in SOD and still are.
-PVP ranking/grind in Phase 5 is messy but I’d still take it over Era’s system for the unemployed.

To restate:

SOD has been mostly good outside of PvP. In any future iterations of classic, they should get rid of all Ranks above 10(add the mounts to Rank 10) and tie the epic PvP gear to either Rated BGs or PvP events like Blood Moon where you don’t have to waste months of your life.

You forgot the part where thats because your entire faction tried to exploit the new system by intentionally throwing every game you queued up for.

Kind of an important thing to leave out…very strange.

He doesnt play sod anymore, he stopped earlier…

1 Like

I no longer play sod for a long list of reasons, but its obvious the system tuning is failing because of a certain kind of player; it has nothing to do with the faction. If you play era you would know I play specifically for fun in BG’s and for me there is nothing to gain but glory and epic battles.

post on your sod main mr shaman

2 Likes

There should be a normal and heroic mode for raids