SoD Devs: Itemization for MC - Some glaring issues with FR

The Problem:

You created a red herring for the playerbase with Tier 0.5. Made it the focus of the prebis grind then a day before MC released made FR a mandatory requirement to do the more challenging difficulties. I like the discovery aspects of SoD, but “discovering” that you just wasted 2 weeks of your life the day before the raid releases is…you know. I don’t think I need to convince you that this was pretty lame to do. This didn’t have to do with the skill of your raid, or the preparation. There hasn’t been enough time to prepare for 226 FR–and even if you clear the raid repeatedly, you still won’t be prepared, and I’ll detail why below.

We assumed FR would be a thing due to the craftable items, but ushering players away from the tier set from the raid for tier 3 doesn’t really make much sense to me.

There is 0 FR on the Tier 0.5 Set.
There is 61 Total FR on your Tier 1 full set.

Even if you build the whole set to achieve your set bonus, you can’t use the set, you’ll only be at 121 FR with enchantments on it. This pidgeonholes players into FR trinkets and rings, and I think you know that’s not going to happen. Due to the way players play WoW Classic, they will optimize the gameplay, and optimal gameplay is going to mean that the tier sets are not used (at least the full set). I was excited to finally have a reason to put my tier set on.

The tier set also has very little stamina on it–which means that it’s tailored for PvE. So what is the intent behind the tier set? A novelty that we keep in our bank after we’ve looted it? A dungeon set that you use for dungeons you’ve already drained of their value? I really don’t understand the design intent here.

The Solution

Up the ilvl of the tier set so you can add more FR to it. No players are going to complain that the tier set is ilvl 68 instead of 64 (or whatever it is), when the only additional “power creep” to the stats are just resistances for the higher tier difficulty.

Making players wear dedicated FR gear instead of the 8-piece set that they get as a reward from tiers 1/2 does not make the raid “Hard,” it just makes preparing for the raid annoying and it makes the rewards (tier pieces) feel less exciting.

Add Fire Resistance to the Tier 0.5 set. This set should be the one with 60 total FR. Tier 1 should have 100-120 total FR.

This way, if you spend the 200-500g on librams to enchant one of these tier sets, at least it’s going towards something valuable, and you can feel excited going into the raid for the first time and for the 30th time, rather than being annoyed that you had to completely rebuild your entire PvE set so you can do the new content. The grind for Tier 0.5 feels like a massive waste of time now, and the time we are going to spend getting our Tier 1 sets feels like it’s also going to be a novelty and not actually useful for moving up to the next difficulty.

7 Likes

did “heat level 3” really not make you think that maybe u should prepare some fire resistance? seems like the top guilds figured out the obvious

3 Likes

I mentioned this. It’s fine to require the FR. But they are completely invalidating the new tier sets. Getting the Tier 0.5 set is a massive undertaking for 95% of the playerbase. It’s fine to me if it prepares you for tier 2 and gets you part of the way to tier 3 FR requirements, but making it completely useless for the requirement to do the content has negated the point to even grind those items.

1 Like

fun fact: if you don’t feel like also getting a FR set you can just do normal heat. not all content is for everyone

Kind of a fair criticism.

Doing a hard FR requirement works against the pre-bis farming we have been doing. You cant wear a lot of the gear you worked really hard for. Or enchants you paid for.

Might have been a better approach to do the “one shot” FR requirement on the tank paired with a decent amount of fire damage to the raid. More FR would mean less raid healing needed vs one shotting the raid. Gives a chance for great healers to carry.

2 Likes

Fun Fact: You didn’t read the post. It’s about issues with itemization, not whether or not I’m going to be capable of doing the content.

2 Likes

its not invalidating it, the 0.5 set is so good you use it as a baseline for your fire res set and gear around it, i wore 6 pieces the entire night and when i get tier1 i will wear that the entire night too

Only if you farm Tier 2 Normal Mode. If you want to do a harder difficulty, 95% of the gear out of the raid is invalidated. You cannot wear the full 8pc set, there isn’t enough FR on it, even with enchants you’ll still need an additional 100 FR.

Tier 3 isn’t “Harder,” it’s a mode that asks you to scrap all of your rewards and go hunt down alternative items, and bank your tier set.

The ask here is to make the items out of the raid into gear that’s useful in the raid on all difficulties.

1 Like

https://sixtyupgrades.com/sod/set/o8MT6oHNbDYXGjD7dD158A

7/8 tier, 250 res

the best fr sets will always include most tier 1 items, the raid items are bis for the raid

you have to mix gear with your t.5 set… crafted resist gear, rings/enchant and rings, completely possible to do in 30mins

You have literally no spell hit in this set.

3 Likes

its a shadow priest? u get 16% spell hit as a baseline :thinking:

OOOH Okay, so your single class can use your tier set. Gotcha, go try it with another class.

2 Likes

clothies have it the worst because the ultra powerful pre-raid items aren’t available to them, the devilcore set for example, my rogues and warriors have 200+ fr sets that completely own mine without even any raid items lol

https://sixtyupgrades.com/sod/set/bgnNtPBNbMHwin5cNs3P4Z ← rogue

https://sixtyupgrades.com/sod/set/mRCKNwiM5RDPuCJKCgesoP ← warrior

Exactly, and they had to spend 1000g to build those sets after they spent the past 2 weeks building and spending money on their tier 0.5 set. It’s abhorrent game design. The whole point of farming those items has now been invalidated.

You’re also in Welcome, a guild that’s literally in the top 1% of guilds worldwide, comparing what your guildies did to the average player or even players in the top 10% is irrational.

I’m also not saying that “hard mode” should be accessible to all. However, the itemization is incoherent and the rewards from the raid are largely useless for 90% of classes if they want to do Tier 3 content.

1 Like

“you can’t do it”

“you can”

“ok maybe u can do it with a shadow priest, but try another class”

“ok here’s rogue and warrior”

“well uhh ur guild is good”

can’t win i guess

You’re really picking apart the things I said and ignoring the thesis of my whole post, which is to provide feedback on the tier sets.

“you can’t do it”

On the one example you provided you can. You’re blatantly cherry picking one class that can use their tier set. This is holistic feedback.

“you can”

On one class.

“ok maybe u can do it with a shadow priest, but try another class”

You failed to show another class that can do it.

“ok here’s rogue and warrior”

You cited the fact that rogues and warriors can build devilcore, which means they cannot wear their tier gloves or pants, literally proving my point.

“well uhh ur guild is good”

I didn’t say your guild was good, it’s one of the sweatiest guilds in classic. Unhealthy levels of commitment to the game, that can’t be replicated among the average player, or even most tryhard guilds that respect their players’ time outside of the game.

can’t win i guess

When you’re blatantly being contrarian to feed some sort of complex on the forums, yes you cannot win, you’ll always end up here.

u can keep shifting the goal posts if you want, the t1 sets are designed very well, you barely need to wear an fr item outside of tier, pally aura and some enchants

almost like blizzard planned it all along when they switched the tier 1 set from 8 piece to 6 piece, i guess you didn’t figure it out

1 Like

Go build a set on a warrior, rogue, or melee hunter and show me how many pieces of tier you can wear and hit 200 FR.

You don’t NEED to do heat level 2 or 3.