SoD changing its philosophy?

The thing that irks me is how easy these solutions should have been. Hunters doing to much damage in PvP?? Lower their dps modifiers and add a bonus to PvE modifier, so that they don’t hit so hard in PvP, and still competitive in PvE.
Casters not performing well in BFD?? Lower the bosses magic resistance.
Priests, same as Hunter, lower their healing modifiers for PvP, and leave them alone in PvE content.
The one thing SoD has reinforced in my mind, is that Blizzard has now clue what they are doing, and I have zero faith it’s not going to be the same BS on the 3 new announced Xpacks.
TLDR: I have zero faith in Blizzard to run a MMO.

very very true

I understand the frustration, but to be honest I think many people are forgetting how much stronger classes will get by the end brackets. Level 25 is not something which you should base all of your claims off of. It is quite literally the very start of the game with many classes coming online as they get higher ranks of spells, new abilities, and talents

That’s like saying, just because every NBA team has really tall dudes, isn’t a metric that being tall helps you in basketball.

The goal was to make everyone equally OP. Some classes were more OP than others and have received nerfs to make them equally OP. There will be more nerfs in the future.

Cry about it.