That is rather than partially hampered as it, imo, still kind of is.
It’s been extremely fun (and while the Emerald Dream chapter doesn’t have great reactivity, it has some of the quests where being able to soar fulfills the fantasy of playing a drac the absolute best). And that it’s been implemented in both Nokhud and most overworld quests is nice.
However there’s spots I feel could be minorly improved/have that integrated further
Amirdrassil, if you’re going to break the rules to allow dragon flying, then extending the courtesy to soar feels like a no-brainer (having to hastily open collections halfway through Tindral did not enhance the experience)
Dragon races, seriously. I sincerely doubt the extent to which it’s such an advantage especially given the nonsense that was once listed as excuses for why fixing soar would make dracs op. Some of the mechanic is clearly implemented to some extent (MSQ has a few “fly through rings” quests even setting aside the soar tutorial).
A few story instances feel like they should allow soar/dragonriding to progess now that it’s an option in old world areas (there’s no danger or urgency that feels like it should force anything - thinking about the Jade Forest part of the blue storyline for example) but this is basically nitpicking compared to the above
I sort of treat the hover as ground riding but admittedly for that to work well it should probably have a significantly reduced CD out of combat (maybe not consume chanrges out of combat?)