So you want a level squish, eh?

Well, then how would you solve the problem with meaningful character progression while leveling?

  • Talent tree’s were satisfying during leveling, but lead to imbalance in regards to endgame content
  • Our current talents are great for endgame, but not so great for leveling

So you have to have a system that makes leveling interesting, while also having impact in the endgame. Catering to one or the other just leads to a unfun experience.

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