So wtf were BETA testers actually doing for months?

Class balance completely out of whack. Bugs everywhere. Torghast experiences completely different difficulties depending on your class. Etc etc. What was going on exactly?

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Being ignored by Blizzard.

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I mean…how can you blame the testers when it’s Blizzard that needs to actually act on the testing?

Also, for the most part, beta had a good amount of praise in it so maybe people weren’t having as many issues as those complaining about Torghast now? Different levels of players and all that.

Also class balance has been awful for most of WoW’s life. It seems to be that Eden that Blizzard fails to reach every time.

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Beta forums are still up, go take a look.

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I bet most of them were just trying to find exploits to abuse.

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BETA seemed to be mostly content creators which happen to be skilled players, so they likely didn’t have the playability issues the average players are currently encountering.

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Alpha - “Hey Blizz here are some problems you need to fix.”

Beta - “Hey Blizz here’s the same problems you need to fix.”

Pre-patch - “Hey Blizz umm, you gonna look at these problems we’ve been reporting for months?”

Patch x.1 - Blizzard “We’ve recently noticed some issues and are putting in fixes/adjustments”
Original problems go unfixed, new problems created.

Blizzard has a LONG history of completely ignoring feedback given during Alpha/Beta.

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The amount of reliable data from beta testing and full access testing is astronomically different.

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Sounds like they need an open beta

What is wrong with class balance?
What bugs are you referring to?
What Torghast differences are you seeing currently with different classes?

If you’re going to complain about something, at least offer feedback so that the things you’re complaining about can be improved.

So far all I’ve seen you complain about are things that you can solve yourself, such as you saying “If you kill a boss you should be given gear!” which is an awful idea.

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Doesn’t make a difference. Even an open beta is only a fraction of the population.

Beta testers were testing things that less than 1% of the player base will ever experience or do. And then the Devs made decisions based on their opinion.

Why are you surprised by this? If you’re American, this is how our country is ran. The richest 1% of the country gets to decide for everyone else how things ought to go.

EDIT:

It’s ironic that in a country that touts itself as a democracy and is so in love with democracy that we cower at the thought democracy in the workplace.

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Real Alphas/Betas:

Invite a bunch of people to find bugs, break game, get bugs squished and game fixed.

WoW Alphas/Betas:

Invite a bunch of advertisers and people who only play one aspect of the game so they can make videos and prerun content for the “world first”.

Bugs and game breaking can wait until the scrubs complain enough.

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Sorry to burst your bubble OP. There will never be class balance in WoW. At least not true class balance. The class/sub class (spec) structure in lieu with Blizzards current class design philosophy won’t help classes being balanced.

Let’s define what is NOT Class Balance.

  • Homogenization
  • Mass utility distribution to every class of the same types of utility. *Utility = stuns, snares, roots, interrupts, silences, fear, self-heals, buffs, debuffs and nullifies (lose control of character, hard CC)
  • Same damage/healing outputs and mitigation input.

Let’s define what IS Class Balance. (The scale of balance should represent the strength and weaknesses, not the distribution or input/output values being the same.)

  • Class abilities have specific strengths that are balanced with their specific weaknesses.
  • The tool kit for every class/role are different, no mass utility distribution of the same utility. Includes, ability type, ability power, frequency of ability used, resource cost of ability etc.
  • Roles of classes have clear strengths and weaknesses opposed to classes that share the same role and have different roles. DPS should have clear strengths and weaknesses, Tanks and Healers or any other core role in the game should share that philosophy.

Let’s define what a Class is. – A class is an avatar of a role with a unique thematic tool kit that best represents that classes identity and role.

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Exactly. No amount of feedback from those actually paying a sub and playing the game can change or improve the “systems” they have no control over designing. That’s the dev’s job and what they get paid to do.

Sorry if you don’t play a lot. This post is for those that actually interact with the world more than 30 minutes a day

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You must be new.

Its the same thing that goes on every expansion beta. Problems are reported with core designs, Blizz refuses to change anything significantly because they dont release content to be tested until too much work has already been done…so it stays.

Bugs are reported for months and months, if Blizz gets around to it…it gets fixed, if not…they can do it eventually in the live game so they push the content regardless.

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Considering I have higher item level and more progression done than you, that says otherwise. :slight_smile:

You still haven’t given any examples though so…
What is wrong with class balance?
What bugs are you referring to?
What Torghast differences are you seeing currently with different classes?

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I can assure you that everything that needed to be pointed out in beta was indeed pointed out.

It’s on Blizzard to actually do some work.

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No I’m not. I guess I always think blizzard will get it’s act together.