I should have made this post a while ago but just didn’t get around to it. I did the dungeon before the Hallowfall quests and was really curious as to why the Arathi were now our enemies. So I read every single quest, including the quest chain that takes you to the Priory and I still have no idea why they’re bad guys. The only bit I could discern is that they’re raising light infused undead? And they’re zealots, but guys… that’s literally every Paladin, Priest, and Lightforged Draenei and most Humans and Dwarves. So that doesn’t really make sense. The story does a really bad job of explaining why we have to kill the Prioress or why these guys are even hostile in the first place considering we’re on the Arathi’s side.
I’m not sure either. It seemed to me like them raising dead was some evil thing, like we don’t have Forsaken, or resurrection in general.
I thought maybe I missed something.
It feels like cut content besides that side quest with the brothers where the body was abducted. The adventure journal mentions the people in the Priory look down on those in Mereldar, but there wasn’t anything to show that at all. Order of Night didn’t amount to much either so it just feels like they wanted to quickly move to Azj’Kahet and wrap things up.
The Amber Crusade
Which is crazy because everyone I have talked to myself included agrees that Hallowfall is the best zone in the expansion and it isn’t even close. I don’t like the other 3 zones they feel bland and boring but Hallowfall is awesome, so idk why they skipped over so many things. And yeah the Order of Night is a good point you sort of just deal with them in a quest and then they never show up again outside of Delves.
I think it’s because they’re rebelling against steelstrike over some visions the prioress is having. Generally, we fight them cause they attacked first, and they did that because they went ham over some visions. They think they need to fulfill the emperor’s vision. I think they also dislike foreigners, notably, us.
What I find weird is they have undead mages, they could have opened portals to the Empire.
The best i can tell is that they’re a splinter faction that doesn’t like the way Steelstrike is running things, and they definitely don’t like foreigners. Though they hadn’t been openly hostile until we arrived.
Nothing explains why we even went there.
I assume it was cut content. I was surprised there wasn’t even a side quest for it.
My biggest criticism with WoW’s story now is that it’s focusing too much on their ‘expansion main characters’ MCU-like elements and not the player character and world building/immersion. They can try to improve the writing all they want, but ultimately it’s an MMO and a big part of that is the player character perspective and how the individual feels as they’re interacting with the world
I can understand why Isle of Dorn looks boring but it’s probably my second favorite since it’s nothing but plains and mountains.
It’s chill.
This is my theory, as well. There seems to be a lot missing and a bunch of things that either don’t make sense (even with side quests) or weren’t fleshed out or transitioned properly.
because scarlet monastery was the best content ever created in vanilla and blizzard has been chasing that for 20 years
I think it was specifically that they were raising their equivalent of paladins to be undead knights. Paladin is kind of like a sacred role and they saw it as tarnishing it by raising them as undead. It’s blasphemous
You have to think of them as someone we have already encountered. The Scarlett Crusade. There will always be a group of fanatics who want to see the world burned and reshaped, and will support any cause as righteous. Even the Defias Brotherhood (Edwin Van Cleef in the original Deadmines) felt their cause was righteous and that carried into Cataclysm with his daughter Vanessa as she took over Westfall and burned Sentinel Hill.
I can’t exactly remember, but I think that mage over by the farm explains that most of the Arathi mages don’t specialize in teleportation magic, with him being one of I think 18 mages and the last one alive. The ones that fill the priory likely don’t have the training and/or knowhow to create a portal to the Empire.
If anyone reading this hasn’t done that sidequest, I really recommend it, even if the mage in question appears to be an idiot.
It could be cut content, but it also seems like every time we have a ‘devout templar-like faction’ they always have to either be secretly evil or have an extremist sub faction that want to take things too far.
The main group is all “We must protect the weak and save the innocent” and then token frothing religious nuts are like “Indeed! we shall help them by PURGING THEM WITH RIGHTEOUS FLAMES!!!” As is customary.
From what I understood while questing, I think it’s a matter of the Priory looking to uphold what they consider to be the ideals of the Empire and, as is common with religious figures in Azeroth, getting at least a bit fanatical with it.
The rest of the Hallowfall people seem to have adapted fairly well to being cut off from their homeland and are thus a lot more approachable.
I feel there will be more to it on next content of TWW with new zone/dung/raid. We will see or maybe final content of TWW.
There are several questlines explaining this, including the Priory not burying the dead.
Not really a 40K person myself but when they started throwing the emperor word around they weren’t holding back with the references.
I know WoW was influenced by it but still.