So why did blood dk get nerfed?

Ah yes, BRW.

Bancing Rune Weapon. The most infamous of our abilities.

You really know your stuff, man. You a dev?

I mean, I’ll leave it up. I’m not infallible, and I’m not solely focused on this discussion.

Oooo, you got me! A typo!

Not a typo at all, Arthas named that ability himself.

Don’t you remember the Shadowlands lore? It was all the Jailer’s plan since WC3.

we are nerfed in Single target only
group targets we shine at

I used to play just exclusively DK until I got tired of the horrible treatment by Blizz

If you play DK and any of your specs are decent - expect them to nerf ALL of them ASAP. It’s not like other specs where oh they’re OP we’ll handle it next big content patch. No it’s ASAP with DK. You NEVER actually get to feel strong.

Frost is STILL TIED TO BREATH OF SINDRAGOSA. After all the feedback we’ve told them for YEARS that having 80% of your damage tied to a 2 minute cooldown that you CAN and WILL get CC’ed during isn’t fun. And they STILL insist on having it define DK.

Unholy is still “oh let me press 30 buttons and then MAYBE I can start bursting”

Blood is still full on yoyo, hated by literally all healers and smacked with nerfs as soon as they do ANYTHING remotely useful.

It’s quite honestly absurd. I don’t even play the class much aside from just leveling it nowadays and it STILL hurts to see it happen. Whoever’s been taking care of DK’s is an absolute clown.

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thats why i love blood dk when we get a nerf we are not shocked that much lol

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Nah man, that just can’t be true.

Snowpine-Ghostlands, a world-first blood death knight player and veteran game designer who can’t break an average green parse or do more than one boss in heroic says we just don’t know what we’re talking about. So that’s that.

We’re just wrong. Doesn’t matter if we actually play the class and can do it well. Snowpine said so.

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Wasn’t the primary issue that Sanlayn had to use a purely defensive ability on cooldown to function, after the fact that proc rate for the ability was too low outside of VB?

The shift to DRW is better overall because you were probably hitting DRW on pull anyways, now you won’t have to pop VB right away with it just to get the stacks going while getting a greater benefit all the time, DRW with guaranteed Vamp strikes vs only having them up for DRW when they synced with VB which had a different way of CDR.

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That’s what the bads were complaining about, yes. That it was tied to constantly using a defensive ability, rather than an offensive one like DRW.

The problem is that the bads didn’t know VB synergizes extremely well with the Red Thirst talent, allowing for an uptime for Essence of the Blood Queen for well over 90%. (94.41% in my experience) You could literally have like 15s or less of downtime between successive casts of VB with enough haste. We were Vampiric Strike machine gunners. Not anymore.

But hey, what do I know. Snowpine-Ghostlands is the true expert here on the subject.
He’s casted a LOT of Bancing Rune Weapons in his time.

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Oh, the guide writers for your class are bad too? Considering that dancing Rune weapon as a significantly shorter cooldown from losing bone Shield charges and tombstone without having to go heavy into vampiric blood talents at the cost of other more impactful ones, and vampiric strike during dancing Rune weapon will do more than without it, the last part comes down to being forced to use a purely defensive cooldown only for offense which means he would be down having vampiric blood for a damage event unless it lined up with a fight already.

But who knows, people weren’t playing it because deathbringer was just better and didn’t need to throw defensive cooldowns out when they weren’t needed to survive.

Because blizzard hates fun so they hire fun polices. That and they listen to every other whiner on forums aboput something over performing instead of asking for other classes to be brought up to balance.

I am not happy with my blood dk’s DPS . It is taking me an eternity to kill mobs. He was specced for maximum stamina , which got nerfed anyway.
Playing blood dk is a schlep, I would actually consider changing him to a class wow likes like Palladin or something , if that is what it takes to do enough damage to play the stupid game.

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If you’re referring to WoWhead and Icy Veins guide writers, then yes. They fail to regularly update out of laziness, and even when they do, they often communicate bad info by either being outright wrong or just blindly copypasting something from the past and not catching it.


Internal bone shield consumption CD: 2s
Tombstone DRW CD reduction: 25s
Bonestorm DRW max CD reduction: 25s

DRW CD length: 120s

After popping Tombstone and Bonestorm w/max charges, DRW’s CD length is 70s.

Let’s assume:
1.) You’re in a setting where you’re constantly getting hit (not true in raid)
2.) You’re instantly back up at 12 bone shield charges somehow after popping those cooldowns

Losing all 12 charges shaves off another 24s.

This means, in the absolute best-case ideal inachievable scenario, you’d still have to wait another 46s seconds.

Meanwhile, in the previous San’layn iteration, I could have popped Vampiric Blood twice during that time period by taking advantage of VB’s CD reduction from Red Thirst, resulting in at least twice the number of Vampiric Strikes. GG.


At the cost of lower DPS. Indeed, “impactful”, but in the wrong direction.


DRW only copies casts of Blood Boil, Death Strike, Death’s Caress, Heart Strike, Consumption, Soul Reaper, and Marrowrend at 33% effectiveness. It doesn’t copy casts of Vampiric Strike.


I already mentioned this. We have two other big cooldowns in the case of this happening (IBF/LB), and if you’re playing your rotation right in a raid setting, you don’t even notice the “loss” of a defensive CD by constantly using VB. Even in mythic difficulty (the first few bosses, at least).


I do, because I used it myself in heroic as well as mythic difficulty. lol.


It was in the beginning until we get could a nice haste gear set and they added some buffs to it. Then it was immensely powerful which led to it getting nerfed by at least 20%+ by chaining the spam window to DRW.


I never encountered this and have no idea what this means.
Maybe those people should just play better then and not have green/gray parses.

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Imagine complaining about DK when frost DK exists.

That’s just objectively untrue. It was on par with Prot Warrior, but Prot Warrior has better survivability.

I don’t know why they decided to nerf a tank when we’re currently in a tank shortage, these devs are just well… out of touch to put it lightly.

You guys are over thinking a lot.
Dev wanted to nerf FDK, but does not have technical capability to apply the nerf only to FDK anymore after firing many programmers.

Hopefully thier Copolit become smart enough to fix this sometime soon.

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It’s microscopically lower than Brewmaster while being infinitely tankier and having unsurpassed utility.

Half the Mythic raid tanks are Blood DK’s, and it’s been like that for YEARS. They also do very well in M+ (where Brewmaster is dead last).

They seem to be focused on “balancing” the hero trees against each other…but either forgot or don’t care that more than one spec uses them. Same thing keeps happening with warrior where fury nerfs are done to slayer instead of fury, so arms also get nerfed despite also not being in a good spot. They knee jerk nerfed reaper mark because of frost dk(even though that’s not what needed to be tuned anyway) and since they seem to be allergic to common sense and don’t want to split the tuning…blood gets caught in the crossfire.

Judging by how much is broken in this patch, maybe they don’t even know how to change anything else. Entire team went on vacation or something and left the interns to fumble with the controls.

Because the Blood DK is suffering from “Armswarrioritis”. They needed to nerf Frost DK’s and since they share abilities, well, Blood DK ended up being a victim of the nerfs too.

Understandable.

Yes, and you still lose 5 seconds per bone shield lost after those so, from the get-go, you’re looking at roughly a 60 second DRW CD assuming you lose two stacks per minute from being meleed by anything. You may have a point with having higher uptime on Vampiric Blood than DRW, though the uptime difference shifts a bit when you aren’t able to take Improved Vampiric Blood for the duration (so looking at 10 second VB vs 14 Second DRW) so the gap shrinks a bit. As for fights where you can’t take IVB: Mythic Ovinax. Gorefiends is a must and pretty much the biggest reason to bring a BDK for that boss.

DPS parsing isn’t the only thing in raids. Killing the boss is all that matters. Also, see above, you will have to sacrifice DPS for utility in Mythic.

Incorrect. It copied Vampiric Strike in 11.0, and still copies Vampiric Strike in 11.0.5. If you looked at your own logs you’d see it yourself.

Must be fortunate having no issues sending defensives whenever on easy bosses then? Though suppose with Red Thirst it comes down to just uptime over anything else. I’ll concede that tanks don’t need to ration out their defensives the same way.

That’s nice. I played Flameshaper Devastation through Heroic because you can do literally any spec for Heroic and the first few bosses of Mythic.

It was worse in the beginning, then they boosted the proc chance outside of CDs and it got better (still kind of neck-and-neck with Deathbringer) then it got pulled back while Deathbringer is also still getting trickling nerfs.

If you don’t know what it means to use a defensive when it is needed, then uh… Maybe you should check it out. It might keep you alive.

Though sometimes, going for DPS parsing as a tank isn’t the best idea, because it seems like you were having aggro issues on Sikran by consistently ripping aggro off the pull, getting the first lunge, and the second lunge and dying for it. Remember, until the boss dies the parse is a 0. I guess Blizzard was doing your other tank a favor.