So why are the Warrior nerfs going through?

Arms is still the 2nd worst DPS in M+, Fury is still in bottom 1/3. Survival Hunter (Which shouldn’t be a spec, rework it already) is already above both Fury and Arms in M+ and it’s getting huge buffs while Fury and Arms are getting nerfed for no reason. Please, revert these unneeded nerfs already. We need buffs, not nerfs.

35 Likes

Most likey because they want to normalize talents so that Warrior is almost always target capped at 5 for talent choices, only leaving Bladestorm/Ravager at 8 targets.

Part of the reason we keep using Thunderous Roar is because it doesn’t have a target cap compared to Champion’s Spear’s 5 target cap.

Now talents should be picked more for their functionality as opposed to just tuning.

That being said with Fury’s current state, and the number of strays Arm’s has caught due to recent hotfixes, both specs would benefit from some minor aura buffs to get us to season 2.

5 Likes

the talent keep thing is fine, but they should adjust the skills accordingly from the cap to make sure a class is competitive. As of right now M+ at anything above a 9 or 10 is a fiasco to join as a warrior DPS (prot is fine XD)

Ugh

1 Like

Here’s to hoping they want to normalize the specs for damage first, then give an overall buff.

/copium.

1 Like

they want people playing dk/ret, not warrior. thought that was obvious

10 Likes

I swapped to shaman, personally. The nerfs weren’t the only reason, but they certainly played a part. Hopefully further into the expansion they get their heads out of their asses.

7 Likes

Ive given up on Fury and ive played it since vanilla.

Its a train wreck way more than it isnt.

Just delete the class.

8 Likes

I could consider agreeing with you here but most warriors hate spear (even after it’s change to make the damage crit multiplier affect enemies hit, not requiring you to stand in the spear). Spear radius is too small and the amount of work to get the most out of it is usually not worth it because roar is so much easier to play around with. Roar was already nerfed long before TWW launched with the capstone talent that modifies its damage AND the removal of rage gen tied to the ability.

Whoever is working on warrior right now at blizz just straight up doesn’t understand warrior dps.

9 Likes

What do you think is gonna happen when you have a Bargain Day and give everyone Bladestorm?

You’re missing my point. It has nothing to do with liking one talent over another. Its about equalizing the target cap between talents. It could have a 0% pick rate and the logic would still track.

god please go wipe your eyeliner off its obviously causing you to cry to much.

3 Likes

Honestly while pick rate is somewhat of a viable metric when it comes to balancing talents between each other, it’s also got very much to do with kit synergy and effect during a fight.

Since Roar and Spear are balanced against each other, there will always be one that comes ahead for pick rate over the other simple through number tuning or ease of use.

The fact that Roar got changed from an ability damage cooldown to an ability damage cooldown with a bleed amp just solidified it’s pick over spear, even with putting them both at the exact same target cap you’re going to still see an overwhelming amount of warriors picking roar over spear due to the synergy with damage profiles (Arms) or cooldowns (Fury with OF). Both will also never be taken since they get augmented by their follow up talents and Avatar will always take 3 talent points to get to and is always the better choice as opposed to going for the additional ability.

So while I agree with you on the premise of pick rate being a balancing metric the fact that it’s inconsistently done is an issue from a player’s perspective since the talent tree is really an illusion of choice moreso for warriors than any other class due to how overloaded our tree is with dmg nodes as opposed to offering free points to be spent on utility or defense like more recently refreshed class trees.

1 Like

Ok I could agree with that, but it doesn’t make logical sense considering their use case. Thunderous roar is almost universally better in aoe vs spear. I think blizzard makes changes without the reasoning behind why players play X, Y, or Z.

While on the topic of capstone talents they should just remove spear and bring back ancient aftershock instead. Idk why they chose spear (guessing lazy design), when more appealing alternatives exist.

3 Likes

I can definitely say why Spear was chosen out of the four covenant abilities.

Kyrian was a very popular pick for Warriors, due to multiple facets of both PvE and PvP. The Spear provided unique utility in holding mobs in place in m+ while also being very good aoe damage and st damage both through the soulbinds and conduits.

It was originally a 1min cooldown, which got a 4s CDR based on targets hit up to a max of 20s off it’s CD meaning it was up every 40s in keys.

Whereas Ancient Aftershock was very good too, it’s stepping on shockwave’s toes a little and it was somewhat overpowered in it’s lockdown effect of mobs in raid, plus it was basically Thunderous Roar but stuck on the ground given it’s an ‘Aoe DoT’.

Condemn while having some fans copped a lot of hate during Castle Nathria and the seasons that followed albeit that was largely due to player perception of it being over centralising on the rotation plus the fact that covenants were very restricted early on with swapping players hated being forced into it if they liked the aesthetics of other covs, we still got to keep the animation though which was a compromise.

And ofc everyone’s disliked option in PvE, Necro Banner… Ooft where do I begin, it had it’s moments for Prot Warriors in M+ since it also increased your group’s damage and you could keep it up permanantly with ease, but it copped a massive nerf for fury going into the 3rd raid. Was really good in PvP though, should’ve stuck around as a PvP talent at the very least.

3 Likes

I vividly remember at the beginning of the expansion (kinda similar to Fury is now) how it overperformed before the season started because nothing lived long enough for you to have downtime without Condemn, and players called foul on it. It was promptly nerfed before Mythic week of Castle Nathria, and Warriors couldn’t really afford to swap covenants since they were so restrictive at the start of Shadowlands.

2 Likes

From what I can find looking back early balancing had it slightly nerfed for fury but buffed for Arms, it was still the premier ST option for most of S1.

People starting switching covs to fae/kyrian once Denathrius was on farm. which saw more division in the general use of covs since people also focused more on maximising M+ at that point and padding dmg meters on the AoE fights.

It was, and for raid (at least early on) it looked better than it was. Once bosses and mobs started dying faster the windows in which condemn shortened. I was one of the people pushing Nightfae, and the glory of “First strike,” conduit. Wasn’t till the covenant thing was fully opened that I played much of the rest.

To be fair, we could have a cap stone that changes Shockwave into Ancient aftershock.
This all maybe coppium, but now maybe they’ll look into some aura buffs for tuning.

2 Likes

Can someone link the updated notes? All I’ve seen is buffs.

Thunderous Roar now deals reduced damage beyond 5 targets (was 8).
Champion's Spear icon has been updated.
Hero Talents
    Slayer
        Overwhelmed now stacks up to 10 times (was 12).
Arms
    Warbreaker’s radius increased to 10 yards (was 8 yards).
    Warbringer now deals reduced damage beyond 5 targets.
Fury
    Raging Blow damage increased by 25%.
        Developer's note: This change does not affect Reckless Abandon’s Crushing Blow.
    Bloodthirst damage increased by 30%.
        Developer's note: This change does not affect Reckless Abandon’s Bloodbath.
    Developer’s note: Currently Reckless Abandon is outperforming Anger Management in all situations, so we’re bringing them closer in power by bringing up Raging Blow and Bloodthirst’s base damage, which will also improve Fury’s baseline single-target damage.
    Crushing Force now increases Bloodthirst critical strike damage by 5/10% (was critical strike chance by 2/4%).
    Odyn’s Fury now deals reduced damage beyond 5 targets (was 8).

Its the target cap and the overwhelmed nerf people are complaining about. Fury warriors are in a bit of a bad spot so getting a nerf to our AOE doesn’t really help us considering other classes have better utility and better DPS.

8 Likes

The sad part of all is this is Blizzard has been silent onto why they are doing this. Like i get the target cap, but are they that senile that they cant see their own data and notice how low our dps is in most situations? Seriously, we need to BALANCE the job, not nuke it to the ground.

7 Likes