So why do other than casual (professional?) players loath “casual” (doesn’t live to raid) players so much?
it’s not like we’re ganking you. There are tons of raiding guilds to join. You never even need to interact with us.
Same applies to RPers. Why do non-RPers despise us so much? For that matter why join either of the two player dedicated RP servers? It’s not like you don’t have options to never see an RPer for the rest of your lives.
I just don’t get it.
             
            
              
              
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They don’t.  It’s false narrative brought up when issues with game systems get brought up.
             
            
              
              
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              because changes that help the casual playerbase usually harm the hardcore playerbase
             
            
              
              
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              It’s simple: Posturing… People like to pound their chest like a gorilla with their mob mentality. They want to feel important and part of something. Sadly, they do not know or understand that they already are.
             
            
              
              
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              Because of things like Torghast. It was challenging, for like a hot minute.
But if I were to generalize it, I would say the sides don’t like each other because of a perceived waste of development resources to appease all play styles.
             
            
              
              
              
            
           
          
            
            
              Called generalization , because a part of them act this way , people tend to group them all together to fit their narrative …
Happens a LOT in real life sadly …
             
            
              
              
              
            
           
          
            
            
              exactly this it’s just a weird diatribe used to backup inane arguments
             
            
              
              
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              The thing the elitist trolls use to look down on ‘casuals’ is the idea that the game gets changed in ways they don’t like to ‘cater to casuals’
             
            
              
              
              
            
           
          
            
            
              I think Torghast is a perfect example as to why.  You had tons of players who hated Torghast because it was too difficult for what it rewarded.  You also had your players who thought it was great being difficult.  When it was nerfed who are the ones happy and who are the ones mad?
             
            
              
              
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              Because competitive players put a lot of time and effort into achieving what they do. They only tend to clash with “casual” players if those casual players are advocating for equal rewards despite only participating in content that takes no effort.
I don’t think anyone gets mad at anyone else for playing the game differently as a standalone thing.
             
            
              
              
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              Because they’re neglecting their IRL life and have to feel superior somehow. Plenty of high end raiders aren’t like this, but man, there are some socially deficit people playing this game
             
            
              
              
              
            
           
          
            
            
              It’s a mixed situation.
Generally speaking the “true” elite are not browsing WoW forums to clamp down on the casuals (maybe a few of the like “entitled” ones that have friends that carried them or just really toxic kids).
The top players are likely way too busy sitting in their relevant discords siming numbers / discussing strats / consuming game content to really bother with the rest of the folk.
Likely the ones really discussing such nonsense are some segment of AoTC raiders and 1600-2.1k rated PvP players; folks that feel they accomplished something big that sets them apart but fail to realize over 40% of the playerbase has accomplished similar goals.
The reasoning, because of development resources most likely; a “casual” player is assumed to not of given up enough time into the game compared to them and they feel their opinion is of more importance as a result and there is an underlying of “fear” that the new player’s idea (be it good or bad) might invoke some level of change where they might feel the game is in a good state of affairs.
             
            
              
              
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Link me stats without just saying a website name. I’ve heard this before (probably from you, tbh) and am incredibly skeptical that these numbers are being interpreted correctly. “40% of players in [patch x.y] who killed at least 1 Heroic raid boss achieved AotC by the end of the patch” seems more likely.
             
            
              
              
              
            
           
          
            
            
              I think it’s because casual and bad are used synonymously.
             
            
              
              
              
            
           
          
            
            
              Why do you think this only goes one way? In the PullTheRipcord thread half the arguments against the Ripcord basically boiled down to “it doesnt affect me but it makes hard-core players upset, so I want to keep covenants locked”. Maybe just everyone sucks, dude.
             
            
              
              
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              Hardcore players use casuals as a scapegoat for all the things/changes they don’t like about the game.  And vice versa.
Happens because the game is trying to include everyone.
             
            
              
              
              
            
           
          
            
            
              It’s a side effect of being human.  So long as there is difference,  people will hate each other for those differences.    This seems to be our natural state.   As it repeats again and again over any minor difference.
             
            
              
              
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              https://www.worldofwargraphs.com/global-stats/achievements/achievement-category-15271
I believe Blizz has an API that can be used to fetch up-to-date metrics but IMHO this dump here is good enough for the purposes of discussion.
As far as PvP metrics go… little bit harder to go by without active monitoring as there isn’t a way to capture past results AFAIK.
             
            
              
              
              
            
           
          
            
            
              
Except that they weren’t true.
People thought getting reasonable loot drops in legion/ bfa was frightened upon by the “elitists” because it allowed them to gear up at a reasonable pace.
Elitists don’t care what casuals wear.  It takes more than gear to do high keys and heroic/ mythic raiding.
But somehow that got turned into one of these fallacies.