So. When survival gets in inevitable rework

A trap and melee explosives are 2 diff things

an explosion suddenly doesn’t ruin your game and suddenly doesn’t hurt your pet or allies if it’s on the ground instead of thrown. got it :ok_hand:

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It ruins survival for sure.
It made sense as ranged spec but not anymore

The extent of that fan art Dwarven tech was an explosion in a metal rod, not the spacefaring elder race’s grand machines’ lightning sniper rifle you’re pretending is somehow more “natural” and “primal” than a freaking bombardier beetle or a jar of flammable pitch.

You need more advanced tech just to fire a blunderbuss than to make a Wildfire “Bomb”.

so an explosion ruins the game when it’s far but not close? how do u figure? why would it hurt you if you’re in melee but it wouldn’t hurt your pet if it’s at ranged?

can’t believe a melee survival critic has absolutely zero consistent beliefs and is constantly changing the goal posts of what is and isn’t acceptable realism in a fantasy video game

The goal post was moved when blizz made surv melee

However, even as a ranged spec, explosions dont fit hunter theme at all in amy way shape or form

CoD is out there if you wanna RP an army vet

how do you figure? the class has always had explosions. it fits by the very definition of always existing.

are you frustrated that your made-up version of the class isn’t real, hasn’t been real for 21 years, and will never be real?

er are guns okay or are they not okay

Surv had a broken identity hence why they had to make it melee spear hunter in legion and its still a lost spec nobody plays because it lacks a clear theme that fits hunters theme. Mostly because of the grenades.

Explosions never made sense on hunter at all

did you know just last expansion more people played survival than marksmanship? does that mean “archery guy” lacks a clear theme and doesn’t fit the class? archery guy definitely doesn’t make any sense on hunter

yes they do? why are you upset the class has used technology since day 1 in a setting with tanks and helicopters?

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Archery is the first form ppl used for hunting and spears also. ???
Tech is used by gnomes goblins and dwarves not nature theme hunters

Gun is only thing that makes sense not explosives
Thats for terrorists not survivalists

“nobody plays survival because it doesn’t make sense”
“oh marksmanship has even less players than survival? that doesn’t count”

the class has never been nature themed. you are mad at something you made up yourself. the setting has always had guns, tanks, boats, helicopters, etc.

what do u think a gun is? how do u think a gun shoots out bullets?

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The gun doesnt kill yourself and your companion in melee range

In other words, surv is a dead spec in its current form

why do you keep bringing up friendly fire? do you really think that’s something to consider or helps ur argument at all? do you know literally every spec in the game immediately stops making sense if you try to think about friendly fire?

guns work by miniature explosions by the way and are far more high tech than a bomb.

survival had more players than marksmanship VERY recently. by your own logic this means markmanship fantasy 1) doesnt make sense 2) doesnt fit the class 3) a nonsense fantasy

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well for me i don’t really care about the realism part. most people just seem to expect a melee hunter and wonder why half the tree is bombs. that’s why i think if you threw a spear that did aoe and caught everything on fire, people wouldn’t be constantly bringing it up because it just makes sense for a spear hunter. the gameplay wouldn’t change, but the spec would look a lot more cohesive. they also could also do this with the random tiny crossbow. then when you gain a buff called tip of the spear, you are actually buffing a spear and not a random shot or bombs and wondering why you are melee.

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which makes your opinion at least respectable! until -

this is an idiom! tip of the spear refers to the forefront of an action! it’s not an actual spear much like raptor strike is named after a bird of prey and you don’t throw an owl at your enemy or mongoose bite not involving mongoose or biting!

“tip the spear” is clever wordplay! it does not require you to have a spear equipped!

what happens do your “spear hunter” idea when you realize that transmog exists?

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im guessing about transmog you mean ppl that transmog a sword instead of a spear so im just gonna say the same thing when a DH transmogs axes. they are still the warglaive spec.

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I think the new Tip of the Spear is a redundant and therefore fairly crap mechanic that just makes Survival feel more sluggish rather than thematic…

…but your pet is the “tip of the spear” in that metaphor, anyways, so it never had to be about the spear attacks.

The only reason it was about the spear attacks before was so that you’d be free to use your CDs whenever while Tips would just be an relative-uptime-maintaining mechanic.


Tbf, I’d feel far better about new Tips if all or virtually all RNG-CDR were avoidable and it weren’t so bankable. But since our skills are tuned to make it obligatory before Explosive Shot and Fury of the Eagle and the latter can be randomly reset, it does presently feel less like playing around one’s pet than just a weird ammo-margining mechanic.

  • (And even limiting Tips to spear attacks would still leave FotE slightly in conflict with Tips, as KC generates Fury while FotE —simply by not spending Fury over uptime— therefore depends on its partial redundancy and can therefore see increased priority conflict the more your reset KC.)

But, anywho, main point again — the pet is the spearhead / tip of the spear anyways, so it’d only be for gameplay reason —not for naming sense— that it’d be limited to basic spear attacks.



Moreover, though…

I mean, have you seen Frost DK, or Unholy DK, or Enhancement Shaman, or Retribution Paladin? These all buff or unlock ultimately ranged attacks.

And of all those melee with some amount of ranged capacity, Survival has historically made the most sense to have tools for maintaining relative/effective uptime by nature of being a Hunter, just as MM and BM have had over other ranged.

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im gonna be honest ive never even heard of this metaphor lol. my point was basically you have these spear references and everything in my idea would be a ranged or melee spear anyway.

i am not really talking about changing any of that. in my head this is just ranged things changing animations. this could even be a glyph for all i care but i still think it would be more cohesive and better than the current spec which is just abunch of random weapons.

what is not cohesive about an adaptive ranger using a variety of tools? i don’t get what the problem is with it?

By changing the exploding shots into… little exploding javelins?

I mean, I’m all for the visuals choice via glyphs, sure. I just don’t see how that’d be any different. It’d be no less eclectic or “random”.

Outside of bad concept art, spears aren’t a theme by mere nature of being spears; they’re a theme through their functionality. But if you happened to have a crossbow via which you could deliver a shot whose impact force is irrelevant and whose payload (be it poison or explosive) is apparently just as potent as you could deliver via a javelin, then the extra space used unnecessarily on a far larger missile isn’t a functional difference.

  • P.S., all two-handers should likely have an extra half-yard or so range over one-handers, but of all specs to deserve a range extension, you’d think it’d be the one forced to use polearms/staves. Ideally at a full yard again.