As of right now in Alpha using Ravager no longer replaces Bladestorm. Arms Warriors can use both simultaneously. This is an amazing buff but was not mentioned from Blizzard as a change they were making. Considering how massive this is I’m concerned this is just a bug.
This is really the first time that Ravager has been actually really good. I think not tying it to Bladestorm makes Arms Warriors have another button that feels really amazing to use. It ties in together really well with the kyrian ability and gives Arms Warrior’s the ability to pull off extremely satisfying combos.
Having access to Ravager, Bladestorm and the Kyrian ability has mitigated the biggest issue Warriors face during expansions. The slow climb to attaining reasonable rage regen is GONE. It’s amazing how much more fluid Arms Warriors gameplay is due to just this change alone. I’m super hopeful that this will be sticking around as it makes Arms Warrior feel very very good to play.
It’s cool, but it means no Anger Management which badly hurts your sustain, and Arms still hasn’t got anything really resembling a baseline DPS cooldown, so you have no burst.
New Ravager is basically equivalent to what you can currently do by taking Gathering Storm traits and Warbreaker. It will give you some big AoE burst, but it’s only going to be useful in extremely niche scenarios.
The Covenant ability Condemn is what I’m really interested in. More damage than Execute, but also Shadow damage, so not mitigated by armor. Currently on the Alpha execute is 112% AP Physical damage, whereas Condemn is 120% + 135% Shadow.
That is a question of tuning and how a given fight or dungeon plays out. God knows there are no shortage of raid boss designs that call waves of dangerous adds at predictable intervals, and high-end mythic encounters have moved away from spamming your major cooldowns the moment they’re available. N’zoth and his extremely narrow windows of vulnerability come to mind.
Colossus smash, bladestorm.
It’s burst on anything, not just AOE. Also not that niche based on how game design has looked over the last few years.
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