So what does Overwolf actually own?

From what I can read it seems like they only now own Curseforge. Meaning if we want to access addons through a third party addon program we have to use Overwolf since they are being mean and wanting to block other programs accessing this site.

But have we all forgot there is another addon site that still seems to be standalone that we can use?

~https://www.wowinterface.com/addons.php

Unless I am mistaken it seems this site is a standalone site from Curseforge that we should be able to, probably with their permission, use third party addon programs and access updates this way.

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The issue is that most addon authors only bother updating their curse versions. Or worse, only bother uploading to curse and no where else. That’s the issue. Curse has a near monopoly on the wow addon scene and that, is ultimately the source of the issue now since curse is soon to get monetised and locked down in ways that would make even Bobby Kottick blush.

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From what I can tell, the part that’s causing everyone so much consternation about it is that they’re going to block anyone who doesn’t play ball from using the Curse APIs to develop addons. While not everyone addon uses it, a lot do.

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So we spread the news instead of trying to get Blizzard to stop Overwolf from being the sold proprietor of addons to get everyone to host their addons on another site.

That is if this is not true.

Yes, WoWInterface would work as it’s not Curse, they are just platforms…

However, it would be more akin to iPhone vs. Android. Most apps are available on both phones, but some are only on one or the other.

Curse is the site that MOST mod authors prioritize, so until that changes, it’s kind of a done deal we have to use Curse and it’s ‘owner’ whoever that happens to be.

The Wowup creator already made a Patreon post saying he got a cease and desist letter from Overwolf.

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Don’t know what “Wowup” is but I imagine if they are able to block it then it’s a mod upload site, then they are using Curse API in how the addon autoupdates, which is completely different than them blocking a mod. If a mod update site is copying the Curse API, that’s absolutely something they can and should do. A mod itself shouldn’t be using any sort of API from Curse, as that’s not what an API is.

Could they handle the traffic? The bandwidth has to come from somewhere and has to be paid for.

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Issue is addon authors would have to ensure their versions posted on there are up-to-date (That is if it’s even posted on there).

The core of this issue though is how Overwolf is going about this whole sh*tshow. Threatening the devs of apps like WowUp to either build in their stupid advertisement platform or their API access will be blocked is a great example of why so many dislike Overwolf.

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They’re going to block other addon downloaders from accessing the Curse API, they can’t block addon creators from uploading somewhere else.

I’d much rather see the person making WoWUP get in touch with wowhead and they both work together to improve wowinterface (wowhead’s addon site) as a viable alternative for both users and creators.

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Man that blows hard, guessing they are going to do that to all the other addon managers also.

I don’t remember hearing this. I only remember hearing they were threatening to try to stop other add-on management apps from working.

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As someone who’s never used the curse client and always updates addons manually, I don’t see the big deal. Updating addons manually isn’t difficult, folks.

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That’s a matter of opinion and depends on how many addons you use.

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I have like 70 addons, updating them manually would take considerable time compared to using an addon manager, especially considering I have no idea what ones are even needing to be updated, I would have to go through and download them all just to be safe.

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Think from an add-on devs. perspective. I have had my own out there, so I have a little experience here.

You just spent weeks or more creating an add-on and you want others to try / use it for … ego?, donations?, numbers? or just because you just think others will find it useful. So, you put it where you know the most people will find it. Right now, that’s been CurseForge. It’s like selling something from Walmart or Amazon, you know you’ll get the audience.

To beat Curse, a replacement would need:

  1. A downloader app for users
  2. Features to make developing easier / better (equal or better than Curse).
  3. A way for a limited set of add-on developers to make a little money. Most get nothing.

If the services from the replacement were better, many developers would move or at least replicate to the new service.

Better still, if the new service posted automatically to CurseForge AS well so you didn’t have to, you’d be getting both from one service… developers would switch and eventually CurseForge would become irrelevant.

What does Overwolf own?

They own the computer services from where the add-ons are downloaded and process by which users must download. They want to force you through their experience because that “experience” is how they advertise to you. If other downloaders by-pass that experience (like skipping their ads), then they are paying for computer services to host add-ons and getting no income for it.

The poison pill that might have developers move is if Overwolf asserts some sort of ownership of and add-on that’s in their repository.

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and in time we will gravitate towards a better service once the word gets out.

If there was a “better service” from a developer perspective.

One that reaches a broad audience
One that makes deployment easier.

Forcing people to use their downloader and see their adverts isn’t “worse” if that’s how developers get a few nickels. They’ll side with Overwolf.

Developers will move to where the audience is… first and foremost.

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This doesn’t happen overnight, but I can assure you I will do what I can the moment I get inconvenienced by any changes to what my status quo currently is.

how many addons do you use?