So WHAT did the dev team focus on?

Given that we have:

  • No archaeology
  • Professions mostly untouched outside of linear expansion
  • Classes “unpruned” but little synergy between most unpruned skills and existing playstyles
  • Mostly unchanged playstyles from Legion/BFA
  • No new battleground
  • Lacking class balance
  • Bugs aplenty
  • No new races
  • No allied races
  • No heritage armours

I wonder what the focus for the development team was? What do you think?

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Money!

/10char

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That sweet sweet cash.

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Uncle Bobby needs a yacht you peasant!

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Isn’t a popular nickname for “Shadowlands” actually “Systemlands”?

Because they added in so many systems?

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So you’re saying they focused on too many systems? And it took up all their development time?

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Not just that but a 200 footer. Can’t show up in a 150 footer. The other boys will make fun.

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Not necessarily. I also think many things you stated happen every expansion, and are just part of the cycle.

For example. Always bugs. Classes always imbalanced.

I would say playstyles have changed from Legion/BFA for many classes.

The bugs of this expansion are way more than the other ones. And that’s saying a lot since BFA was probably the most buggy expansion to launch.

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I disagree. Feels about the same.

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Got a source for this?

Not a link, but empirical evidence and looking into alpha-beta cycle to the game releasing would back me up.

Marketing the game by giving an illusion of a fun game and hyping the h*ck out of it.

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Anecdotal but I dont remember any WQ being broken for 16 weeks straight in BFA. I don’t remember character animations bugging out/not firing, etc in other expansions.

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Oh I forgot to add to the list - broken scaling.

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How has no one said Torghast yet?

:clown_face: :rofl:

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Remember the A/B dev team argument? RIP.

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I think they laid off the A team in the mass layoffs tbh.

(that’s a joke. before someone aCkShUaLlY’s me about how it was support team that got laid off, not devs :roll_eyes: )

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Donuts maybe?

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Adventure Tables.

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