I hear their combat racials are very good for offense.
Therefore the solution is to either pick and overperforming class and make them unstoppable.
Or take an underperforming class and make them usable.
I hear their combat racials are very good for offense.
Therefore the solution is to either pick and overperforming class and make them unstoppable.
Or take an underperforming class and make them usable.
DK sounds fun to me, since mechagnomes aren’t completely living flesh.
their allied race armor is solid plate. would be a waste to be a plate class with that.
Are ther some nifty mechanical Hunter pets yet? If so, that’d be pretty rad.
Yes, but theyre all cunning (aka useless). Not to mention, bm and survival are both miserable.
But MM is fine then?
How about a shadow priest then? They are kind of death-themed too.
I think a rogue would be cool. Sneaky little killer robot
Whatever wears a skirt or dress
Shame they can’t be Shamans. A cyborg throwing lightning bolts! Why isn’t this a thing?
Ill race change this character to one
(Basically a Warrior)
squeak CLUNK squeak clunk …steam rushing noise yeah real stealthy >.>
If they’re next to a siege engine, you’d never know they were there! It’s perfect
TBH I find Mechagnome to be an odd race that don’t fit in with any class.
Maybe a miniature inspector gadget gnome with a helicopter hat as a mount.
I’m making a monk. I wanted another paladin, but it’s not an option for them, so I’m going with my second favorite class. Her name shall be Babyglados
be a mage then you can tell people you are a techno wizard
https:/ /rifts.fandom.com/wiki/Techno-Wizard
Or create 5 clones
Any magic class feels extra weird for mechagnomes. How do they summon magic with mechanical hands? It’s just not possi le. Only the physical classes work for me: warrior, rogue, hunter, and maybe DK since the power comes from the runeblade.
I don’t think I want another mage.
My Mechagnome is gonna be a monk.