Yeah, another spam of a tried and trued topic so far gone........
Second Life is over there >>>>>>>>>>>>>>>>>>>>
I just want another MoP style farm.
11/09/2018 10:28 AMPosted by PaladinaSo everyone gets to hide in their house like with garrisons, leaving behind a ghost town of a playing field, no thank you!
Except you're thinking in terms of previously failed experiments.
If you could place this 'housing' anywhere in the virtual world and they weren't phased, and could support individuals, guilds or guild alliances, then it would be fine. You might even find more of the open world occupied.
If housing was dynamic, i.e. it could grow, be defended by hired guards, had a leader or icon of leadership that could be taken for a raid reward. If raiding player / guild housing became a thing, you'd actually have to put some effort into keeping them fully functional. With the right difficulty level, it wouldn't be a pushover.
It could be set up as a trading post to make money for the guild.
This would probably appeal to a mix of players, hell when the Horde used to raid Stormwind, there weren't many Alliance that didn't try to defend it.
If blizzard truly believes housing can't be implemented in a way that doesn't have the cities become ghost towns then all it says about the devs is they are incompetent and unimaginative.
The trick is to not give player housing anything that a player actually needs to play the game. If a player can't access the AH, bank, transmog, portals, profession vendors, and everything else of that sort then they have to leave their house at some point.
The trick is to not give player housing anything that a player actually needs to play the game. If a player can't access the AH, bank, transmog, portals, profession vendors, and everything else of that sort then they have to leave their house at some point.
11/09/2018 10:26 AMPosted by HagrisNOW can we get some Player housing, 14 years in and you have the technology. Why not? What is the deal? We could be so creative! So much time could be invested in all the Trophies, pets, etc etc.... Still hoping one day :(
Yes, but only if they have plots of purchasable land and actual real estate. It should be a market and not just an instanced ffa, at least in my humble opinion anyways.
I think guild garrisons would be better.
11/09/2018 10:28 AMPosted by PaladinaSo everyone gets to hide in their house like with garrisons, leaving behind a ghost town of a playing field, no thank you!
I think it was just implemented poorly, so Garrisons gave you a bad impression of housing.
11/09/2018 10:26 AMPosted by HagrisNOW can we get some Player housing, 14 years in and you have the technology. Why not? What is the deal?
I know why -- because it is a massive waste of dev time. ESO has it, because players have to pay hundreds of dollars (not game gold) for a house and its furnishings. But WoW does not do that -- in WoW it would be free.
The devs saw that it sucked in other games. DAOC (one of the 3 most popular MMOS in 2002-2004 when WoW was being designed) had player housing. I had it. My guild had it. It was lots of fun...
...for about 3 hours. That's it! You enjoy decorating and re-decorating for maybe 3 hours of gameplay. Then nothing else, for the next 5 years. And those 3 hours for each player are not worth 800 hour of dev time.
What would you use player housing for, that you cannot do now in Garrisons? Nothing! I can (and do) hearth to my garrison, mail, repair, hearth from there to the Ashlan city and from there to any faction city.
At least in DAOC, we used player housing for the auction house. The AH interface was in that zone: you looked things up centrally, then to buy the item had to run to the player's house and buy it there.
I second, third, and fourth this notion. As a veteran of EQ2 I LOVE how robust their housing and guild hall system is. I mean in EQ2 you can literally take a plot of land and build a village on it, lol.
11/09/2018 10:28 AMPosted by PaladinaSo everyone gets to hide in their house like with garrisons, leaving behind a ghost town of a playing field, no thank you!
People won’t hide in their houses unless they are RPing in that setting.
11/09/2018 03:28 PMPosted by Karix
What would you use player housing for, that you cannot do now in Garrisons?
When I find my in-game wife, we go there. Start a fire in the fireplace, kick off your boots/shoes/hoofcvovers/pawpadprotectors and sit at the table with your in-game partner. Your housekarl brings you sandwiches (vegan options available) and the orphans you adopted last year come around the corner to give you hugs.
After your sandwiches are done, you tell stories of your adventures while your game-spouse and you help housekarl wash dishes and the kids play in last rays of sun coming in through the well-washed windows (housekarl is very studious about dust and smears).
Housekarl tips his hat to you, the dinner duties done, walks out into the darkening evening air and off to his own place. You sit down near the fire with game-spouse nearby, reading a new chapter of Dungeon Journal, preparing for what might be an epic battle tomorrow evening, spouse helping with the unknown words like "proc" or "HPS".
When the fire wanes and the candles flicker, it's time for bed. You scootch adopted oprhan kids upstairs, over the stair rugs you acquired after killing 4538 elite boars in Dun Morogh for the tokens to give to the housing vendor (the feat whose tale you regale to any visiting heros gladly) and /kiss /whistle to game-spouse before heading upstairs to prepare for bed yourself. Game spouse douses the flames in the fireplace, glowing embers radiating the soft, warm light for the trip up the stairs.
Orphans ask you for a bedtime song, you deftly pluke a gentle tune from the lute picked up from a rare legacy drop from old C'Thun, and at the end of the last well-placed chord, you all say "goodnight moon."
The hallway walk to you own bedroom addition (purchased from the room carpenter for the price of a yellow-texted "Corpuscle of G'Huun") walks you over the common rugs in the hallway. You remember that there were many other choices, very expensive or very rare, but this simple, cheap white-text rugs just look the best. Simple, functional and just right on these wooden floors. Game-spouse smiles as you enter your room. You look around at your setting, the rim of light showing in the window from the lights outside, the warmth still coming up through the floorboards from the dying fire downstairs, close the door and thank the devs for this place. The place you know is yours, you in-game player, housing.
At least, that's what I'd do if I had something better than the garrison.
Garrisons were player house..
I rather have a small ver of Garrisons for Guilds. I don't care about housing but have a guild base would be cool.
*Points to DAoC housing*
I rather have a small ver of Garrisons for Guilds. I don't care about housing but have a guild base would be cool.
*Points to DAoC housing*
11/09/2018 02:00 PMPosted by FliktargIf blizzard truly believes housing can't be implemented in a way that doesn't have the cities become ghost towns then all it says about the devs is they are incompetent and unimaginative.
The trick is to not give player housing anything that a player actually needs to play the game. If a player can't access the AH, bank, transmog, portals, profession vendors, and everything else of that sort then they have to leave their house at some point.
Not to mention, putting all the items to be collected for housing out in the open world and instanced content gives players another incentive to play the content with other players. And using a ward-system for housing, where you have 40-50 plots of player housing held together in an instance means players won't be isolated and will see other players and their housing. It would be like having a class hall system for player housing.
At its roots, WoW is a game about collecting and vanity. Player housing fits right into those notions.
11/09/2018 12:57 PMPosted by ÓbviousCommon misconception.
Source: Wildstar housing
Really? Can you show me your house? Just go log in and...
...oops. Sorry!
11/09/2018 04:07 PMPosted by Sagitarius11/09/2018 03:28 PMPosted by Karix
What would you use player housing for, that you cannot do now in Garrisons?
When I find my in-game wife, we go there. Start a fire in the fireplace, kick off your boots/shoes/hoofcvovers/pawpadprotectors and sit at the table with your in-game partner. Your housekarl brings you sandwiches (vegan options available) and the orphans you adopted last year come around the corner to give you hugs.
After your sandwiches are done, you tell stories of your adventures while your game-spouse and you help housekarl wash dishes and the kids play in last rays of sun coming in through the well-washed windows (housekarl is very studious about dust and smears).
Housekarl tips his hat to you, the dinner duties done, walks out into the darkening evening air and off to his own place. You sit down near the fire with game-spouse nearby, reading a new chapter of Dungeon Journal, preparing for what might be an epic battle tomorrow evening, spouse helping with the unknown words like "proc" or "HPS".
When the fire wanes and the candles flicker, it's time for bed. You scootch adopted oprhan kids upstairs, over the stair rugs you acquired after killing 4538 elite boars in Dun Morogh for the tokens to give to the housing vendor (the feat whose tale you regale to any visiting heros gladly) and /kiss /whistle to game-spouse before heading upstairs to prepare for bed yourself. Game spouse douses the flames in the fireplace, glowing embers radiating the soft, warm light for the trip up the stairs.
Orphans ask you for a bedtime song, you deftly pluke a gentle tune from the rare lute picked up from a rare legacy drop from old C'Thun, and at the end of the last well-placed chord, you all say "goodnight moon."
The hallway walk to you own bedroom addition (purchased from the room carpenter for the price of a yellow-texted "Corpuscle of G'Huun") walks you over the common rugs in the hallway. You remember that there were many other choices, very expensive or very rare, but this simple, cheap white-text rugs just look the best. Simple, functional and just right on these wooden floors. Game-spouse smiles as you enter your room. You look around at your setting, the rim of light showing in the window from the lights outside, the warmth still coming up through the floorboards from the dying fire downstairs, close the door and thank the devs for this place. The place you know is yours, you in-game player, housing.
At least, that's what I'd do if I had something better than the garrison.
Now I want the ability to get NPC families with player housing.
I'd rather have a guild hall then player housing. I'm probably in the minority of people who are unimaginative and prefer 'decorations' that provide an actual function, and most might think that kind of person would be against player housing.
But the reality is that if other people would enjoy spending hundreds of hours on decorating their player housing, whatever form that housing takes, then that's more time they're spending subscribed. The more time people spend subscribed, the more life there is to the game. My guild has gone through rough patches where I find myself to be the only one logged on, and it's not a great feeling.
My only concern with player housing is longevity. If we do get player housing, it needs to have a variety of options for design and layout, possibly even locations. Other then that, I consider myself for player housing, though maybe not for the same reasons many are.
But the reality is that if other people would enjoy spending hundreds of hours on decorating their player housing, whatever form that housing takes, then that's more time they're spending subscribed. The more time people spend subscribed, the more life there is to the game. My guild has gone through rough patches where I find myself to be the only one logged on, and it's not a great feeling.
My only concern with player housing is longevity. If we do get player housing, it needs to have a variety of options for design and layout, possibly even locations. Other then that, I consider myself for player housing, though maybe not for the same reasons many are.
Way to be disingenuous; by the way you don't need to touch the Crown store to use ESO's housing system and nothing on the store costs that much by any stretch. The most expensive property is a hundred dollars in Crowns and that's because it's as big as !@#$ing Stormwind.11/09/2018 03:28 PMPosted by Karix11/09/2018 10:26 AMPosted by HagrisNOW can we get some Player housing, 14 years in and you have the technology. Why not? What is the deal?
I know why -- because it is a massive waste of dev time. ESO has it, because players have to pay hundreds of dollars (not game gold) for a house and its furnishings. But WoW does not do that -- in WoW it would be free.
Also, pity to hear that DAOC's housing system sucked, Blizzard will just have to copy the successful systems employed by EQ2 and ESO then.
11/09/2018 10:28 AMPosted by PaladinaSo everyone gets to hide in their house like with garrisons, leaving behind a ghost town of a playing field, no thank you!
That kinda happened because of the whole AH/Profession buildings thing inside the garrison... if they had excluded those and let in just the quest table (like in Legion), more people would have been outside as they would still need to gather/craft to level up those.
Garrisons were Blizzard's take on Player Housing. Unfortunately, given how poor they were, I doubt we will see PH from Blizz, if at all. If we do, it'll be many years down the line.
And yes, I am aware that Garrisons were not true PH. Unfortunately, that's not a distinction Blizz is likely to make.
And yes, I am aware that Garrisons were not true PH. Unfortunately, that's not a distinction Blizz is likely to make.
Player housing is equivalent of standing on Ironforge bridge ok? It’s been over a decade for most of us, garrisons are there for you, plus you have a garrison hearthstone? Seriously. What’s next dance studios?