I seem to hit a brick wall in Darkshore. Lvl 14 warrior. Attacking anything 1 level above me is risky. 2 levels above me, I almost die. Currently, all I quests I have now are orange/dark red, meaning enemies for said quest are anywhere between 16-19. Again, as a level 14 warrior wanting to be a tank, attacking anything 1 level above me is risky. 2, I almost die. 3, I just avoid like the plague. Scary stuff. 4? Yeah. No. There is 2 quests that are currently my level, one is fishing and the other is a buzz box requiring me to kill enemies 2-3 levels above me. I’m about to leave Darkshore.
So, Is that par for vanilla? Do I just grind til I reach a higher level?
Sounds normal for a warrior. Yes, leave darkshore and go do some other zones. Then come back later.
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You can grind or just go to Loch Modan or Westfall to quest there.
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This is normal. Go level in every zone possible, go to loch, go to elwynn, stick to green/yellow quests. If you only have oragne it’s time to leave
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Yes it is is normal for some zones to just suddenly jump up in level.
14 is a good level to head to Westfall were you could probably manage to get to 18-20 for a Deadmines run before headed into Redridge or back to Darkshore.
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Guess its time to use my powerful warrior muscles and run to another zone.
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I honestly can’t imagine how ridiculously difficult leveling must have been in 2005 considering the plethora of guides resources available to people now. If you want to quest to level you literally have to make your way across the map dozens of times.
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Yes. You should pick mobs at your level or 1 or 2 below. Most melee should do this.
For a hit to connect, it high impacted by the check of the weapon skill versus the defense skill. If they are 1 level higher than you, you have a deficit of 5 in weapon skill vs defense, making it harder for you to hit the mob and increasing chances of glancing blows. This gets worst as the level gap increases.
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Nothing is more fun than seeing your health chipped away while you keep seeing miss, miss, dodge, parry, miss, parry, dodge, miss, parry, dodge on an enemy 1 level above you. I literally died to a level 15 bear because my warrior decided to have some oopsy misses.
At least I found 6 copper veins after it. So, that’s something good.
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Just hop zones, you’re going to be needing to do it a lot.
Id say loch or WF next zone and come back to darkshore at around lv 18-20
Might as well get the whole Westfall run knocked out now. You’ll want it so you can get to Duskwood and the eventual STV north section. Going the Ashenvale->Stonetallon->Desolace route is a slow descent into madness and disappointment.
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Warrior
Struggling
Yup. Thats pretty much par for course.
I went back and forth between Darkshore and Loch Modan as a warrior and then once I was DM level did the quests for that.
Hopefully that helps
I went from 1-18 in darkshore/teldrasill with no issue. But thats after knowing the route i needed to take and starting darkshore at ~10.5. Seems a bit premature but if you went there early you may be a bit behind.
Plenty of resources existed back then (once the game had been out for more than a few months), just maybe in different forms than right now. I don’t currently use any sort of questing guide or add-on so I don’t know exactly how much different that experience is from how I play.
Certain things, such as the Wetlands run for alliance, quickly became common knowledge. All you had to do was talk to other players in general chat or your friends or guild-mates and they would tell you. Sometimes people would even tip higher level players to help them have a smoother Wetlands run if they wanted to do it at a super low level.
I’m guessing that questing add-ons are in a lot of ways just an in-game streamlined version of the resources we used to use outside the game. I remember I had bookmarked a webpage that had a very nice world map where someone had added in the color coded level brackets for every zone in the known game world. So you could look at Kalimdor or Eastern Kingdoms and within a few seconds you could see which zones were 10-20, 20-30, 15-25, and so on. Another map had done up all the current flight paths. Believe it or not once the game had really established itself actual paperback books called game-guides could be used that had tons of info. I’m actually really enjoying the circa 2007 Bradygames battle chest guide that I bought when I briefly held a second account and kept when the sundering happened so that I’d always be able to remember the game world as it was. I love the pages for each zone that number all the little sub-zones and tell me what mobs I can find and their level, where the quest givers are and what level quests they give, where the flight points are and what faction they are.
Sometimes I would spend some time adventuring and looking for a place or an objective based on clues in the quest text. The things that I spent the most time figuring out on my own are the things that I remember best now, over a decade later. Yesterday I didn’t have to look up the location of Sarltooth in Wetlands because I remembered exactly where he liked to hang out from the one time I spent a good long while trying to figure it out without additional resources. Other times if I was feeling impatient I could almost always just alt-tab over to wowhead and look the quest or objective up and be given as much information as I needed and much more. Not just the location maybe of a mob, but it’s wandering pattern, things it might drop, player comments and tips on how best to approach taking down a difficult mob.
Killing equal level mobs is the most efficient thing to do. (level wise)
I’d do the Darn to IF run, pick up new weapon skills, and then tram to SW for the rest of your skills. Off to Westfall for the quests, and find a nice gnoll camp you can break, and camp it for as long as you can.
At the risk of parroting; it’s completely normal. You will have to go back to a zone two or three times just to finish off all the quests at current level, and even Stranglethorn was done in four parts last time I went through.
Look up a level zone map and go to zones with the same levels as each other, so you can bounce between them all when the mobs and quests start to turn orange.