We basically get the same gameplays and mechanics for this expasion. For 7.0 we have lengendary weapons to upgrade with, for 8.0 we have the heart of Azeroth and the related gears, for 9.0 we have shadowlands lengendaries and renowns. But for Dragonflight and TWW we only get these boring, costly, time consuming professions? What a shame! I don’t wanna keep crafting the same gear until I can finally make a good one. And I hate trying to find someone craft an item for me in trade channel. Bring me back my core mechanics we had in the previous expensions.
Yep. Each zone is basically a zone from the last expansion. And I’m pretty sure I see a few recycled content, not counting the BUGS that we have seen in past dungeons. Lots of reused content.
Yeah, and people hated them. The community as whole told Blizzard to stop basing their expansions on single expansion progression systems, and they listened.
That’s not even remotely true.
There are also a lot of people complaining that Dragonflight’s profession system is extremely overwhelming and stressful. I mean it’s hard to find out a mechanic that works for everyone but this one definitely not.
I’m not a fan of this new crafting system, so I agree with that much, but I think these zones are exceptional.
I’m highly disappointed in this xpac. My first early start since Legion. I’ve already lost interest. I know it’s too early to say that since a lot of content has yet to be released but I can already tell that Blizzard hasn’t changed a bit which is why I left after Legion. So, no more sub for me.
The reredone crafting system feels like a mess, but I’m absolutely flabbergasted that anyone would want to go back to the absurdity of back-to-back borrowed power systems. Those were all pretty universally panned because of all the effort you put into them, classes feeling incomplete without them, and then the whole thing getting chucked out of the window anyway. I’m glad they did away with that in DF and hopefully we don’t see another one in TWW.
I enjoyed the crafting system in DF, but it does feel a little weird seeing virtually the same skill point system just reskinned for TWW.
Same. I’m just sitting AFK trolling forums and reddit instead. It’s more fun than this mindless slog of a rehashed expac (plot and assets, all rehashed, so freaking boring)
Well, what you are talking about is borrowed power and y’all complained about that so we get these types of expansions now. This is what no borrowed power looks like.
No it does not have to be. ‘No borrowed power’ doesn’t mean each expansion should be exact same with the previous one. And the current profession system is terrible, wasting your time and gold to craft tons of the same useless gear until you can finally make a 3 star one with the highest ilvl. The item upgrade system is garbage too. It is unclear and complex. I cant believe 4 new maps with reskined currencies and profession items would cost 50$.
Yeah and when you ask if anyone of these who say that they are “overwhelming” and “stressful” if they tried it even just once, most say no. And those who do say yes typically change their critique to “confusing” … to which they also say “no I didn’t do any of the quests, read any of the NPC dialogue, or even tried reading the tooltips” typically.
The amount of “real” folks complaining about the updated professions is a vanishingly small number of people. Not an entire community but maybe 1 out of a 100 people, if not fewer.
“Tell me you haven’t read any tooltips or in-game mechanical explanations without telling me you haven’t read anything.”
If you are making the same thing over and over again, you have either hit the breakpoint where skill-ups no longer matter and you are trying to rush to 100/100 (at which point this is a self-inflicted issue you are having with it) … or you missed that the entire system is laid out so you get benefits for making new stuff, not the same stuff over and over again.
The removal of borrowed power systems wasn’t only to appease the players but also because the transition between expansions was brutal with the loss of one borrowed power and the acquisition of another new one. Blizzard was constantly in a cycle of introduce new thing, have to balance new thing the whole expansion, now the new thing is gone and there’s another new thing to repeat the cycle with. It wasn’t good for the longevity of the game.
Going from DF to TWW has been the most smooth transition yet.
But I think it doesn’t worth? We lost 2 or more late game mechanics of an entire expansion that would last for almost 2 years. But only get a smoother lv up experience for the first 8 levels as a return. This is not cool.
I dont know but sometimes when im in the Ringing deeps or Azj-Kahet i feel Im in Zaralek caverns.
I skipped 10.0 and played 10.1. There was no possibility I can catch up with people who already mastered professions. In the case I either have to waste a big number of gold crafting the same gear and stay infront of the AH 12 hours a day for weeks to earn my gold back; or I have to find others to craft the item for me in the trade channel.
We haven’t lost anything is the point.
The entire talent tree overhaul from DF contains literally every single endgame borrowed power mechanic from Legion to SL, including some Azerite powers.
So no, we haven’t lost anything. We have gained roughly 6 years worth of abilities that are now staying evergreen. For the most part. They will tweak and change the talent trees every so often when needed, but they are staying with us. So yeah. Look at the talents and compare them to Artifact Weapons from Legion, legendaries from SL and Legion, and some Azerite powers from BFA.
Was there a cave of screaming mushroom people in DF? If not, then it’s a new addition I approve of.
There was plenty of opportunities to catch back up. You couldn’t get to the same point as folks who had been playing the entire time but that’s not the point of a catchup system. Catchups are meant to function as equalisers, not to make everything literally the same and equal (mind you since professions were made so you could get everything eventually, everyone would eventually catch up to the same stage).
You chose to ignore professions and hate them, on the basis that you weren’t in the same spot starting out late as those who were there from the start. All you have done is to prove what I said here:
You didn’t participate in it, have made a purposeful choice to be negative about it and even invent the same tirade of old false rhetoric of “staying in front of the auction house” or the rest of the nonsense.
The basic structure of the game has been the same for about 20 years now. New zones, pick up the quests, do the quests, turn in the quests. Occasional dungeons to max level. Then, world quests, raids and (more recently) Mythic dungeons punctuated by patches that release new story and endgame content. Battlegrounds and (later) arenas.
If that’s a structure that you’re tired of, then yeah, the game’s not for you anymore. It’s unlikely to get overhauled into an entirely different game anytime soon.