REDACTED
Boosting has gotten out of hand, yep.
(btw the 1 shoulder thing is still going on, fix this -.-)
REDACTED
Boosting has gotten out of hand, yep.
(btw the 1 shoulder thing is still going on, fix this -.-)
That just sounds like selling tokens for gold with more steps.
So, instead of selling a level 1 grey for 100k they’d sell 25 for 4k each?
Pretty sure they can come up with a way to prevent it. Have it cap at lets say 1k per lvl20 character or so.
Rmt’ers are like roaches they gonna be here long after the earth is gone. Whatever little speed bump you give them they’ll just adapt.
Also nobody is forcing anyone to buy carries, the market wouldn’t exist without demand. And why do you care how people spend their $$?
How so? You can’t just preface your entire post with such a bold claim while offering no evidence of it.
you would know if you actually played the game.
We don’t have to do any of this because boosting is not a problem
You can’t even describe why the thing you think is a problem is a problem?
I dont raid AT ALL (except lfr ) coz it takes a lot of dedication /frustration when progressing etc . I have no issues with gold which i farmed in legion and bfa i m good at tht and i do it on my own pace ,I love boosters as i can get an AOTC mount by paying gold without all the progressing thing with gold .
You don’t play the game either, there are countless posts explaining that already.
or… they could just have WoW-tokens not be purchasable on the shop, and let us buy game-time directly from them for gold.
oh wait… that won’t get them money… hmm…
Let’s us do our boost, we aren’t hurting y’all in anyway.
I want to know what you think
Why do you personally think boosting is a problem?
Besides the additional game time provided from the WoW Token I’ve purchased Gold is 100% useless for me since I can go off and collect any resource I can craft for any needed consumables.
Making gold is so much easy and less painfull than progressing a raid /m+ .
I guess you would need to consider why someone would buy a token off the AH.
in order to pay for their game in place of a sub. In which case it turns into gold which is then put onto your subscription time.
in order to buy one or more things for your characters, from the AH, vendors or other players.
to pay for some sort game service, such as transfers, name changes, shop purchases, etc.
to pay other players for an ingame activity of some sort.
And the other thing to bear in mind is that not everyone who pays for boosts does it from buying a token. I have in the past had one of my local guilds carry me on a couple of heroic raids to get the mounts because I didnt have the chance or ability to raid at that level and really wanted the mount. And I did it using gold I earned ingame, not from tokens. (I note, I havent done that for a while as I have neither the gold or the interest in doing it.)
The system of an alternate currency you mention would be easily circumvented. The ‘dealer’ just puts up a single item for a large amount of gold which you pay. It doesnt need to be something small like a single herb or a ‘white’ item, it can be a pet or a piece of green gear. But if they put 150,000g as the buy out, no one but the person its meant for is going to pay that.
I was just thinking about something like this, too many ways to dodge.
My friend, it will never happen because Blizzard has a financial incentive to allow boosting;
Huokan advertises a Heroic Synvanas run for 170k.
Player X wants the boost for AOTC or whatever.
Player X only has 50k Gold.
Player X buys WoW token and gets 200k.
Player X buys boost from Booster giving 19 people a large chunk of gold.
In this one transaction, Blizzard made;
Subs for 10 people (14.99x10)
WoW Token $20
That’s $170 for one transaction, and doesnt include the purchase of the Expansion each of those 10 people made.
So why would Blizzard turn down an extra $20 however many times a day Wow Token is sold and they had to do nothing for it after the system was initially developed?
It’s free money for Blizzard. There’s no way in heck WoW Token ever goes away or gets modified in any manner that makes less money for the company.
I’m not going to write an essay about this, there are plenty of posts and videos about this.
Just an example though, the last 2 times I tried doing some 3s I ran into a boosted resto druid that didn’t know healers dispel things. Just now I ran into a boosted hunter that didn’t know he’s suposed to trap healers.
You tell me this isn’t a problem? Do people have to be detectives now bc achievements have become so dubious? (both linked s2 duelist).
Azeroth Coins would basically be a premium currency then. It’s a slippery slope when in-game features could be locked behind this instead of an in-game currency earned by playing. It probably won’t work out.
The only way to stop boosting is to stop the underlying issue of why there’s a demand for boosts at all. The gist of it, how I understand it, is that players with the gold/cash feel their time is more valuable to spend elsewhere than to grind/progress through content. This could mean anything from:
There’s probably more cases, but in all cases I can think of the player still has an interest in WoW but doesn’t want to (or possibly couldn’t) do the content themselves for whatever reason. But they still care enough to avoid being left out of the rewards, or left behind in the progression. This tells me that they are hoping the game eventually reaches a point where the content becomes worth playing again, otherwise they would just quit.
TL;DR: Boost Runs to skip content is popular now because people value their time over running the content themselves. An underlying issue with the game is to blame for people not wanting to actually play it, and it’s probably a multitude of issues rather than just one.