Malefic Rapture has got to be THE worst (or among the worst) spells in the game when it comes to visual feedback. My character waves her hand in the air and damage happens. I guess there’s a projectile that travels at the speed of light that you might see every now and then. It makes me feel disconnected from the gameplay in a unique way that makes me hate each time I push the button.
Thematically, it’s incongruent. Affliction is supposed to be about causing an opponent to waste away (hopefully quickly). What does a mini-nuke have to do with afflictions?
Malefic grasp was a better version of a filler ability for both of the above reasons. I personally was not a fan of unstable affliction being a spender, but I’d consider even that better than what we have now.
I’ll also have maybe a bit of a hot take about Vile Taint, too. Seed of Corruption requires us to spend 1 soul shard, plant our feet, and trigger the explosion, but it has no cooldown. I don’t see why Vile Taint needs a cooldown at all. Agony still has its place as an instant cast spell that can be used to tag or refresh stacks on the run. Individually tab-refreshing dots on enemies is awful gameplay that doesn’t have a place in modern WoW imo.
Lastly, back to MR - affliction feels like garbage in open world content because it is backloaded on damage. Destro has tools to do immediate heavy damage. Demo is in between, with some upfront and some backloaded damage. Affliction (without cooldowns) involves dot, dot, dot, then spam MR. By the time I do that, I’m effectively doing half the DPS of my demo spec. Demo pets are dots that don’t expire when the enemy dies, so in my view, demo is strictly better in a lot of content for that reason alone.
Playing other classes makes the deficiencies even more apparent. In the past, affliction was the go-to DoT spec, but these days I’d rather play my assassination rogue.
I’d like Blizzard to get rid of MR and give the whole spec a makeover.