Throwing the baby out with the bathwater is more what is going to happen. They are going to limit the sandbox but also take out the legs to the swingset and the ladder to the slide. I use WA for a ton of stuff, I have even built my own. If a RWF raider builds one ON THE SPOT and the guild uses it 5 minutes later, how are they going to just limit that one WA?
They aren’t. It will affect others down the chain. That’s how this stuff works. It’s not magic, it’s a computer program.
What are you talking about? They’re talking about limiting the access that WAs have to the data for instant combat calculations, specifically for boss mechanics. So that RWF raider literally couldn’t build one if it needs to operate using those parameters.
There are plenty of WAs used for other customization purposes that don’t need that data to operate.
It’s far superior to the in-game UI. But it might be a little too cluttering if you’re more into minimalist things. Although it can be customised to be more hidden if you want. Personally I prefer the fine-grain info it gives me. Especially when it tells me the exact zone between gaining vigor and losing it (something the game completely fails to do).
I understand the point you are making, I just don’t know how you are saying that with such confidence at this point? Are you a WA dev? If not, I would almost 100% guarantee there is going to be overlap.
Are they going to limit the text in the combat log? I don’t think we know what is going to happen, but having it be so precise that is doesn’t affect us I think is a silly assumption. Especially with Blizzard’s track record.
We don’t know the extent of what their limitations of access to the combat log will mean for combat WAs yet.
But there are, again, plenty of non-combat WAs that don’t rely on that data to function. So your claim that “they’re just going to remove the addon completely” is flat out wrong.
I don’t think they are going to block WAs completely, but the functionality people are used to, even us peasants, is going to change. That’s what I’m saying.
This is the company that made the water strider not be able to stride on water. I expect anything and everything.
Raid frames + increased size helps. Eventually you get used to it. If you bad eyes you can increase the frames even more? I’d have to check.
WoW demands a high level of peripheral vision. If your eyes can’t meet the demand, that’s on Blizz. Though when does Blizz stop meeting the demand? The debuff can only be so large/obnoxious before there’s no point in having it in the first place.
This is common in all games, particularly RTS and MOBA’s. The feedback information in small, tiny even, and the only option for players is strong peripheral vision. I’ve no idea how handicapped players deal with it but games like League aren’t showing any signs of changing for them.
What did I miss?
I didn’t see where they were going to ban any addons, just where they were working on their own versions…sort of. Was there a Blue post or something I missed?
other addons not affected, just addons like weakauras https://youtu.be/-hqJ210XWeU?t=2413
With this move, Blizzard hopes to dismantle the arms race between add-on developers and boss mechanics. A fight like Blood Queen Lana’thel in Icecrown Citadel had one simple mechanic—who to bite when you had a vampiric lust and were about to be mind controlled—that ramped in difficulty over the course of the fight. It would have been trivialized by a combat WeakAura, he noted.
“Part of the goal of mechanics is to create a problem that needs to be solved and a bit of challenge that feels satisfying once you overcome it,” Hazzikostas said.
“The goal is to keep similar numbers of wipe counts for Normal, Heroic and Mythic encounters, early versus late, similar success rates. But to tailor that to a world where the problems are, once again, in players’ own flesh-and-blood hands to solve, not an algorithm that they’ve downloaded.” https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-game-director-details-which-combat-add-ons-are-safe-and-which-will-be-eliminated-in-the-coming-purge/
For most content, addons are simply a luxury. I could live without them. That said, if trying to do “challenging” content - I wouldn’t want to play without at least something like, “Tellmewhen.”
Being able to track a focus target’s abilities and illuminate my own debuffs is pretty critical.
Now, if Blizzard wants to dial back the difficulty of the game as a result of no UI mods, then that’s fine. Just don’t be surprised when people get bored of simple tank and spanks.
I dont know exactly how WA works, but if they restrict what it can see, it seems like it would only affect those aspects of the addon, not every part of it.
They want to tone down and remove combat-oriented addons… and that’s not quite a “bad” thing but it does mean the dev-team is going to have to step things up a bit when it comes to telegraphing.
IMHO, I think for PvP it might make sense to disable some of the feedback you get (ie. cooldown tracking and such) as it’s competitive and you “should” be rewarded for being able to monitor on field what players are doing and making choices based on this (plus it can signal the spec/loadout the enemy team).
For PvE it’s a bit of a double-edged sword, it “could” be a good thing but some of these addon’s are tracking critical phase changes and such that today are pretty poorly telegraphed (could be a non-audible text alert, a trigger some N out N NPC’s doing some spell, a tiny debuff the boss gets, etc.) and to some element it’s akin to the PvP scenario where “knowing” the fight is the challenge as well so I am sorta comfortable with the removal there as well.
With a fading community forcing the development team to cover this type of information is generally a good thing as well, these addons take talented individuals time to make and this only persists as long as those individuals enjoy the game and they need pretty much constant updates and long PTR sessions as well.
So if Blizzard plans to improve the base UI options while also ensuring appropriate combat telegraphs are being performed than all for it.
There are other tools obviously available for this sorta stuff as well, so curious how they’ll tack this long-term; combat logging is critical for competitive analysis but can equally be read real-time for just about any overlay to process that information and create alerts for as well (unless they encrypt the logs, and decrypt them on process exit or something).
It just really depends on what their actual end-goal is.
I do, but have you seen how small buffs and debuffs are on the raid frames? There is no way to make them larger, there used to be, but they removed that option years ago.