How unfortunate…
Don’t forget Ret Aura xo
yeah ret aura isn’t really paladin like.
I don’t think I can in my heart call Blizz the best MMO company in the world as I used to believe.
They must have the resources to see that Ret aura is bad, and no longer have the good sense to try and fix it before Pre-patch.
Not to mention they left justicar’s vengeance untouched for, what? 6 years now? Maybe more?
I really don’t understand the hate for Ret Aura. How is it not paladin like? Getting a burst of holy energy after an ally is killed? That feels spot on for retribution, imo.
It seems like there are people who see it as ‘well now I want my teammate to get killed so I can parse better’, but we do just fine outside of ret aura and it can be a clutch hail mary in PvP/PvE
I really don’t understand the hate for Ret Aura. How is it not paladin like? Getting a burst of holy energy after an ally is killed? That feels spot on for retribution, imo.
It seems like there are people who see it as ‘well now I want my teammate to get killed so I can parse better’, but we do just fine outside of ret aura and it can be a clutch hail mary in PvP/PvE
It sounds like you like this idea for PvP, but it makes no sense for PvE. There is NO way I’m going to think of putting on Ret Aura just before a groupie gets killed.
If the idea is for a selfish paladin power for Ret, make the current Ret Aura the PvP talent and give all pallys Aura of Reckoning or something that will at least benefit the party while they’re alive, FFS
EDIT: Oh wait, there’s Vengeance Aura already as a PvP talent. So Ret Aura is not only redundant, it’s worse than an already existing talent.
You mean well, and I’m sure the Blizz design team did too.
Ret Aura is both poorly implemented and a general insult to the Paladin Class fantasy.
This is correct, and was implemented in a simple, if effective way with a BFA passive effect. When your teammate died you got a flat dmg increase/taken mitigation % for several seconds. This would give that burst of Holy energy to finish a fight and avenge teammate.
This passive was easy to understand, easy to play with and easy to play around. It wasn’t particularly inspired from a design standpoint, but as a passive it was largely a non factor to player enjoyment.
Now, however, as a GCD bound, toggleable aura in Shadowlands, it clashes with both key gameplay and Class fantasy aspects.
As a toggle aura, you pick between 3% dmg reduction for your team, or when someone dies, you alone get more damage.
Being GCD locked, you have one button push to determine your impact as a Paladin when you believe your teammate is imminently dead. Do you use one of your very specific, unique, and powerful single target save/support spells? Blessing of Protection, Lay on Hands, Blessing of Sacrifice -Class defining abilities.
You could, and that would save your teammate, but lets assume you cannot. You toggle an aura on the GCD to take away 3% dmg reduction from the rest of your team, so that you alone can get a temporary revenge benefit.
Your paladin clenches his buttcheeks and primes his aura cast, remember, if this is not done, the Paladin cannot feel retribution for his fallen teammate. It takes one GCD to get angry and seek justice, but it must be done before teammates death.
Then you return to an aura that’s actually an aura and we’ll let that be the end of it.
Now lets discuss other scenarios.
A Paladin uses BoP, LoH, BlessSac, etc and saves their teammate. Nice! instant skill cost, unique gameplay, and reward wrapped up in one gameplay loop.
A Paladin uses BoP, LoH, BlessSac, and almost saves their teammate. Through bad timing, bad decisions, or bad luck, the teammate dies anyway. In this instant, depending on our good-ole-pal GCD locked auras, the teammate dies, the paladin feels frustrated, would realistically seek retribution, but is completely unable to with the current implementation of Ret Aura. Feels bad, and punishes the player on both halfs; Unable to save with the save buttons, unable to retribute with the retributing buttons.
A Paladin ignores BoP, LoH, BlessSac, and switches to Ret aura to cash out on a teammates death. They receive Wings, and deal more damage for the duration. Thanks teammate! I hope my fun of wings was worth more then the feelsbad of you dying. When I toggle aura that helps myself alone, I sure hope the aura I’m removing from the team doesn’t get anyone else killed (At least, until I can get another free wings after a hidden 30 sec internal cooldown)
A Paladin cannot BoP, LoH, BlessSac, and switches to Ret aura.
→ I was too far away…
to target my teammate. Well they died, I’m going to go retribute on what killed them. What killed them is too far away. I’m going to use my patented Paladin mobility to get there and retribu- durations out. Back to Dev Aura.
→ Save buttons were on cooldown…
I cannot save everyone all the time, just got to retribute what I can. Might as well make the best of it and hope the temporarily beneficial removed aura doesn’t hurt the team more than my free wings helps me. If only there was someway to have this gameplay without needing a GCD locked aura, something passive
I’m getting tired of typing this, please let me know if anything here didn’t make sense or if I’m not making logical arguments.
Either way, I know for certain, I don’t feel good about Ret aura and through beta and ptr, I’ve not managed to have any fun either
It used to be where attackers took damage when attacking anyone with the buff which was a hell of a lot better.
Because it was a passive for us and now it’s an aura you have to activate on the GCD before someone dies in order to take advantage of it.
A GCD you could have used to drop a word of glory or bop etc on to stop them from dying in the first place.
It seems like others answers your question, in classical paladin fantasy a paladin would try to save their Ally, with ret aura as is we can choose to say to the Ally ‘too bad, die so I can get extra deeps’ instead of saving them.
4, it was added in legion, which launched 4 years ago.
and we lost the passive aura for that garbage. we lost more than we gained
Nuff said ^
And was Justicar’s Vengeance in Legion 3holyPowers? And healed for alot more? I remember using it ALOT in the mage tower and I felt like i could solo for Days…DAYYYYs!
No, it cost 5… But Wake had a lower CD and still generated 5 HP, as well as Divine Purpose having a higher proc chance.
And yes, it healed for a lot more.
Ya it used to be a good and then they nerfed it into uselessness and left it there. Maybe at some point in this expansion it’ll be changed or removed, but I’m not holding my breath.
Paladin has never been about sacrificing their allies for power. Paladins buff/rally their allies not let them die. In no world/game/book/etc is retribution aura a paladin like ability.
It should have been something like the monk/dh buff, or at the very least bring back its old form. Attackers take thorns damage or something along those lines. Currently its by far the most idiotic addition to this unpruning.
Remember in WoD that it gave double damage when stunned?
“Never stay stunned vs a ret paladin”, they used to say. Good times.
That wasn’t WoD, JV wasn’t even added to the game until Legion.
I agree with you and find it silly how much hate Ret aura get’s. It’s fit’s perfectly with Ret.
That said I would prefer thorns damage or something else that works in all situations. That way if we have another pally in the group we have an extra aura to use that helps the group rather than just the damage reduction.