So the Mage "tunings" did nothing as expected

Did more 3v3, every 3 out of 4 games still have a Mage

Did shuffles - Same story

Most victories ended in the Mage’s teammate randomly dying instead of the Mage themselves

But most were losses because getting rooted knocked DB-ed sheeped ring of frosted while chasing a guy that has infinite mobility and defensives APPARENTLY DOESN’T WORK

Then I tried attacking the other DPS exclusively as a kill target

The result: Eating infinite CC even more and as a bonus now my healer also getting spam CC-ed

The overall conclusion:

If you do not tone down Mage survivalbility the right way, this cancer will continue to grow even more out of proportion. You cannot have specs in the game that are so hard to kill that many players and specs DO NOT even want to try.

The right way of tuning Mage survivalbility is going after the amount of Shimmers possible in a row or the cooldown of any Shimmer-related ability or Shimmer itself.

Ask how many Warriors want to even try attacking a Mage?
Or any other melee for that matter.

What’s the point? lol

6 Likes

None of the changes did anything to tone down the absurd number of roots/knocks/blinks a mage can do. I didn’t expect any of them to matter. I was more surprised they even acknowledged mage had too much mobility at all.

7 Likes

I play ret warrior and sometimes dk ww and feral and theres not a single time I like hitting the mage. Even as ww this season you connect and they blink, you connect again and they are gone again. Ofcourse I suck at ww but its not fun chasing a mage.

4 Likes

The moment blizzard touches shimmer and starts reducing mobility on the mage is the moment we start seeing them become spriest tanky

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Mages are the rogues of casters and will always have a busted and broken spec. Death to them all!!

7 Likes

Pvemans would burn their twitter down

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If mages are only using block as a second trinket maybe we should look into their mobility and survivability… just a thought.

13 Likes

Third expac of mages offensively blocking first cc because they know they can’t die :melting_face:

10 Likes

medalion is also a “for fun” button and must be pressed immediately on any first CC received

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This explains so much.

5 Likes

They’d just play Ice Floes instead.

Also, if I see another person call it Icy Floes again I will find them IRL.

Icy flows? That’s the casts while moving thingy, right? :dracthyr_love_animated:

Bad mages can still just get ran over though (ask me how I know) and that’s what they are balancing around. Once a semi-competent one shows up it’s just overly oppressive.

Well 4 dps players take parts in 3s, wow has 13 class so 1 mage every 3-4 game feel like its balanced.

No even bad mages do extremely well.

How do you know?

Because I am a terrible mage. Still fun to play in BG’s though where you can just hide in groups and spam damage.

the whole reason for this post. forget about all the wins you got due to countering one or more specs on the enemy team.

everything after this just looks excuses to me, or at best, gaslighting and/or exaggeration [e.g., another ZERO personal accountability post, let’s just assume you and your teammates played perfectly and lost anyway].

Frost mage is really good, I won’t disagree with you on that, but based on the stats I’m seeing (just checking NA top 500), feral is far more dominant, and fury is pretty much just as dominant as frost mage in 3v3, and in shuffle (2400+ NA), there are a lot more fury warriors (almost double) than frost mages, and there are also significantly more ww monk, dh, and feral druids above 2400 compared to frost mages (and aside from melee, bm, mm, and shadow priests are all far more dominant than frost mages).

Sure, nerf mage mobility so that melee can go from 90% uptime to 100%, but we’d need to be compensated somehow. Maybe give us a reliable stun and an ms like most melee have so that we do more than tickle people outside of veins?

Again, I get that frost mage is really good, but at least for shuffle, frost mage is far from deserving any nerfs at this time [e.g., it’s at best an upper-middle dps spec as far as stats show].

For 3s it looks like you have a decent point, especially if isolating the ladder to the top 100 and perhaps the top 500 [e.g., frost mage definitely seems overrepresented in this range].

I wouldn’t be opposed to nerfing master of time talent tbh, in particular the portion that resets the cooldown of blink and shimmer when you return. It does seem overkill tbh. Beyond that though idk, and maybe as an alternative, let master of time instead be with respect to making alter time have a shorter duration but be immune to purge/dispel effects.

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1 Like

nice gaslighting dude

yes in shuffle where having a healer + 2 ice blocks + infinite mobility and defensive cds and CC is clearly not good enough

because the majority of DPS players play melees

this is not even a real arguement

if u take all dps players in pvp, dont count hunters, 65% of them will be melees

how many people want to get lined / cc-ed / kicked / ran down on Destro lock? Moonkin?

because the majority of playerbase is on lower ratings and the first thing a DPS player learns is how to do damage, which is significantly easier than anything else on melees

but hey, the moment u get to middle - higher ratings, suddenly mages infest everything

if u gaslighting mage mains want an easy comparison to understand, mage to melee is what hunter is to mage - an extremely annoying matchup

but there is no justification for a class to counter 15 other specs so hard while it has only 2-3 specs that “counter” it