I remember back in WoD where we had three sizes of fish, and I don’t think that most people thought that added to the fun or depth of fishing. Rather, having potentially three bag spots taken up instead of one for each type of fish was really annoying,
Also, converting it to meat to finally have a single stack was inefficient because a stack of fish could make multiple stacks of crafting mats for cooking, so once again, more bag space taken up.
(Sometimes this design plus all the various vendor trash, and the trend to have lots of white drops to use as currency, makes me think someone has a performance plan where taking up player bag space results in a higher annual pay bonus.)
And yet we had the same deal in later expansions, and especially in DF, with multiple quality levels, like in DF with ore, herbs, intermediate mats like alloys, etc., so yet more bag space.
I’d prefer just one quality of each mat and if they want to add depth, make having more skill points in the gathering professions result in more mats gathered, and for crafting, you can have higher skill result in more stuff crafted or a savings in mats, or both.
I appreciate them making professions more intricate and complex, but as often happens, it seems like with the WoD fish, they went overboard, and I’d rather have them dial it back a bit.
/moo 