Tried to keep up with the other healers in the new raid but I’d blow through all my mana even attempting to match their overall healing.
I found this odd as I’ve played resto for years from 2200 pvp, mythic raids, and high m+ keys. I don’t think I’m missing anything. Did something change?
My evoker and MW alt dont have this issue.
445itlev
talents: BkGAORarfDaLt4uMx8TYOtl8G0ikElWkIhUQiIFhWkEAAAAAAAAAAAAoAIJCCSAkESiUIplIAAAAAgIAAIC
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Rdruid is very gutted and feels like total hot garbage in Raids, We Desperatly need something done badly. I know im seriously considering rerolling or just quiting not wanting to bother with a different class
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same boat r druids are good in m+ but still feel like something is missing… healing in raid just feels clunky and disjointed, like trying to walk with 1 real leg and a peg leg that has been cut too short and the wood is almost rotted out.
it makes no sense to give us guardians and they do not interact with our core abilities.
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R Druid is not in a good place for raid at the moment. We have had mana issues but Rashoks trinket was a bandaid until they nerfed it.
For me to have enough mana to last through Fyrakk I had to use Master Shapeshifter and spam wrath which gutted my hps. Ive never been dead last on fights… and I think I know R druid since ive been playing it exclusively since BC.
Theres only one other time i remember R druid being this bad and it was in Cata
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Resto Druid is still good but you have to make a dedicated effort to be frugal (in terms of mana) when you heal. No using regrowth outside Clearcast/innervate/Nature’s swiftness. No mindlessly spamming rejuvenation. No more stacking haste above all other stats. Smart talent choices including choices that save mana. This is a huge departure from the stack 30%+ haste, spam rejuv, mash flourish playstyle that has dominated DF until now. Adapt.
100% agree with you. Not only is the mana a problem but I can’t remember a time where our synergy with the other healing classes was so bad.
It is more than just learning to adapt. Played resto for over 10 years and I have never seen it this bad in raids and while it is still early warcraft log data is really painting the picture. Druids are at the bottom of a lot of fights and the difference between the bottom and top is fairly significant. As more players get tier pieces should help some but functionally in raid it is very clunky, doesn’t perform well, and most importantly not fun.
I know on ptr the healing from the tier and treant build was like 40% of total our healing and i think we’re balanced around that. It was very boring since once theyre out theyre just healing for you so the whole rotation was just efflo and photo mangment, not fun but it was strong.
I think we feel better in keys now that the base heals have been bumped but the pretty much complete removal of the aoe ramp playstyle in a raid that still has aoe burst does feel like crap.
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So the statistics are wrong?
With fights this patch revolving around mechanics that are a must heal asap not casting regrowth outside of small windows inst really an option.
They are C or D tier healers atm
Not sure which “statistics” you are talking about. My post wasn’t talking about statistics. But it makes sense that many druids would have difficulty adapting to a new way of playing the game. It’s not all that different from the transition from wotlk to cata. In wotlk you could literally spam Regrowth as your main heal on an entire 25 man heroic raid. In Cata you had to learn how to actually use your entire toolkit. Many had problems with that. I adapted, and in the end I honestly felt like I became a better healer as a result.
A lot of raids were cutting back on the number of healers per raid because they could get away with less. It makes sense that they want that extra DPS, but if your raid is so starved for healing that your resto druid(s) have to be casting a significant number of non-free regrowths, that’s probably a good sign that you either need to add another healer or the other healers aren’t pulling their weight.
And we’re hardly talking about “small windows”. When you take the talent that allows you double Clearcast procs in combination with the talent that allows double lifeblooms, you can have amazing clearcast uptime and not having it up becomes the exception rather than the rule. That gap can largely be filled by Nature’s swiftness. But, of course, that requires taking talents that were previously considered “unnecessary” or even “bad”.
Raided and have mained Resto Druid since launch. Playing it has never felt as clunky and annoying as it is now. It is not fun. Our entire playstyle just effectively changed for the worse. Here’s hoping the tier bonuses make a huge difference. However, it’s not just a numbers thing. We need help in general playstyle bad now. There are way too many things to manage, and remember to make sure cooldowns and burst line up right, and god forbid you want to use Swiftmend to save a life in between flourish and tree form windows, or you screw your entire ramp burst for 2 minutes. (M+ is great though)
I do not think you know what you are talking about… you cant adapt to a new skill that doesnt apply to your core abilities.
core abilities is what makes a class functional. not adapting. I suspect you are not raiding with r druid.
Ok lets see your logs so we can see how you have adapted to the new playstyle
I guess an example of what I mean could be the ads to heal on Fyrakk. Dozens of five-man groups spawn with a limited time to heal them while you also must heal the raid. Our HoTs are useless in these quick healing events.
Another example is the Throne of Tides. If players get hit with the drowning debuff, you must heal their whole HP bar fast while massive damage hits the group.
Now, these are just two examples, but the Resto Druid kit and mana are trashed under these conditions, while on other healers such as Pres Evoker or Mistweaver Monk, you shrug it off.
Juggling Tree Form and Treants for half the healing of other classes is very lame.
Came here to say this about the little 5-man groups that need to heal fast on Fyrakk.
Felt like that mechanic is inherently awesome, but my mana got BURNED trying to get them up ASAP. Not a fun feeling.
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Their numbers and tight-clustered group are a perfect target for Wild Growth, ideally a Wild Growth that has been enhanced by Soul of the Forest. Also, target a Grove Guardian on one of them. The grove guardian will Swiftmend the one you target and also cast a smaller Wild Growth on that group. The Grove Guardian will probably hit some of them with Nourish casts also. Use one Grove Guardian per group so that you always have a charge available. Just those two things should heal the group up significantly, and should be more than enough considering that you shouldn’t be the only healer healing them.
If anything, I’d say the bigger mana drain on Fyrakk is the insane number of Dispels required, but that issue doesn’t just affect Resto Druids.
Pre-HoTs combined with filling in the gaps with Grove Guardians is a winning combo in 5-man dungeons. They just buffed all of our single target heals… and Druids are best-positioned to keep all of those “single-target” heals on the whole group in a 5-man. You shouldn’t be having mana issues with only 5 people to heal (if group is not letting you drink between pulls, that’s a separate issue).
This is IF your wild growth goes to the 5 npc and not the 10-20 players around them.
Pre hotting everyone will oom you fast while it also wont save people from the 100% hp drown effect. You have to spam regrowth a few times unless you soul of the forest but even that wont full hp heal them.
Also yes, you can spam drink between pulls but you shouldn’t have to as other healers don’t.
Resto isnt unplayable but it is clunky and weak atm.
Ill ref my evoker again. Such as frakks 5 npc to heal I can orb them and breath to call it a day. Little to no mana required. Or orb and blossoms, etc
Haven’t healed on my druid yet this season but was previously always a haste stacking double rejuv spreading flourish enjoyer for a long time.
Having rejuv build completely gutted is awful.
Right now what I can speculate the play would be is to sacrifice some haste for just well rounded stats across the board. Then focus on swiftmend wild growths on cd.
Run 1 min convoke 1 min flourish to extend a boosted wild growth and convoke wild growths as a cooldown bundle.
Save trees and pop all 3 as another cooldown. Idk if treant hots get extended by flourish but I assumed they didn’t.
Tranq obviously as another cooldown, using the talent to reduce other cooldown.
Tree of life, and tree of life every 3 swiftmends.
Feels like there’s still plenty of cool downs to combine and rotate based on how damage phases work out, and the cdr you get from tranquility which might make aligning things awkward.
With tier set, treant healing would be absolutely crazy and it might make sense to focus on mastery stacking for it and running a build to layer as many hots on people for it. Flourish just becomes a way to enable mastery for treats I guess.
Biggest difference would be no longer rejuving people outside of innervate windows. But sadly I wonder if just spamming regrowths during that would be better now lol.
I can confirm this. Healing keys is ironically way less stressful on my MW than my druid, and the MW has way better mana control… Finally, after all this time. But my main has been r druid since Cata. I remember the days of Cata being told to re-roll. I didn’t do it then, but I’m thinking about rerolling now and making the monk my main. And in some ways it feels bad when you’ve played a char for 15 years.
As for raiding, I have read so many people saying the same thing on how druid feels and I’ve not signed up for raid this tier/season because of how gutted it feels rn.