Sounds like you’re getting assassinated by the, you know, assassin class.
Rogues are all about picking their fights and controlling the situation. It’s literally the class design. Especially in PvP. If you take away stunlocking, rogues are dog water. We can win 1v1 engagements if we blow 2 sets of 3-5 5minute cooldowns + thistle tea. Any execution error in there, or hiccups caused by our opponent (ie trinket, fap, etc) and we have a problem.
Saying Rogues have ‘always been f-ing busted in PvP’ is disingenuous. They are good at ganking and 1v1 fights WITH FULL COOLDOWNS. A SL warlock, however, needs neither of those things and can quite literally walk around as an unstoppable killing machine that takes little to no damage (from the rogue you’re crying about, mind you).
We add on the fact that SL warlocks are now walking around in Demon Form… yeah I think we have bigger things to worry about. You’re crying about the guy who actually has to structure a gameplan/approach for 1 kill when we have casters nuking people with instant casts for upwards of 1.5k damage AT RANGE with 0 thought/skill required.
And those cooldowns and their level of control are so powerful theres famously an entire video series of a naked rogue with a worn dagger (1-2 base damage) beating raid and pvp geared players of multiple classes with ease.
… my brother in christ, World of Roguecraft was made in version 1.4 or lower. So much of the game was changed from that patch to where we are now, 1.15.
1.12 (what classic is based on) rogue is not Roguecraft rogue. That doesn’t work anymore, things are normalized and scale properly. They were adjusted. You are exposing yourself and your lack of understanding here.
… No they did not. They were normalized. The exact thing you tried to use an example was nerfed dramatically. Nerfed.
This is exactly the patch I think it is. I’ve played rogue since the release of the game, till now. I lived through and played through Roguecraft era WoW. You are wrong and delusional.
Casters that deal dramatically much more damage than rogues, from a huge safe distance, with 0 setup or stealth requirement (or any requirement really), and that are walking around with all kinds of survivability additions (demon form, dispersion, etc), are a much more significant problem in the game and PvP than rogues.
I understand the difficulties associated with fighting a rogue, but there are a lot of nuance to a fight than: Oh I do this, then you do this, then I do this, then you do this…
I just don’t feel like getting into splitting hairs. The original topic was how to deal with stun locking.
“If we take out all outliers, remove combat/sub entirely from parses, and only look at people in a certain item level bracket at a certain median… Looking at explicitly the top 30~ Mut-only Rogues in the world… they’re still… not high parsing”
Don’t deliberately obfuscate facts by trying to add faux parameters to them to make them fit your narrative.
I read around 8 of your replies. In which, you argued that rogue with shadowstep should have stealth removed to compensate. Please clarify if I’m misunderstanding.
Shadowstep does the same thing as Shadowstrike, eliminating the disadvantage of stealth (slow movement, need positioning). It’s a belt rune instead of a glove rune, so it doesn’t conflict with Mutilate, and therefore eliminating the choice of Shadowstrike over Mutilate. Rogue being able to stealth is a huge advantage and enables first strike play, which is the meta right now; whoever attacks first has the advantage in high dps gameplay. There needed to be something to compete with Shadowstep so all Rogues aren’t just removing the penalty of stealth.
This is interesting because in non-sod gameplay, Mutilate and Shadowstep/Shadowstrike are “talents” and they conflict with each other, meaning you need to choose one or the other, you couldn’t have both. Shadowstep having no competition means every Rogue doesn’t need to worry about positioning and can instantly close the gap, which they shouldn’t be able to do if they’re invisible and do insane PvP dps.
Not really, rogue and priest have the most expanded toolkit for PvP in SoD. Rogues especially. They got runes pretty much tailored exclusively for PvP, while most other classes did not.
Between the eyes, quickdraw, shadowstep. Its literally impossible to keep a rogue off you in SoD and its quite frankly overpowered all things considered. There is very little draw back to the class ATM