I see so much hate about bfa I’m curious why do these people still play lol, I’m loving bfa and the story and if u don’t maybe go play Diablo
If you have played for as long as those people, invested so much time/effort/money and love into it, It's not easy to just quit.
The fact that it is slowly turning into something you abhor, with make those other games you mentioned much easier to gravitate too.
The fact that it is slowly turning into something you abhor, with make those other games you mentioned much easier to gravitate too.
I don't still play, my sub runs out in 15 days.
10/29/2018 09:56 PMPosted by HanedaI see so much hate about bfa I’m curious why do these people still play lol, I’m loving bfa and the story and if u don’t maybe go play Diablo
I don't, and I'm playing FFXIV instead. Perfectly happy with it.
It just sucks knowing my favorite series for over a dozen years has become such an irredeemable dumpster fire.
So much hate
Keeps me warm.
EDIT: RED DAWN !
https://www.youtube.com/watch?v=NQyhmd7Gk4U
Keeps me warm.
EDIT: RED DAWN !
https://www.youtube.com/watch?v=NQyhmd7Gk4U
Funny enough BFA is so bad i have been playing Diablo.
There's so much hate about everything in the world, its really not a WoW-related problem.
withdrawal symptoms
Long story short, BfA isn't bad.
People need to remember that active MMORPG subs (especially for previously extremely popular MMORPGs) have generally been dropping for around a decade now. There have also been forum posts hating on the game since vanilla. World of Warcraft is over 10 years old and is no longer the fresh, new and exciting game that it once was in an era where the gaming community was ravenously hungry for something new in the genre.
Even if World of Warcraft were to revert to vanilla, TBC or WotLK, it wouldn't be reasonable to expect subscription numbers / the active player base to shoot up to the values they once were, at their peak, in the 8 - 12 millions. Hate for the state of the game would almost certainly still be around.
I quote, from an old friend that never did anything wrong: "Times change".
People need to remember that active MMORPG subs (especially for previously extremely popular MMORPGs) have generally been dropping for around a decade now. There have also been forum posts hating on the game since vanilla. World of Warcraft is over 10 years old and is no longer the fresh, new and exciting game that it once was in an era where the gaming community was ravenously hungry for something new in the genre.
Even if World of Warcraft were to revert to vanilla, TBC or WotLK, it wouldn't be reasonable to expect subscription numbers / the active player base to shoot up to the values they once were, at their peak, in the 8 - 12 millions. Hate for the state of the game would almost certainly still be around.
I quote, from an old friend that never did anything wrong: "Times change".
People complain because they want to keep playing and want things they dislike to improve, which isn't inherently bad.
But at the same time, it's really like this every expansion. BfA is somewhat more excessive than most, but the tide of negativity has continued for 14 years straight now. GD isn't really ever comfortable unless something somewhere is on fire.
But at the same time, it's really like this every expansion. BfA is somewhat more excessive than most, but the tide of negativity has continued for 14 years straight now. GD isn't really ever comfortable unless something somewhere is on fire.
10/29/2018 10:14 PMPosted by XerashLong story short, BfA isn't bad.
People need to remember that active MMORPG subs (especially for previously extremely popular MMORPGs) have generally been dropping for around a decade now. There have also been forum posts hating on the game since vanilla. World of Warcraft is over 10 years old and is no longer the fresh, new and exciting game that it once was in an era where the gaming community was ravenously hungry for something new in the genre.
Even if World of Warcraft were to revert to vanilla, TBC or WotLK, it wouldn't be reasonable to expect subscription numbers / the active player base to shoot up to the values they once were, at their peak, in the 8 - 12 millions. Hate for the state of the game would almost certainly still be around.
I quote, from an old friend that never did anything wrong: "Times change".
While it's true that the game is not new and the genre is not as popular as it once was, it's also true that there have been a number of game changing decisions in the past few years that have disproportionately caused players to leave. Where would the game be today if devs hadn't decided to remove flight during wod, with all the blowback and loss of good will that entailed?
10/29/2018 10:14 PMPosted by XerashLong story short, BfA isn't bad.
People need to remember that active MMORPG subs (especially for previously extremely popular MMORPGs) have generally been dropping for around a decade now. There have also been forum posts hating on the game since vanilla. World of Warcraft is over 10 years old and is no longer the fresh, new and exciting game that it once was in an era where the gaming community was ravenously hungry for something new in the genre.
Even if World of Warcraft were to revert to vanilla, TBC or WotLK, it wouldn't be reasonable to expect subscription numbers / the active player base to shoot up to the values they once were, at their peak, in the 8 - 12 millions. Hate for the state of the game would almost certainly still be around.
I quote, from an old friend that never did anything wrong: "Times change".
Just because there has been a downtrend in MMO participation doesn't mean that WoW isn't losing an exponential amount of subscribers because the state of this expansion is bad.
BfA was doing very, very well at launch. It had more representation on Twitch than ever before, for example. More viewers, more streamers, more interest. It proved that there is still a desire to play MMOs. You might want to consider that the downtrend in MMO participation might be thanks to subpar products being offered rather than a sudden aversion to this type of game. For example, I hate Korean MMOs with a passion thanks to their RNG mechanics. You know, the kind that are seeping into WoW, the endless treadmill, the lack of definable and achievable best in slots to aspire to, etc.
Just because there have always been complaints doesn't mean that the current complaints are invalid. I played during BC, WotLK, WoD, and Legion and never saw this much complaining on the forums. The frequency of complaints has increased exponentially. Everyone in my guild talks about how bad BfA is whenever we raid. We make fun of the Azerite system, we commiserate.
10/29/2018 10:31 PMPosted by Moiralis10/29/2018 10:14 PMPosted by XerashLong story short, BfA isn't bad.
People need to remember that active MMORPG subs (especially for previously extremely popular MMORPGs) have generally been dropping for around a decade now. There have also been forum posts hating on the game since vanilla. World of Warcraft is over 10 years old and is no longer the fresh, new and exciting game that it once was in an era where the gaming community was ravenously hungry for something new in the genre.
Even if World of Warcraft were to revert to vanilla, TBC or WotLK, it wouldn't be reasonable to expect subscription numbers / the active player base to shoot up to the values they once were, at their peak, in the 8 - 12 millions. Hate for the state of the game would almost certainly still be around.
I quote, from an old friend that never did anything wrong: "Times change".
While it's true that the game is not new and the genre is not as popular as it once was, it's also true that there have been a number of game changing decisions in the past few years that have disproportionately caused players to leave. Where would the game be today if devs hadn't decided to remove flight during wod, with all the blowback and loss of good will that entailed?
Concerning the latter part of your response, we will never know. However, it's still not unreasonable to suggest that player base reductions are largely due to the game being over a decade old. Today, there are not many MMORPGs out there that can boast about their active player base population in the millions. For example, FFXIV claims to have "Over 14 million players!" on its main page, but we know that this number includes trial accounts and inactive accounts; all registered players. In other words, it's not a report of the active player base. I wouldn't be surprised if the active player base was roughly 1 million or a few hundred thousand.
People have been hating on the game since vanilla. Anyone believing that the hate WoW has been recieving has only existed in BfA is dead wrong (not saying that you believe this). Regardless of what Blizzard does with WoW, some people will always hate certain aspects of the game.
10/29/2018 10:41 PMPosted by XerashPeople have been hating on the game since vanilla. Anyone believing that the hate WoW has been recieving has only existed in BfA is dead wrong (not saying that you believe this). Regardless of what Blizzard does with WoW, some people will always hate certain aspects of the game.
It's equally wrong to assume that all the hate for BfA is just some kind of vague, generic whining that is the same as it's always been.
I have never heard my guild members complain about the state of the game during raids, heard my friends complain about it while we're playing. Sure, people have always complained on the forums to a DEGREE and mostly about specific things as opposed to almost all facets of a new expansion, but this is different.
Only WoD approached this level of complaining and it feels even more ubiquitous with BfA.
10/29/2018 10:32 PMPosted by AlvidiusJust because there has been a downtrend in MMO participation doesn't mean that WoW isn't losing an exponential amount of subscribers because the state of this expansion is bad.
BfA was doing very, very well at launch. It had more representation on Twitch than ever before, for example. More viewers, more streamers, more interest. It proved that there is still a desire to play MMOs. You might want to consider that the downtrend in MMO participation might be thanks to subpar products being offered rather than a sudden aversion to this type of game. For example, I hate Korean MMOs with a passion thanks to their RNG mechanics. You know, the kind that are seeping into WoW, the endless treadmill, the lack of definable and achievable best in slots to aspire to, etc.
Just because there have always been complaints doesn't mean that the current complaints are invalid. I played during BC, WotLK, WoD, and Legion and never saw this much complaining on the forums. The frequency of complaints has increased exponentially. Everyone in my guild talks about how bad BfA is whenever we raid. We make fun of the Azerite system, we commiserate.
I have no doubt in my mind that people are hating on BfA for legitimate reasons. Compared to past eras of WoW, there are definitely certain elements of the game that have changed and no longer resonate well with me. However, I sternly believe that the MMORPG genre as a whole has been negatively affected by time and has had a major impact on the player base of all MMORPGs because, as I said, there are very, very few MMORPGs out there today that can report an active player base number that exceeds roughly 1 million, even the relatively new FFXIV.
However, we will have to see if my sentiment holds true when World of Warcraft: Classic launches. Vanilla WoW went from 0 to 8 million during its time in the spotlight, so we will have to see what happens this time around. People seem all to eager to claim that WoW: Classic will surpass modern WoW because of its former peak player base and because of the 'poor' decisions that Blizzard has made with modern WoW, but I still believe in the fact that WoW now being over 10 years old is a significant barrier that stands in the way of the game ever becoming as popular as it once was.
Its cause they are addicted. This is the HATE part of the 8 cycles they go though each expansion.
8 WoW Steps:
1. Love
2. Denial.
3. Reminising.
4. Nit picking
5. Hating in forums/gaming
6. Rage quitting
7. Give it ONE more shot (usually a patch comes out)
8. Thank Blizz again....
Then back to 1.
8 WoW Steps:
1. Love
2. Denial.
3. Reminising.
4. Nit picking
5. Hating in forums/gaming
6. Rage quitting
7. Give it ONE more shot (usually a patch comes out)
8. Thank Blizz again....
Then back to 1.
10/29/2018 09:56 PMPosted by HanedaI see so much hate about bfa I’m curious why do these people still play lol, I’m loving bfa and the story and if u don’t maybe go play Diablo
Dear Diary...
10/29/2018 09:56 PMPosted by HanedaI see so much hate about bfa I’m curious why do these people still play lol, I’m loving bfa and the story and if u don’t maybe go play Diablo
A lot of people who post here and have complaints are just waiting for their sub to run out. 15 days left on mine.
10/29/2018 09:56 PMPosted by HanedaI see so much hate about bfa I’m curious why do these people still play lol, I’m loving bfa and the story and if u don’t maybe go play Diablo
Look at the achievement points of all these people.
16k, 18k, 20k, 24k...
They're all jaded and tired. They've burnt themselves out on a video game and they think it's the game's fault.
The game is just that, a game. It's not the answer to life's questions. They go sideways when they think it should be though.
So carry on and enjoy yourself but let them serve as a reminder to maintain your perspective.
:)
10/29/2018 10:14 PMPosted by XerashLong story short, BfA isn't bad.
People need to remember that active MMORPG subs (especially for previously extremely popular MMORPGs) have generally been dropping for around a decade now. There have also been forum posts hating on the game since vanilla. World of Warcraft is over 10 years old and is no longer the fresh, new and exciting game that it once was in an era where the gaming community was ravenously hungry for something new in the genre.
Even if World of Warcraft were to revert to vanilla, TBC or WotLK, it wouldn't be reasonable to expect subscription numbers / the active player base to shoot up to the values they once were, at their peak, in the 8 - 12 millions. Hate for the state of the game would almost certainly still be around.
I quote, from an old friend that never did anything wrong: "Times change".
Well that’s your opinion, man.